Huh, this enemy for example could also work as a sort of stage hazard. They can start out planted in the ground and release a poison mist to adjacent tiles every single turn. And then say you shoot at one to destroy it, and it doesn’t die, it could run at the nearest player unit. Could even use them as stage hazards and as enemy units in tandem, with some already out of the ground.
Again its kind of hard thinking “okay I need various units and I gotta figure out what they do and their approximate stats.” But if you just look at something and go from there, the enemy designs itself.
Oh shit, also if you're gonna recruit one, maybe the shroom men have to be out of the ground. Meaning you might have to carefully agro it from the ground and get close to one.
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Last edited by Solid Snix; 25th June 2022 at 09:11 PM.
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