Quote:
Originally Posted by runehero123
Uh, at the time BK was being developed, both the 4mb pak and Expansion pak were using Base RDRAM. Here's why:
A) The expansion pak was developed and required for 64DD(announced in 1996), not just DK64.
B) Assuming concurrent RDRAM wasn't around before they utilized it during the development of BT, both expansion pak and 4mb pak lost memory at the same rate when powered-down.
C) They updated the RDRAM I believe for faster access times, and because swapping games before all the memory was cleared from RDRAM could cause problems upon boot-up of some games.
Either way, concurrent RDRAM wasn't around until sometime during the development of Banjo-Tooie. So therefore, we can conclude that it had nothing to do with why they decided to implement a connection between BK and DK64.
Also see:
http://www.rarewitchproject.com/foru...t=blame+rambus
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Ooh, lots of evidence-well, more like common knowledge, probably-thank you
So if it didn't have anything to do with testing with the expansion pack, then I assume they could have done whatever testing they needed with Banjo-Tooie, and whatever they were doing in Donkey Kong 64 was because they really were planning on releasing it to the public?
That would explain the linking cameos, if they really did have something to do with Stop 'N' Swop, that is. If so, that would of had to have been very early on, as it was never mentioned in Banjo-Kazooie.
Does this sound more realistic, Rune?