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Old 25th September 2011, 12:10 PM
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ConkerGuru ConkerGuru is offline
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Join Date: Jan 2011
Location: sweden
Yet more Conker Codes, and also some image modifiers for multiplayer mode:
Conker model visibility modifier[C.Guru]
810C4B98 000X
X = digit
0 = invisible
1 = visible
Conker model appearance modifier[C.Guru]
810C52F0 00XX
XX = digit
1C = default
Conker eye textures ?? modifier[C.Guru]
810C5A48 00XX
XX = digit
2C = default(going above makes the game freeze)
Conker ?? modifier[C.Guru]
810C5BC0 0XXX
XXX = Digit
391 = default
Conker ??(2) modifier[C.Guru]
810C5D38 0XXX
XXX = Digit
32B = default
Conker amount of animations modifier[C.Guru]
810C5EB0 0YYY
YYY =Value
359=default(also max, going above will have no effect, except his animations will mess up a bit.)
Hidden memory region[C.Guru]
80005EE7 0001
This code enables an hidden memory region in RAM(Tip; on bootup it starts at RAM address 2D3000, and ends at 2D4000.). To make room for it the game shuffles the area at 2CC000, where it's normally loaded, to 2D4000 What it is for, and what use it has i can't really figure out.
Interpreter Simulation Code(PAL)[C.Guru]
810099B8 2406
810099BA 0004
This cheat forces the game to run in Interpreter-like mode, even if Project64 is not safely capable of this yet(even though it can be switched to in the options, the game runs noticably slower, and could even crash the emu. With this code, you can have the game run through the interpreter perhaps all the time, without any slowdowns or instabilities, and the resulted audio output is nearly identical to that of what can be heard through the speakers of a TV.) The game has to be reset before the cheat can take effect(Unlike the other sound modifiers i made, this one will not take effect by reloading any savestates) I made this code for Project64 V1.6, as it is the most stable version so far.
Master Sounds Pitch Modifier fix V1.1[C.Guru]
810151D4 2704
810151D6 XXXX
81019DA6 3F80
This fixes that strange audio bug heard in songs like Windy and Heist(multi) when the Pitch modifier for all sounds but speech is being altered. However, it won't make any difference unless the player changes the 0000 for the 810151D6 line as well, as this is required. Example: if 81019DA6 is 3FA0, then 810151D6 has to be FE80. same for value 3F98, then the value for 810151D6 should be FEE0. It's a bit tricky to learn, even i myself haven't really gotten much hang of it yet. Some sfx pitch bugs could still be present however.
Reset Type Modifier[C.Guru]
800BEA35 000X
1 - tasks reset
2 - level reset
Best used with button activators.

Framerate fix[C.Guru]
8102AF32 0671
Fixes the framerate drops that occur in areas of too much activity. It might lead to some undesirable side effects though, but so far i've never noticed any. Also seems to make the game load things faster, and fixing cutscene timings to a degree(the latter may only apply to emulator, and audio timings also aren't fixed)

Messed Up Music[C.Guru]
81018E96 FFFE
81012954 2407
81012956 0051

Really Messed Up Music[C.Guru]
81018E46 FFFB
81018E96 FFFF
8101448E 0009
81018EEA 0073
81018F0E 001D
81012954 2407
81012956 0051

Extremely Messed Up Music
81018E96 FFFF
81018E46 FFE2
8101448E 0009
81018EEA 0071
81018F0E 001D
81012954 2407
81012956 0051
For all these music messing codes the voices had to be turned off, because without the two bottom lines the game will crash, as the code somehow forces a random voice clip to play, even voices in regions outside of what's really available in the game. Even though the voices has been disabled, the game may still crash, depending on the track, so take caution!.

Automatic rotating Camera distance modifier(Ex. MP Heist)
810A3888 4377
810A388A 0000
810A388C 42C8
810A388E 0000

No Damage By Falling From High Places(Player 2)
810CCBE8 F000
Damage Condition No Wait Time(Player 2)
810CCB22 FFFF
No Damage By Falling From High Places(Player 3)
810CCF14 F000
Damage Condition No Wait Time(Player 3)
810CCE4E FFFF
No Damage By Falling From High Places(Player 4)
810CD240 F000
Damage Condition No Wait Time(Player 4)
810CD17A FFFF

Multiplayer huds text load modifier
810021E2 XXXX
FFFF - Normal
FFFE - Decimals??
FFF6 - 8112
FFF2 - 112
Seconds in timer displays as:
81002268 2418
8100226A 0001
00 - 0?(with ? being whatever decimal digit)
01 - ?(with ? being whatever decimal digit)
02 - +?(with ? being whatever decimal digit)(debug??)
Status Hud Letter Modifier(Multiplayer)
810027B8 240E
810027BA 00XX
Affects mostly the numbers
Moneybag Image Modifier
800ABA36 XX7E

Last edited by ConkerGuru; 29th November 2011 at 02:04 PM.
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