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Old 9th November 2008, 05:28 PM
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Byvar Byvar is offline
Jinjo
 
Join Date: Apr 2008
Hi again! ^^

First, I'll give some details for who wants to try to help me with this.
So you have the game? Then, normally, you CAN'T access the hidden Xbox sectors, but with wxRipper, you can open the files. There are two executable files included with wxRipper, you need to use wx360.exe. When you have that program open, open the ISO with it, and there you have the true file list!
Where things are located:
- Bundle: First folder, "4f", probably contains models, textures, etc.
Second folder, "50", probably contains some textures and also contains the music. The music I've found is located in the file "685374" - which is the biggest file in that folder ( almost 800MB large ).
- Debug: The first folder, "11", contains some small data and also the English dialogue.
The other folder contains the videos, which I have extracted.

So, about the music.

When you extract the file "685374" located in "Bundle" -> "50", and you open it with Goldwave, you will be given some options of opening as RAW sound. Open it with the settings "32bit signed", "Big Endian", and 22050 as frequency. I'm certain that you will be able to find the music I have found then.

Sadly, I can't find the other music anywhere. They're probably somewhere in the same file too, because when you hex scan the files, you always find the name of a texture/model/something else, and then some data, which is probably the texture/model/something else itself. And when you search for "music", you can't find anything. But when you hex scan that big file with the music, and you search for "music", it will find a lot of names, for example "MusicBanjoland" and "MusicWorldOfSport" ( surprisingly enough, I also found "MusicMumbosMountain"... OMG SNS?!? XD ). So that's why I think all the music is in that file or near it ( at least in the same folder ).

Problem is, I can't open the files.

I've done some research, and since they used the *.XMV format ( which is similar to *.AFS, and I was able to convert them to AFS ) for the videos, I think they used the *.XMA format for the music. *.XMA is similar to *.WMA, but nobody found a way to convert it to normal PCM yet.
I've read about some programs, for example the program xACT, which is part of the XDK ( Xbox Developer Kit or something ). It's also included in XNA Gamestudio though, but I can't find that anywhere. Does anybody here have it?

I don't know though. I'll search some more, but I won't promise anything.

Oh, I have the level intros and their music, by the way. Does anybody want to hear them?