Collision is indeed a "transparent" set of triangles, but it's not set up through a display list since it'll never be seen - no use in sending it to the RDP. Normals are specified so that the equation, which essentially judges the player's distance from the triangle, doesn't need to compute much. I'm still working out exactly how it's setup as far as DK64 is concerned; and I may need some levels' setup files to make a proper determination. Do you have any you're aware of?
|