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Old 10th September 2014, 08:23 AM
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Coolboyman Coolboyman is offline
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I'm considering making the graphic quality of this game like a N64 game late in its lifetime. Like Koopler said, we don't see many 32/64-bit indie recreations.

If the "8 bit style" can be acceptable for games, why can't the "64 bit style" be acceptable too? There's indie games out there like "A Hat in Time" that draw their inspirations from Banjo-Kazooie, but doesn't take consideration of the N64 hardware limitations. I'm not saying it's a bad game for ignoring that, but there's no indie games out there that DO take consideration of the N64's hardware limitations.

It wouldn't just be low polys with blurry textures, I would have the modelers and texture artists study the potential of N64 games by playing and studying games like Banjo-Tooie and Conker's Bad Fur Day. Music would be midi like too.

What do you think? It's a huge risk, but if it works the payoff will be huge.

Last edited by Coolboyman; 10th September 2014 at 08:27 AM.
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