Quote:
Originally Posted by cooliscool
I theorize that since they seem to be very simple geometry, there's some sort of interpolation algorithm that builds a dlist on the fly.
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I think what these are are invisible barriers, I just replaced Conga in MM with 194248.bkm. It was invisible and in an attempt to walk into the area of the tree I was being held back. It seemed to be the same shape as the points too.
EDIT: Here is what I have got as far as the model values in FB42D9.bin
Code:
0x64: Mumbos huts
0x94: Chimpys Stump
0x10C: Conga
0x1AC: Chimpy
0x22C: Grublin
0x284: Ju-Ju