I was finding it kind of difficult figuring out how to design enemies for my srpg project, but I think I found a good strat. Just like, when you see some sort of random thing -- an animal, an object, whatever -- design a unit around it
I saw mushrooms, for instance, and thought about a mushroom unit that releases poison when attacked, its mo being that it just sort of throws itself into battle and will have to be attacked with a ranged skill to be dealt with safely.
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"I'll finish zipping up my shoes when you zip up my wounded emotions"
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