#61
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Andre "Woo hoo!"
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#62
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So far my fun hodgepodge of challenges has a 0% clear rate. Which is surprising to me. I mean on the one hand it's the first level I've made with the intention of actually being at all difficult, but I didn't think it was that difficult (I don't intend to ever make those ridiculous borderline-impossible levels, where dying a hundred times is built into the fabric of the level). (I think probably the hardest part is the first part with the donut platforms and the spikes, since it requires very good precision)
Also, @ Andre, you don't have to hold the Koopa shell all the way down in the first challenge, you can just hit it immediately from the top and it'll do the rest; it won't despawn or anything. Anyway, free sexual favors for whoever can beat it.
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#63
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Quote:
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#64
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In a bad way, or they're just difficult?
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#65
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Assess, Respond, Act Fast: EE7E-0000-00AB-3788
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#66
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Boss Battle Bonanza!: FAC6-0000-00B7-A67D
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#67
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Conveyor Belt Factory (CD63-0000-0034-0277)
Quick level made to test out the Mario World template. Nothing fancy. Hotel Bowser (5F47-0000-002F-19A6) First big level with alternate routes, hidden secrets, puzzles and more. Try to find all the hidden doors and toobes! Coming soon: New level with four ways to beat it, two complete maps (with block limit capped), explosions, puzzles, secrets, platforming and more. |
#68
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checkpoints are being added on the 4th
finally.
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#69
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does anyone still play this anymore, even.
Lightning Run: 1D2B-0000-0109-7F61 Boss Battle Bonanza! 2.0!: 5ED7-0000-00D9-0453 Fun Hodgepodge of Challenges 2.0: 7668-0000-00D8-A8FF
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#70
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I do! I'm still hoping for some more significant DLC though.
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#71
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I tried to get back into it, but ineptly couldn't find how to edit checkpoints into my already-uploaded levels, so I stopped. I might get back into it soon maybe...
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#72
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You'll have to edit the level and then re-upload the new version. Shake the arrow and it'll turn into a checkpoint.
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#73
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Lightning Run 2: Bridge to Ship: 28BD-0000-010B-4B75
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#74
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I haven't had much time to play in between work and classes, but I still play it! I've been playing with lots of alternate pathways and hidden secrets...
Miner's Mission, Mixed-up Method: 9D51-0000-00B7-E73E I'm going to go and play all of the levels in the thread and the database Edit- Following everyone in this thread.
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Last edited by Zondekel; 5th December 2015 at 02:51 PM. |
#75
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Vine Ride Through Spike Valley: AFDF-0000-010C-F7CF
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