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  #1  
Old 23rd February 2010, 07:00 PM
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Alice Alice is offline
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Diddy Kong Racing Beta Restoration

This is my current project-the Diddy Kong Racing Beta Restoration!

This project will attempt to restore as much beta content to the game as possible, thanks to hex editing, an Equalizer and Rice's Plugin. So far, I have removed the sparkle effect from the game (That means it won't sparkle when you select a character, like in the foreign beta footage) Re-named Krunch to Krash and created a mocked up version of the beta overworld map.

I plan to edit the banana textures into golden coin ones, and implement the new (Old) map for your next update. And then to edit weapon icon textures, and remove the 'ding' sound for when you get a weapon.

Hex editing has some minor rewards too, I found (Not sure whether they have been dug up before or not) two references to lost and prototype content-The image of the finds is attached below.

EDIT: .PPF patch can be found on the fourth page, and on this post. For the E V1.0 version of the game ONLY. I have plans for other versions in the future.
Attached Images
File Type: png LostContentandProtoName.png (11.3 KB, 81 views)
Attached Files
File Type: zip DKRBR_0521.zip (1.8 KB, 152 views)

Last edited by Alice; 29th October 2010 at 11:47 PM.
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  #2  
Old 24th February 2010, 02:20 AM
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Thats cool, I'm guessing the ProAm was going to be a generic raceway.
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  #3  
Old 24th February 2010, 02:36 AM
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Dylan Yoshi Dylan Yoshi is offline
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Sounds like a pretty nice project. You planning on making Horseshoe Gulch into anything playable?
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  #4  
Old 24th February 2010, 02:52 AM
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DAYUM!

That would be so freakin' cool!

Oh, and a never before seen level is cool too.
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  #5  
Old 24th February 2010, 03:29 AM
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This looks awesome pal.
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  #6  
Old 24th February 2010, 07:56 AM
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RC-ProAM64 was what Diddy Kong Racing was going to be, before Diddy was thrown in. And one day I hope to have Horseshoe Gulch sort of playable, as well as replacing the overworld with the one used for cutscenes.

Also, Twighlight City?
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  #7  
Old 24th February 2010, 08:16 AM
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runehero123 runehero123 is offline
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Quote:
Originally Posted by Spyke4995
Jewel Mines? Maybe, just maybe, that unused song was for this level?
That list is a declaration of names for sounds listed in the sound modifier(I discovered it a while back.). Apparently, Jewel Mine refers to Haunted Woods and I've included the sound list as proof(see attachment).

Quote:
Originally Posted by Spyke4995
Also, Twighlight City?
Star City.

Also, other suspected beta text found in ROM:

Code:
0x376BE0 - This is the start of .some even more .crummy text sequence..This is the second page.of text
0x376C40 - Welcome to the Racing Kingdom!!
0x376F19 - The Sorcerer WizPig has cast a wicked spell over Timber's Island....Your task is to collect the.Magical Golden Balloons,.collect the amulets and.save the Island!!...GOOD LUCK
0x377093 - MY NAME IS PARK WARDEN
0x37707D - HELLO OLD FRIEND!.....MY NAME IS.PARK WARDEN.....YOU CAN.CHANGE YOUR.VEHICLE HERE.BY HONKING .YOUR HORN!.....GOOD LUCK!
Attached Files
File Type: txt sound mod.txt (8.3 KB, 70 views)

Last edited by runehero123; 24th February 2010 at 08:44 AM.
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  #8  
Old 24th February 2010, 12:51 PM
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So they are beta names for those tracks then? And any idea about the ProAM64 reference?

This may come in handy, and I wondered who 'Park Warden' was when I hex edited the objects.
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  #9  
Old 24th February 2010, 11:33 PM
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Quote:
Originally Posted by Spyke4995
So they are beta names for those tracks then?
Yes.

Quote:
Originally Posted by Spyke4995
And any idea about the ProAM64 reference?
No, I haven't gotten that far into the sound mod. Though, I presume it has something to do with the title screen.

Quote:
Originally Posted by Spyke4995
This may come in handy, and I wondered who 'Park Warden' was when I hex edited the objects.
Yeah, it's basically generic placeholder text for Taj.

Last edited by runehero123; 24th February 2010 at 11:42 PM.
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  #10  
Old 25th February 2010, 12:09 AM
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I think that it might be a voice that would yell 'ProAM64!' but was probably replaced with 'Diddy Kong Racing!' as it's beside the press start reference.

So, do you have any ideas about how I could swap overworld maps? I mean, yeah, I could probably just swap the data for it, but I don't know where that data is...

EDIT: Included the mock up beta overworld map, and the final one, as an attachment. You may need to zoom in.
Attached Images
File Type: png Diddy Kong Racing#A1818EB7#3#1_a.png (3.3 KB, 155 views)
File Type: png Diddy Kong Racing#A1818EB7#3#1_a - Copy.png (1.9 KB, 133 views)

Last edited by Alice; 25th February 2010 at 09:57 PM.
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  #11  
Old 4th March 2010, 08:15 PM
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Right, while messing with the dinosaur, I came across these (The attachments).

Now, I know that the second one is the intro dinosaur, but the first one is strange. It's just a long necked dinosaur head and neck with no collision, while the second has collision (But wasn't it only used for the intro video?). My thought on the first one is that it could possibly be used instead of the smaller necked intro dinosaur's head.
Attached Images
File Type: jpg Dino.jpg (35.2 KB, 153 views)
File Type: jpg Dino2.jpg (36.8 KB, 136 views)
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  #12  
Old 7th March 2010, 07:11 PM
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Mattress87 Mattress87 is offline
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The internal names for the music tracks are listed right after those for the sound effects. This finally reveals what type of racetrack track 12 was intended to be used for:

Code:
Value	Internal Name	Description
-----	-------------	-----------
00	silence1	-nothing-
01	silence1	-nothing-
02	finlp_1b	Fanfare: Earned Wizpig Amulet Piece
03	fanpht_c	Fanfare: Earned a Gold Balloon
04	balfan_2	Fanfare: Unlocked T.T. Challenge Door / Earned a Trophy / Complete Wizpig Amulet
05	dno_amb2	Ambience: Birds
06	kevs_3b		Intro Sequence
07	shrt_dkt	Title Screen
08	space_4		Darkmoon Caverns
09	boss_1a		Jungle Falls
10	kart_1b		Ancient Lake
11	icey_3e		Frosty Village
12	sea_2b		UNUSED
13	dno_rce2	Fossil Canyon
14	indian2		Hot Top Volcano
15	w_beach2	Whale Bay
16	santa_3a	Walrus Cove
17	dr_clsd3	Door Closed
18	choir2		Fanfare: Complete T.T. Amulet? (can't remember for sure)
19	sndlap		Fanfare: Taj gives advice
20	new_cnt2	Central Area
21	party_1a	Cutscene: Party, Wizpig lurks nearby
22	aust_ic2	Everfrost Peak / Snowball Valley
23	suprise3	Cutscene: Wizpig's surprise attack
24	selct_2b	Menu
25	finish_1	First place finish
26	slt_dk6		Character Select
27	ominous1	Cutscene: Wizpig Head opens its mouth
28	boss_itr	Cutscene: Boss Intro
29	turkish		Taj's challenges
30	start_gn	Fanfare: Start race
31	greenmn2	Windmill Plains / Greenwood Village
32	prk_wrdn	Taj's theme
33	central1	Ambience: Birds, crickets and dinosaurs
34	wtr_btle	T.T. challenge
35	seashore	Ambience: Seashore (heard at Nintendo / Rareware screen)
36	ticktck2	T.T.'s theme
37	cres_mn1	Crescent Island
38	boss_ls2	Lose to a boss
39	u_cstle3	Spacedust Alley / Star City
40	bould_1b	Boulder Canyon
41	wind2		Ambience: Wind
42	space_25	Spaceport Alpha
43	silver1		SFX: Silver Coin #1
44	silver2		SFX: Silver Coin #2
45	silver3		SFX: Silver Coin #3
46	silver4		SFX: Silver Coin #4
47	silver5		SFX: Silver Coin #5
48	silver6		SFX: Silver Coin #6
49	silver7		SFX: Silver Coin #7
50	silver8		SFX: Silver Coin #8
51	big_dr2		Fanfare: Wizpig Door Opening
52	hpy_door	Boss Door Opening
53	bos_tlk2	Cutscene: Wizpig Intro
54	getkey		SFX: Get T.T. Challenge Key
55	boss_3		Wizpig Race
56	boss_dft	Lose to Wizpig
57	boss_4		Boss Race
58	end_bit		Ending Part 1: Wizpig's Demise
59	conga		Ending Part 2: Conga Dance Part 1
60	conga2		Ending Part 3: Conga Dance Part 2, The end?
61	win_boss	Win against boss / win T.T. Challenge
62	lse_boss	Lose against boss / lose T.T. Challenge
63	spook_1		Haunted Woods
64	ghost		Ambience: Haunted Woods
65	lagoon		Pirate Lagoon / Treasure Caves
Interestingly, some of these names show that not all music tracks were used in the way they were originally intended. For instance, it looks like the track 19 ditty (sndlap) would've been played at the start of lap 2, and track 02 (finlp_1b) would've been played at the start of the final lap.
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  #13  
Old 7th March 2010, 09:48 PM
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Alice Alice is offline
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Quote:
Originally Posted by Mattress87 View Post
Code:
05	dno_amb2	Ambience: Birds
09	boss_1a		Jungle Falls
12	sea_2b		UNUSED
20	new_cnt2	Central Area 
36	ticktck2	T.T.'s theme
These interest me most. First off,
Dino Ambience 2-This ambience is used in the central area of the hub too. (As far as my memory serves me anyway).
Boss_1a-So this could have been boss music at one point...
Sea_2b-So this sounds like the medieval area because of the violins, seems to fit Horseshoe Gulch in it's own way and is refered to as Sea_2b.
New Central 2-The second version of the overworld track theme it looks like.
Tick Tock 2-So there was two versions of T.T's track too.
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  #14  
Old 7th March 2010, 10:14 PM
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runehero123 runehero123 is offline
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If you guys have time, here's a 2d image mod you could go through. Coolboyman, Wwwarea(the person who found this code), and I initially started on this a couple weeks ago. However, I've been sidetracked with other projects such as the BK Map Editor and DK64 Kiosk Restoration, so you guys can finish it up.


This code is for one of the flames right outside the Dino Domain entrance. You can activate it in the Dino Domain lobby. Works with (U)(M2)(V1.0)
Code:
2d image modifier:
811DA47A 00??

0x00A4 - Diamond
0x00A3 = Red ball
0x00A2 - ????
0x00A1 - ????
0x00A0 - Silver Coin(side)?
0x009F - Gold Rare Coin (beta)
0x009E - N flag
0x009D - N coin
0x009C - Bannanna
0x009B - Silver Balloon
0x009A - Gold balloon
0x0099 - Blue balloon N present (beta)
0x0098 - Red balloon N present (beta)
0x0097 - Rainbow Balloon
0x0096 - Yellow balloon/purple stars
0x0095 - Green balloon
0x0094 - Red Balloon
0x0093 - Blue Balloon
0x0092 - R
0x0091 - Notes
0x0090 - Similar to 8F(beta?)
0x008F - Note (beta?)
0x008E - Note (beta?)
0x008D - blur ball thing
0x008C - traffic light (beta?)
0x008B - EXIT (beta)
0x008A - Camera (beta)
0x0089 - Cloud N Sun?(beta)
0x0088 - AI (BETA)
0x0087 - FOG+-(Beta)
0x0086 - Nothing?
0x0085 - Yellow Char Indicator
0x0084 - Torch W Eyes (beta)
0x0083 - Torch w Eyes (beta)

0x0080 = Snowman
0x0077 = Lightpost
0x0070 = Snowtree
0x0064 = Spark
0x0063 = String of Balloon
0x0062 = ST
0x0061 = 1
0x0060 = Up arrow
0x005C - Pro AM64 (beta!)
0x0040 = Go!
0x003F = Get Ready!
0x0030 = Glow
0x0028 = Light glow
0x0024 = Light glow
0x0022 = Water splash
0x0021 = Wizpig 2
0x0020 = Wizpig 1
0x0007 = ?
0x0006 = Cresent Island
0x0005 = Hot Top Volcano
0x0004 = Snowball Valley
0x0003 = Whale Bay
0x0002 = Pirate Lagoon
0x0001 = Ancient Lake

Last edited by runehero123; 7th March 2010 at 10:16 PM.
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  #15  
Old 7th March 2010, 10:20 PM
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Alice Alice is offline
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Now that...Looking through that list...I don't know what to say, too much awesomesauce.

So going by that, they didn't simply replace the gold coin textures with the banana ones (This would seem easier than making another object).
And then looking further down the list...ProAM64?!

I can safely say, I love you, Coolboyman and Wwwarea.
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