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#916
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I never realized how much I want every goddamn game to include an art gallery until I checked out the ones in Skullgirls and Metal Slug 3.
I demand you rescind these slanderous accusations on the grounds of Shantae being pretty good and fun. |
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#917
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forgot to add, shantae is a fun series. sorry about that!
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Forums are outdated. Wanna hit me up? Follow me on tweeter. https://x.com/FrankeroArt |
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#918
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Yeah idk why most of WayForward's licensed games are really shitty because Shantae has some really ****ing excellent sprite art and animation and is a fairly good if short Metroidvania, and Priate's Curse is apparently even better.
It does suck though that the new one is apparently suffering from the exact same issue as Ducktales. They're moving to that same 2D characters on a 3D environment style, and the result is just that the characters look fantastic and the backgrounds look godawful and absolutely dated. |
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#919
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Once I get my money in I'll probably buy sunset overdrive and alien isolation. I keep putting off building a gaming PC, and I really want to do it
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"Being the Bara King that you are." ~Smouvy
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#920
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I haven't played Alien Isolation, but from all accounts it's a great horror game, so probably can't go wrong if that's your genre.
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#921
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BlazBlue is a pretty goddamn fun fighting game, definitely gonna get Continuum Shift Extend for the online features and increased amount of stuff. Hope ArcSys puts Guilty Gear Xrd -SIGN- on the PC, I'd love to play it now.
Well, except the story mode. Don't get me wrong, I enjoy the (admittedly not super good) crazy anime sci-fi writing, I don't hate VNs, but what the **** man do I seriously have to intentionally lose or get Distortion Finishes on specific fights with no indication to see every ending? Last edited by The Colonel; 10th January 2015 at 07:35 PM. |
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#922
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I beat Prince of Persia: Sands of Time. Good game. Started the sequel and man, the tonal shift is jarring. It seems more violent for whatever reason and the Prince calls the first boss a bitch. A boss which I can't beat. I don't even feel like continuing.
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#923
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Yes yes it is.
That said, I don't find my Nuzlocke run of OR fun anymore. Why? Too many pokeys dieing I get wayyy too emotionally attached to them all.
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#924
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Holy shit, the Capcom PS1 JoJo fighting game is actually kind of totally awesome. You can even play as a young Joseph in it and hit people to death with balls and as a fighting game in general, it seems pretty solid.
Last edited by The Colonel; 11th January 2015 at 08:27 PM. |
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#925
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Metroid Prime 3. I love all of the games, but I would say Prime 2 was the pinnacle of the Trilogy. It just had more suits, more interesting visors/upgrades, and a perfect combination of the 2D games' atmosphere with Prime's more lively worlds with the luminoth and what not.
Corruption is also really awesome, and the graphics are much smoother compared to the other two, but the gameplay feels more linear and the upgrades aren't that interesting aside from just being phazon versions of your existing arsenal. But all 3 games did lore wonderfully. Prime 3 has my favorite story of the three
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"Being the Bara King that you are." ~Smouvy
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#926
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I didn't play King of Fighters XIII until now.
I probably should have played King of Fighters XIII before now. |
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#927
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Imagine encountering an underwater level in a platformer. You have limited air, but don't have to deal with swimming controls. Any enemy that hurts you takes away from your air meter, but to make the level possible (due to its length and no way of resurfacing for air) the developers added in air bubbles. Standing in them slowly refills your air... veeeeery slowly. To beat the level in the most cautious way possible, you need to stand in the air bubble, and because of how slow it refills your air meter, do something else for literally minutes. Even FarmVille allows you to visit neighbors' farms while waiting for timers; this water level is less engaging than FarmVille at times. Just replace "air meter" with health, "air bubble with "light beacon", and "water level" with "dark world" and you have the more unpleasant half of Metroid Prime 2. Halfway through the game, your health no longer ticks down outside of bubbles, but to fully heal you'll still need to AFK in them for minutes at a time. The dark world becomes slightly more bearable, but by this point in time you'll have seen the vast majority of the enemies you'll encounter in it. In MP1, the first two thirds of the second to last area, the Phazon Mines, was filled with nothing but space pirates and a few turrets. Space pirates were an already established enemy in the series, so where they could go with it was limited. Despite this, they made normal, airborne, and invisible pirates as well as ones weak to one specific weapon, giant ones with cannons, and giant tanky ones. The Ing (the inhabitants of the dark world) are newcomers to the series and love in an alternate world; the possibilities were endless, and since half the game is full of them you would think there would be some quality work put into diversifying them. Instead what we got were 4 actual kinds of Ing, a tentacle, and a glorified Zelda jar. The rest of the dark world is pitch black recolors of light world enemies. The worst part is that even if they had put effort in diversifying the enemies, it wouldn't have mattered. Metroid Prime had a system where with the exception of two enemies, everything you fought fell into five categories; weak to everything you have in your arsenal, strong against anything, or weak to one of three weapons you have. Some weaknesses were obvious (electric ball immune to all but one beam being weak to said beam) while others required a bit more guessing and checking (flying space pirates weak to... fire?), but either way you had to experiment, and since the last beam isn't obtained until 95% of the way through the game, sometimes you had to make due with a less than ideal beam. Metroid Prime 2 throws this out the window. Almost immediately, you get handed the light beam and the dark beam. If you're in the light world, the dark beam two shots everything and if you're in the dark world the light beam two shots everything. The end. Then there's the "exploration". Of every non-linear Metroid game to date, Prime 2 takes by and far the longest to require you to backtrack, nearly 2/3 of the way through the game. The reason backtracking works in the other games is that they teach it from a point very early on, from the overpass requiring the morph ball in the original to everything in the first 20 minutes of Super Metroid to Prime leaving you no direct path to go to after getting the spider ball (notably later than the other examples, but still easily the first half of the game, and by giving you no other path it encourages backtracking). Right before the second of three major pre-finale bosses, Prime 2 requires an item from an earlier zone with no indication that you have to backtrack and no prior case of teaching the player that backtracking can be required for progression; this is just flat out bad game design. If you manage to get through most of the game and you're trying to play safely, when you see a big new hub you do the same thing you'd do in any other Metroid game; backtrack to the nearest save point in case something goes horribly wrong and save before venturing out. What's this? There's a puzzle? You try for half an hour, thinking you're missing something, before consulting google. Apparently the game is bugged, and is now literally impossible to complete without glitches (ones that don't even work on the Wii remakes, mind you). Keep in mind that this is right before the last major boss. If you manage to avoid the most common game breaking bug since Final Fantasy 4's Chocobo Island, you'll beat the last major boss and be ready to move on to the last area... only to run into a repeat of one of the worst parts of Metroid Prime all over again. Prime 1 had a treasure hunt right before the end, all of whose objectives could be sorted into one of two categories; ones that give you very specific directions (go to this room in chozo ruins that we'll flat out name and interact with the only switch in the room you haven't yet to find the artifact under the statue) or are extremely vague (there's a hidden shrine in Magmoor Caverns glhf). The first type turns the game into a chore, heavily resembling fetch quests in modern MMOs. The latter require the player to fully explore the game world, which begs the question: if 100% and beating the game are separated so people with no interest of mastering the game can say they beat it, why require such vague tasks? There's also the issue of instant gratification upon finding an item; all non-scavenger hunt items provide it, whether they instantly provide you an ability or increase your health, the results are there the moment you make your discovery. If you get an artifact it's useless without the others. Prime 3 solves these problems with a collectible that you don't need all of to beat the game, but are required for certain bonuses. As you get more you instantly get new access to a small zone, no questions asked. Prime 2 looks at Prime 1's system and changes nothing. My last gripe has more to do with it abandoning what made the series great than anything, and I feel a game should be judged on its own merits, not in comparison to its predecessors, so this is more of a minor point. The game ruins the feeling of isolation with the constantly nagging Luminoth. Adding dialog to Metroid is fine, as long as you do it right. Prime 3 has you working towards ends Samus would want to achieve one way or another, anyone that helps you along the way is doing just that; helping you, not the other way around. In Prime 2, you help ancient bug people because... you have a hate crush on dark Samus I guess? And you somehow guess that fighting the Ing will lead you to her? Maybe she sympathizes with them after her losing her Chozo caretakers, but the game does nothing to even remotely hint at this. |
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#928
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i've clocked in over 30 hours in dragon age inquisition so far and i never want to stop
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Talk less, smile more
Don't let them know what you're against or what you're for You wanna get ahead? Fools who run their mouths off wind up dead |
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#929
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Bought all 3 Shantae games.
****
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Forums are outdated. Wanna hit me up? Follow me on tweeter. https://x.com/FrankeroArt |
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#930
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Adventure mode in Don't Starve is kinda hard. The world is deprived of most resources and you have a guaranteed fight against some robot chess pieces before you can go to the next world.
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DON'T DESPAIR, MIKE! UNDER THE SOUTHERN CROSS, ANYTHING IS POSSIBLE |
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