#301
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OH, that. I'm not sure where the link is, ask Byvar or Whyme for the link.
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#302
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http://www.youtube.com/watch?v=b1zITMPqz5Q
Expect a slow and normal version soon Pitch + speed change makes it sound like a totaly diffirent song lol
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Ego Sum Deus Quo Malum Caligo et Barathum Buterflies are insex. ~TwilightVestige |
#303
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I think the music after mumbo's test track is LOGBox 720... Which is definitely a Kirkhope piece!
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#304
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Quote:
I just noticed that it lists David Clynick as one of the composers. I wonder what song he did? Edit: That's the challenge version of LOGBox 720 that plays after the Test-O-Track (at around 1:04; it's odd, it almost sounds as if there's remix of Grunty's Lair in it!) Last edited by Kain Horward; 11th November 2008 at 11:00 PM. |
#305
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Maybe he helped with the sounds or score
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#306
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I know that (Steve Burke also worked on it; he did the sound effects and voices).
Now I'm really wondering, does LOGBox 720 really have a Grunty's Lair remix in it? Gah, I want to hear the full song SOOOO bad! |
#307
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Quote:
EDIT: yeah, LB720 has grunty's lair mixed in. |
#308
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Ego Sum Deus Quo Malum Caligo et Barathum Buterflies are insex. ~TwilightVestige |
#309
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Here is some of my preliminary investigative notes on the CAFF. I cannot guarantee that the information here is exactly right, but for extracting data, it serves it's purpose. Hopefully I've not made any typos, but if I have then with a little investigation, it should be apparent what it is supposed to be.
CAFF (most likely stands for Common Asset File Format) and has been used by Rare since it's days on the original Xbox. Code:
Header (size 0x78) offset size desc 0x00 0x04 FourCC (CAFF) 0x04 0x10 Version (char) 07.08.06.0036 0x14 0x04 Size of header (0x78) 0x18 0x04 Header Checksum 0x1c 0x04 Number of Symbols 0x20 0x04 Number of File Parts 0x48 0x01 Type 0x49 0x01 Number of Sections 0x50 0x04 DataBase (offset from the end of the caff header (0x78) ) 0x60 0x04 DataBase 0x64 0x04 DataOffs (add to DataBase to get start of section data) 0x74 0x04 DataOffs Code:
Section Info (size 0x21) offset size desc 0x09 0x04 Data Length 0x1d 0x04 Data Length 0x00 0x04 Length of Symbols Buffer Then follows an offset value for each Symbol. This is an offset into the Symbol Buffer Then the null-terminated Symbols Then follows a entry for each file part. So, if a file has data in more than one section, it would have multiple entries here, tied together by the FileID member. Code:
FileInfo (size 0x14) offset size desc 0x01 0x02 FileID 0x03 0x04 Data Offset 0x07 0x04 Data Len 0x0B 0x01 Section It is fairly easy to extract section data by iterating through the sectionInfo structures, adding the lengths to make data offsets Extracting actual files can be achieved by iterating through the symbols list, and then getting it's data from each section by using the FileInfo table. TYPES .data Generic data. For example: information describing the texture, such as type, width, height .texturegpu The data that will be loaded into the gpu. i.e raw texture data that has been converted to the correct format for the target platform. .stream data that will be streamed. Information about this layout is likely to be described in the .data section The are more types, but I've not had to look at any more yet, but obviously when extracting models the .gpu section will come into play It must be noted that some sections can be compressed. This was the case on Perfect Dark Zero, but I've not come across any that are compressed in Nuts & Bolts. HTH
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On Rails Fails! |
#310
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Jesus has come to save us! I MUST NOW SAY THANK YOU SO VERY MUCH. AND THEN GO AND READ IT MORE CAREFULLY AND TRY TO UNDERSTAND. EDIT: So how exactly are we going to go and extract these sections? Does it require a text editor of some sort? I can't even open the file to look at the code in Word, Notepad, or Wordpad as it's too large. EDIT2: and when opening a smaller file I get total gibberish. EDIT3: Oh, do'h. I guess I'm going to want something like Hex Editor huh *downloads* Last edited by gamer4250; 12th November 2008 at 03:31 AM. |
#311
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Once you finish with the rips, would you mind uploading the MP3s for those of us who couldn't hack our way out of a cardboard box? It'd be much appreciated.
Also, if you can, make the extraction of the Final Boss theme top priority. That song OWNS.
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http://i227.photobucket.com/albums/d...meHotRod08.png I'm not suffering from insanity; I'm enjoying every minute of it. |
#312
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Spiral Mountain as well.
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#313
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CyberLink: Since I have no knowledge of this at all, this won't be a 10 minute thing. Don't expect these very soon from me at least.
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#314
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Quote:
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Contest for a FREE Banjo-Kazooie Nuts & Bolts Game! OR BK-XBLA |
#315
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Wow, Ice Mario himself is hacking this game.
RAP is the #1 Rare hack site again
__________________
Ego Sum Deus Quo Malum Caligo et Barathum Buterflies are insex. ~TwilightVestige |
Tags |
banjo, kazooie, ripping, soundtrack |
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