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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #676  
Old 30th April 2014, 07:26 PM
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TheGreatNi TheGreatNi is offline
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Quote:
Originally Posted by chibinekodemyx View Post
Question. I want to view the Banjo "10 - jiggy/note door " animation for a GIF I am making. I'm at the moment trying to remove the "*jiggy symbol* - 10" from the picture so the gif shows just Banjo bowing and dancing but it is taking forever. Is it possible to view just that animation in bottles' glasses?

Thank you!
Bottles' Glasses won't do that for you. If you need a gif of something, record it with something like Hypercam 2 (free) and then convert the .avi file with MS Gif Animator to a gif.
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  #677  
Old 30th April 2014, 07:48 PM
chibinekodemyx chibinekodemyx is offline
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Quote:
Bottles' Glasses won't do that for you. If you need a gif of something, record it with something like Hypercam 2 (free) and then convert the .avi file with MS Gif Animator to a gif.
That's not the problem. I have a recording already. Normally I'd just remove the background from the frames. But at the bottom, while he's dancing, the 10-jiggy text is still there. I want a way to either trigger the dance without the 10 jiggy text there.
*Note* I know he does the dance for the note door too, but the camera isn't close up on banjo and he's gotta turn around while the camera zooms in
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  #678  
Old 30th April 2014, 10:42 PM
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TheGreatNi TheGreatNi is offline
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Quote:
Originally Posted by chibinekodemyx View Post
That's not the problem. I have a recording already. Normally I'd just remove the background from the frames. But at the bottom, while he's dancing, the 10-jiggy text is still there. I want a way to either trigger the dance without the 10 jiggy text there.
*Note* I know he does the dance for the note door too, but the camera isn't close up on banjo and he's gotta turn around while the camera zooms in
Why don't you shrink the entire image?
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  #679  
Old 1st May 2014, 02:57 AM
chibinekodemyx chibinekodemyx is offline
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Quote:
Originally Posted by TheGreatNi View Post
Why don't you shrink the entire image?
How would that work and achieve the result I'm looking for?
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  #680  
Old 1st May 2014, 03:09 AM
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Quote:
Originally Posted by chibinekodemyx View Post
How would that work and achieve the result I'm looking for?
Weren't you only trying to cut out some kind of jiggy count at the bottom?

EDIT: In the end, you won't be able to use Bottles' Glasses for you purpose. It only allows you to view the models of BK/BT/DK64 and export them to .obj format.
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Last edited by TheGreatNi; 1st May 2014 at 03:11 AM.
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  #681  
Old 1st May 2014, 09:39 PM
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Qwertyo76 Qwertyo76 is offline
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Quote:
Originally Posted by chibinekodemyx View Post
Words.
You should go for Rareware Central forums. We don't really support Banjo's Backpack. Everyone who uses it posts over there, including the creators.
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  #682  
Old 1st May 2014, 11:09 PM
chibinekodemyx chibinekodemyx is offline
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Quote:
Originally Posted by TheGreatNi View Post
Weren't you only trying to cut out some kind of jiggy count at the bottom?

EDIT: In the end, you won't be able to use Bottles' Glasses for you purpose. It only allows you to view the models of BK/BT/DK64 and export them to .obj format.
The problem was the jiggy count was in front of his feet. And when banjo would bow, the jiggy + text would obscure his head.

But thanks for answering my question. I was hoping I could isolate the model and view animations for said model. I'll have to try an alternative method.
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  #683  
Old 22nd June 2014, 10:00 PM
UED UED is offline
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chibinekodemyx: I can rip the textures from the jiggy and create a GIF, if you still want it.
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  #684  
Old 29th September 2016, 08:15 PM
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Love how the Banjo's Backpack guys refuse to acknowledge the fact that it wouldn't exist without my releasing the source to BG... I'm mentioned nowhere, but oh well. I'm not one to hold grudges, but it's quite clear that much of my code was used. :/ Granted they've exceeded its capabilities by miles, but without knowledge of the model format and N64 GBI, I doubt it'd ever have manifested.

Last edited by cooliscool; 29th September 2016 at 08:17 PM.
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  #685  
Old 29th September 2016, 10:11 PM
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Alakazam Alakazam is offline 3 Highscores
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they sound like a couple of useless napoleons
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  #686  
Old 30th September 2016, 08:40 PM
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Hey cooliscool! Didn't you have a project you were supposed to do for me, hah. I am sure everyone would acknowledge Bottles Glasses was very helpful getting started in the beginning. I could never find the source myself but I presume it was based on the N64 ucode documentation. Anyways, I think that Banjos Backpack has come so far and so different from the original viewer that it was accidentally overlooked, missing a credit. I am sure the Skill is thankful for BG, and everyone from then remembers BG as a starting point. It seems like a minor oversight and I imagine credit should be a note in the readme/release notes if it is not already (maybe it is?) especially as more and more newer people use the amazing BB tool, which I am excited is branching out to new games like Banjo Tooie.

Last edited by SubDrag; 30th September 2016 at 09:02 PM.
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  #687  
Old 30th September 2016, 10:07 PM
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  #688  
Old 30th September 2016, 11:52 PM
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Alakazam Alakazam is offline 3 Highscores
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this thread's bump makes me wish the BB/1337 hax0r bk people like subdrag and cbm still posted here regularly, i miss this culture being on our forum
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  #689  
Old 13th December 2016, 03:36 AM
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  #690  
Old 14th August 2017, 01:22 PM
Skill Skill is offline
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Quote:
Originally Posted by cooliscool View Post
Love how the Banjo's Backpack guys refuse to acknowledge the fact that it wouldn't exist without my releasing the source to BG... I'm mentioned nowhere, but oh well. I'm not one to hold grudges, but it's quite clear that much of my code was used. :/ Granted they've exceeded its capabilities by miles, but without knowledge of the model format and N64 GBI, I doubt it'd ever have manifested.
While this is an old post, this post was brought to my attention yesterday on IRC. If it was bought to my attention earlier then not sure why I didn't reply, perhaps I did?

Anyway, certainly BG is a fantastic program and is mentioned a fair bit over on BB [example from ~2015], your name and the program's name appear in the release thread here:

https://banjosbackpack.com/forums/sh...2-Public-Alpha

and will appear in Help->About in the new version.

The original BB v1 was designed to look like BG (and on purpose too as like we have said over there many times it's a great program).

BB v1's F3dex interpreter and importer is based on source from Glide, Jario, http://wiki.cloudmodding.com (not sure if that was the domain name though?) and def snippets from BG, I also remember messaging xDan on the core about a few things when I started the model importer, but in general BB doesn't use direct source from any of those (though I do remember your VTX implementation) as it has expanded into animation and animation importing etc but certainly spring boarded my knowledge.

I wish this came to me over at BB and didn't take a year to get resolved.

BTW does BG do DK64 models?

I have written a setup viewer for DK here:

https://banjosbackpack.com/cl-japes1.png
https://banjosbackpack.com/cl-japes5.png

Happy to give the model file info if required

Last edited by Skill; 14th August 2017 at 02:09 PM.
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