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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #46  
Old 16th October 2009, 07:27 PM
SubDrag's Avatar
SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
INFECTED - B1K1 Awesome Default Medal Random Award 
Formats a little different on these: It's division, then # tracks, then tracks, then data. OK I'll grab 'em

Last edited by SubDrag; 16th October 2009 at 07:56 PM.
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  #47  
Old 16th October 2009, 09:01 PM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
INFECTED - B1K1 Awesome Default Medal Random Award 
Here's BT:
http://www.battlefieldforever.com/ha...ag/btmidis.rar
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  #48  
Old 17th October 2009, 01:59 AM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
INFECTED - B1K1 Awesome Default Medal Random Award 
Here's Conker:
was uncompressed in ROM oddly
http://www.battlefieldforever.com/ha...al%20midis.zip

In such a huge ROM...
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  #49  
Old 17th October 2009, 03:47 AM
runehero123's Avatar
runehero123 runehero123 is offline
DJ Jamjars
 
Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
Quote:
Originally Posted by SubDrag
Here's Conker:
was uncompressed in ROM oddly
http://www.battlefieldforever.com/ha...al%20midis.zip

In such a huge ROM...
Yeah, the midi files in DK64 kiosk are uncompressed as well. They were compressed in the final version of course to save size. I'm guessing they had enough room to spare on the cart since the songs weren't compressed in conker.

Anyways, here's where the Kiosk version starts: 15ACED0

The strange thing here is that all the songs that weren't used are replaced with the same track, instead of blank data.
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  #50  
Old 7th November 2009, 03:53 AM
Mr Data Mr Data is offline
Grunty's Reject
 
Join Date: Oct 2009
Location: Silverton, Oregon
Total Awards: 1
INFECTED - B1K1 
Quote by Tee Hee:

Quote:
Ice, I've made a BK soundfont that uses exported/decompressed wav files along with the game's actual loop points and detune data etc. Here it is, however it lacks a percussion instrument set, and the 'Effects' are all mapped to random keys. I intended to make a soundfont encompassing all Rare's games, hence the name of the soundfont. However I have thus far only been able to rip the samples from BK.


So how is the bk soundfont going? I hope it isn't discontinued/canceled so fans can make banjo kazooie/tooie remixes galore and better midis. Also you'd be able to make original midis for fan games/projects.

Last edited by Mr Data; 4th February 2010 at 11:11 PM.
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