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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 16th August 2009, 08:15 PM
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Game making beginner help

Never programmed a game in my life. I've done game art for 3 games, but now I'm wanting to do an independent game. I have minor (and I mean MINOR) experience in C++, but I really don't think that'd help me make a platformer (my goal) anybody got any tips, tricks, and sites that would help me get started for my help and the help of other budding game developers?
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Old 16th August 2009, 08:33 PM
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I've never used gamemaker. Is it easy/good?
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Old 16th August 2009, 08:45 PM
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Hacking the Super Mario World ROM is the best way to make a platformer easily, imo. There have been such advancements made that you can do pretty much anything you want with it. Here is a good example of the extents that can be reached.

www.smwcentral.net has pretty much everything you'd need to get started, aside from the ROM itself.
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Old 16th August 2009, 09:01 PM
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Quote:
Originally Posted by Dylan Yoshi View Post
Hacking the Super Mario World ROM is the best way to make a platformer easily, imo. There have been such advancements made that you can do pretty much anything you want with it. Here is a good example of the extents that can be reached.

www.smwcentral.net has pretty much everything you'd need to get started, aside from the ROM itself.
Wow. I was expecting just some really hard version of SMW, but that was amazing. That has potential...
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Old 16th August 2009, 09:39 PM
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Quote:
Originally Posted by Dylan Yoshi View Post
Hacking the Super Mario World ROM is the best way to make a platformer easily, imo. There have been such advancements made that you can do pretty much anything you want with it. Here is a good example of the extents that can be reached.

www.smwcentral.net has pretty much everything you'd need to get started, aside from the ROM itself.
Wow.. It's been a long time since I went on SMW Central and actually participated in threads... I think I need to restart my hack...
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Old 16th August 2009, 10:46 PM
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Game Maker is a good place to start.
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Old 16th August 2009, 11:38 PM
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Quote:
Originally Posted by Dylan Yoshi View Post
Here is a good example of the extents that can be reached.
I doubt anyone that doesn't know very much on programming could make a SMW rom into something far as awesome as that.

I mean, this video shows highly professional stuff that can be done, you could've much better taken a more slightly changed video.
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  #8  
Old 17th August 2009, 01:10 AM
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Quote:
Originally Posted by Smouvy View Post
I doubt anyone that doesn't know very much on programming could make a SMW rom into something far as awesome as that.

I mean, this video shows highly professional stuff that can be done, you could've much better taken a more slightly changed video.
I suppose you're right, that was a little bit overly professional. Here's one that changes stuff drastically but isn't as professional as the other one.

http://www.youtube.com/watch?v=vtvvw04gYfo
Edit: Just for the sake of clarification that it isn't that professional, here's a list of things he did:
-Made cut scenes by changing graphics and making it so you'd jump into a (downloadable) teleport block, leading to the next level.
-Added a downloadable Metroid-style health system.
-Added a patch so that Mario is always small.
-Used a (once again) downloadable custom Birdo sprite and replaced its graphics with Celebi graphics.
-Used a downloadable custom sprite that takes you to the next area when there are no sprites on the screen, or something similar to that effect.
-Added new graphics.
-Downloaded and inserted music that had already been ported.
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Last edited by Dylan Yoshi; 17th August 2009 at 01:35 AM.
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  #9  
Old 17th August 2009, 03:02 AM
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That was brilliant. I'll DEFINITELY look into hacking Mario. Thanks! Game maker too, if I decide I want to make money off of my games.
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  #10  
Old 17th August 2009, 03:26 AM
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So are there rom editors for other games. i.e. SM64.

Yes, i'm a newb =/
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  #11  
Old 17th August 2009, 04:36 AM
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Quote:
Originally Posted by HUMANZ View Post
So are there rom editors for other games. i.e. SM64.

Yes, i'm a newb =/
Yeah, there are for quite a lot of games. Super Mario World has the simplest level editor and the most varied ways to use it. SM64 has a level editor called Toad's Tool 64, but it's a lot harder to use effectively, and there's only been one full hack released for it so far.
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  #12  
Old 17th August 2009, 02:51 PM
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Quote:
Originally Posted by Dylan Yoshi View Post
Yeah, there are for quite a lot of games. Super Mario World has the simplest level editor and the most varied ways to use it. SM64 has a level editor called Toad's Tool 64, but it's a lot harder to use effectively, and there's only been one full hack released for it so far.
He's in the works on making the program better.

VL-Tone is:
-Fixing the 3d preview for the importer: it doesn't take into account the individual texture scaling values for now.
-Adding a Mario proxy box/sphere to get an idea of Mario's size relative to the level.
-The Level File format for custom levels has to be updated to include the new multi-texture parameters.
-Allowing the saving/loading of level script objects (0x24 etc) in the level file. Partly done
-Dealing with what will happen if you re-import an .OBJ file which has more/less materials, or where the material names have changed.
-Adding custom backgrounds skies to imported levels. Currently working on it
-Finalizing/fixing the sky bg swapper/importer/exporter. Currently working on it
-Getting a working "transparency" GBI command header (without the rainbow Mario glitch).
-Fixing the new Align/Copy/Paste menu options. Not fixed, but I've integrated them as buttons in the interface.
-Revamping part of the TT64 interface to switch between modules (Level editor/Importer/Texture editor/Sky Swapper etc.) Done: screenshots soon.
-ROM extender format update to have it 16 bytes aligned. Done: the new ROM extender will be released at the same time as 0.6
-A lot of error checking routines to be added to prevent the user from crashing TT64 by doing dumb things.
-Updated documentation.
-Allowing the editing of level/act names, as well as dialogs in a more integrated way Probably won't be in 0.6
-Water box creation/editing. Not sure if it will be there in 0.6
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