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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #16  
Old 17th November 2008, 08:16 PM
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Well, I have no idea what would come out of those eggs in Banjo-Tooie. All I really care about is how the process is actually done...a cut-scene? A special room?

As for in Nuts and Bolts, I expected way more than just stupid little accessories.
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  #17  
Old 17th November 2008, 09:08 PM
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I don't really care what could have been...

I've always been interested in the how and the mystery of SNS.
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  #18  
Old 18th November 2008, 02:40 AM
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Quote:
Originally Posted by sam.26 View Post
Banjo-Kazooie: FF, MFE, a Multiplayer mode, and an extra hard version of the game where you need more Jiggies for the worlds, the enemies are harder, and it includes the two secret levels.

Banjo-Tooie: Grunties Lair, Bottles Revenge, and some extra sidequests, like saving the Gray Jinjoes.

DK64: GGG
whats GGG?????


  #19  
Old 21st November 2008, 07:48 PM
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Quote:
Originally Posted by WOKER360 View Post
whats GGG?????
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  #20  
Old 21st November 2008, 10:27 PM
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well, for BT i would have wanted:

gruntys lair reopened
devil bottles
more transformations(like dragon kazzoie... maybe polar bear banjo? you know, more like that)
first person shooter mode(it would be interesting go all around BT in fps mode)
and donkey kong(and maybe even others) in the multiplayer shootouts!

for DK it would have been cool to have BK in the multiplayer thing

and in BK... well that would have given the stuff to tooie, so yeah
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  #21  
Old 22nd November 2008, 09:53 AM
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Oh god, FPS mode? No... Theres too many of them

Polar Bear banjo was in the fake interview explaining stop 'n' swop, was it not?

But you have very plausable ideas.


  #22  
Old 22nd November 2008, 09:55 AM
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Most likely are Silo 8,Silo 9,RSA 1 (Tower Room,Loggo's Pipes,Glowbo Cave) and Bottles' Revenge.


  #23  
Old 22nd November 2008, 09:58 AM
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I'm posotive silo 8 and 9 are nothing. They generated 9 just in case they needed them. And when they only used 7 they didn't really think of deleting them. RSA is interesting...

Don't forget "Old Mountain"


  #24  
Old 22nd November 2008, 10:00 AM
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Silo 8 and Silo 9 STILL EXISTS in PAL version.
Yes RSA is most interesting...
You know...3 missing eggs=3 extra silos...this is just possiblity.


  #25  
Old 22nd November 2008, 10:47 AM
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Quote:
Originally Posted by BanjoPL View Post
Silo 8 and Silo 9 STILL EXISTS in PAL version.
Yes RSA is most interesting...
You know...3 missing eggs=3 extra silos...this is just possiblity.
Both silos are in all versions because they never thought of deleting them.

I'm a Fable: The Lost Chapters modder and there are books in the game. Theres the real ones and empty ones like name_01 name_02 and it's the same thing, they never thought of deleting it because it just wasn't worth it. They programmed a lot of them so they didn't need to program them one by one.

Rare did the same thing with the Silos. The silo8 and silo9 are nothing.


  #26  
Old 22nd November 2008, 11:27 AM
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Silo 8 and Silo 9 hasn't name only RSA 1 HAS.
But there is possiblity that Silo 8 and Silo 9 would change into RSA 2 and RSA 3.


  #27  
Old 22nd November 2008, 04:48 PM
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Quote:
Originally Posted by BanjoPL View Post
Silo 8 and Silo 9 hasn't name only RSA 1 HAS.
But there is possiblity that Silo 8 and Silo 9 would change into RSA 2 and RSA 3.
I doubt it. It would go from the 7 we have, to rsa 2 rsa 3 to rsa 1. It wouldn't make sense.


  #28  
Old 22nd November 2008, 04:54 PM
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Any Type of Two Player On BK would be sweet.
New levels would be a "dream" XD.


  #29  
Old 22nd November 2008, 07:57 PM
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I wanted Fungus Forest and Mt. Fire Eyes. People keep saying these made it into BT and DK but those are much different.


  #30  
Old 22nd November 2008, 08:38 PM
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all I really wanted for SNS was a British flag and some fuzzy dice


 



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