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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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BK Sprite Editor(Released)
Here it is, v1.0 of the BK Sprite Editor. Currently this program can only view Sprites in the decompressed BK rom (decompress with Subdrags GE decompressor). Later versions will allow you to export to PNG and re-import files so that you can modify the in-game sprites permanently. You can locate the sprite files in the decompressed Rom using Coolboymans Rom Map.
There's also the possibility that this could work with BT and DK64s Sprite files. This program does not view or edit textures(textures <> sprites. NOTE: Only Talking head sprites appear to work for now. These files can be found in this area of the ROM - Base Locations: 535130-589797 - Talking Heads Requirements: -.Net Framework ~Download Link~ http://archaicstudios.net/forums/sho...=3583#post3583 Last edited by runehero123; 7th January 2009 at 06:15 PM. |
#2
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Pics or it didn't happen.
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RETIRED |
#3
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Download link leads to a post containing the pic you seek.
BTW, I just tested this on non-talking head sprites, and any other sprite doesn't seem to load either correctly, or at all. I'll fix those in the next version. |
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Can you upload it somewhere else?
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John Walker: The Incredibles, no sequence left unexploded. Brad Bird: Copyright John Walker 2004! |
#5
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I will probably mess around with this in the near future, thanks for this
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Self-claimed RWP Milkman since 2008 |
#6
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Working on the next version now. Should be out pretty soon and will be able to load the other Sprite files besides the talking heads. |
#7
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oh...great. Thanks!
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#8
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Good Job Man, what language was this written in? You think you could do a file seach like bottles glasses and seperate the usesable files?
Last edited by mojobojo; 7th January 2009 at 10:06 PM. |
#9
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I'm trying to write all my apps in C#, so that later I can combine them into one program as a BK ROM Editor. Quote:
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#10
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Pretty neat so far, look forward to next update.
Incidentally, do you know if there is a certain text used in BK? I understand Lithograph is very reminiscent, but it isn't close enough to me. I'm not sure whether or not it was just drawn by someone, was just wondering if you know. A complete ROM editor is a tall task, but I think you have the potential to do it.
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Pros 'n' Cons of BK: N&B |
#11
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Quote:
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#12
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Yep, I'm almost ready to begin work on the midi importer for BK. It will allow you to take a midi file, and import it into the compressed BK midi format. You can then inject it into the rom at another song's address and it will play the custom song .
Also, I'm working on something that will EXPAND the ROM to a single file. That way we wont have to work with hundreds of files, but a single huge ROM file. Which makes more sense when designing a level editor. It will also remap pointers so you can expand the BK rom past its limit and add extra content to the game. That will be my next project when I'm finished with the music, and sprite editor. Quote:
Last edited by runehero123; 11th January 2009 at 03:10 AM. |
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Thats good because im done ith VB for now and I am focusing on C#.
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#14
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Very cool. Guess how the GE Editor started? The face mappers...
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#15
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Good luck on these projects. I'm glad people have taken up where we left off.
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On Rails Fails! |
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