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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 14th June 2014, 06:50 PM
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FLAGMAN IS FINISHED!

Guys, I have finally finished Flagman and it is up and fully playable at http://www.betagames.biz/flagman.html! Please share it with any and everyone that might be interested, this is the biggest and most important event of my career as a game developer, EVER!

After you've played it, please give any and all feedback you'd like!
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Old 14th June 2014, 07:00 PM
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How is this game half a gig?
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Old 14th June 2014, 07:08 PM
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WHY IS NONE OF THIS MUSIC COMPRESSED
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Old 14th June 2014, 07:09 PM
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Quote:
Originally Posted by Siege View Post
How is this game half a gig?
Music and sound files. Take up a hell of a lot of space no matter what.
It's actually a good game this time, I swear.

Quote:
Originally Posted by Siege View Post
WHY IS NONE OF THIS MUSIC COMPRESSED
I DO NOT KNOW SIR
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Old 14th June 2014, 07:23 PM
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http://throwaway.wut.boringtrousers....le-Flagman.zip

I assume your images are insanely large too but I can't do shit about that
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Old 14th June 2014, 08:10 PM
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Quote:
Originally Posted by Siege View Post
http://throwaway.wut.boringtrousers....le-Flagman.zip

I assume your images are insanely large too but I can't do shit about that
most of the images should actually be pretty small, I'd like to say.

So how did you make the music smaller and how does that affect the music? I don't want composers to be upset about it.
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Old 14th June 2014, 08:12 PM
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Listen for yourself. And the images can't be that small and also take up like 100mb. Programming doesn't take up that much space.
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Old 14th June 2014, 08:14 PM
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How do you reduce the file size of the music tho?
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Old 14th June 2014, 08:27 PM
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http://lamexp.sourceforge.net/
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Old 14th June 2014, 08:37 PM
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Using sequenced music will decrease the file size by a lot. I mean, A LOT. You'd have to write your own sequencing engine thing, though. You'd also have to be ok at writing music
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Old 14th June 2014, 09:10 PM
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Quote:
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WHY IS NONE OF THIS MUSIC COMPRESSED
This game is actually called Titanflag.
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  #12  
Old 14th June 2014, 09:28 PM
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Well, I've made the decision to not mess with the music files for the sake of the musicians and for the sake of Game Maker's pickiness with sound files. I'm lucky it loads all of the music properly as is, and you can call me paranoid but I think there may be some quality drop in the music.

However, for all of my future projects I am going to make space preservation a priority, because for all of my future games I have my own composers to make all of the music original and unique, rather than use a music resource such as IndieGameMusic.com where I have to follow the composers that they are more of a boss than I am. I'll make sure all of my composers keep space issues in mind during their writing and composing process.

Now... can we focus on something other than filesize? Like... actual game quality?
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Old 14th June 2014, 09:33 PM
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Inability to scale the window is awful. Jumping's way too floaty for me.
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Old 14th June 2014, 09:40 PM
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Trying the game on Fedora using wine, will update on how it works (if it works at all)
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Old 14th June 2014, 10:07 PM
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Quote:
Originally Posted by Siege View Post
Inability to scale the window is awful. Jumping's way too floaty for me.
Options. I think that was the same complaint you said for the demo and I told you the same thing. Or maybe that was someone else. So you can resize the window... however because Game Maker is a proper bitch, resizing the window makes the game a bit blurry. I tried to do what I could but I couldn't find anything. So you can make it bigger at the cost of sprite quality.

As for jumping... it's been the same since the second demo, where people here told me I had fixed the jumping's floatiness from the first demo. Unfortunately the entire game has already been designed so making jumping heavier may break level design.
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