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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2041  
Old 8th April 2006, 11:02 AM
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BanjoPL BanjoPL is offline
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I wonder why Banjo speak only when 2 eggs and ice key are collected.Perhaps we should collect only 3 items?But i think that SNS activator is in BT.This maybe something to Jiggywiggy Super Special Challange and chosen one code and Captain Blackeye.
This is my SNS theory:
BOTTLES'REVENGE YOU WILL GOT WHEN YOU ACTIVATE STOP AND SWOP

Last edited by BanjoPL; 8th April 2006 at 01:59 PM.


  #2042  
Old 8th April 2006, 03:19 PM
Yuoko Yuoko is offline
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Quote:
Originally Posted by Theguyoverthere
OOPS sorry, remember you can always refer to my sig before pointing out my mistakes.

So that's odd, why would they program it to save after the mystery items unless they were important which apparently they aren't. Or are they????? Before you reply, refer to my sig.
If the Mystery Items were to not be important, why in the hell would Rare go through so much trouble with it?
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  #2043  
Old 8th April 2006, 07:16 PM
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Theguyoverthere Theguyoverthere is offline
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Exactly, so they must do something. Then again it could just be a little bit of BETA left behind, unfortunatly


  #2044  
Old 9th April 2006, 12:21 AM
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Dylan Yoshi Dylan Yoshi is offline
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This probably means nothing, but look at these two screens:
http://img45.imageshack.us/img45/2300/doorinbk5xl.png
http://img105.imageshack.us/img105/9079/doorinbt5ij.png

-The two doors look very similar; the only difference is that the one in BK has horizontal lines on it, while the one in BT has verticle lines.
-They're about the same size.
-They're both located in polluted areas (Rusty Bucket Bay and Quagmire).

I think this could be worth checking into.
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  #2045  
Old 9th April 2006, 04:23 AM
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I think that it is just atmosphere.
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  #2046  
Old 9th April 2006, 04:39 AM
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Dylan Yoshi Dylan Yoshi is offline
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I thought that at first, too, but the door in BT looks majestic with the brick columns and such.
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  #2047  
Old 9th April 2006, 01:10 PM
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BanjoPL BanjoPL is offline
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Maybe door in Banjo-Tooie will open when we did something in the game....I think in BT there is something that we not found yet.It would be SNS activator.

Last edited by BanjoPL; 9th April 2006 at 02:21 PM.


  #2048  
Old 9th April 2006, 05:39 PM
Yuoko Yuoko is offline
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Quote:
Originally Posted by BanjoPL
Maybe door in Banjo-Tooie will open when we did something in the game....I think in BT there is something that we not found yet.It would be SNS activator.
Possible, I suppose.
Have we shredded through B-T's memory B-K style yet?
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  #2049  
Old 9th April 2006, 05:43 PM
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Exclamation

I dont think we have or else rare used a memory hider or something.!?


  #2050  
Old 9th April 2006, 05:45 PM
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A memory hider?
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  #2051  
Old 9th April 2006, 05:48 PM
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Yeah something that hides memory/code and it hides it from the hacker.


  #2052  
Old 9th April 2006, 05:50 PM
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Impossible. The code the hacker sees is what the developer saw when they made the game.
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  #2053  
Old 9th April 2006, 05:52 PM
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2Gamer11 2Gamer11 is offline
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Unhappy

OK I stand corected

Edith and nothing is impossible.

Last edited by 2Gamer11; 9th April 2006 at 05:55 PM.


  #2054  
Old 9th April 2006, 09:26 PM
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One question, can we get a cutscene modifer or something to check if there are any more cutscenes? We saw the cutscenes when you put in the secrets code and it shows it open up. For example: You type in the Ice key code and there is a cutscene that shows the glass broken. Maybe we should check that or play around with the cutscenes.
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  #2055  
Old 9th April 2006, 10:53 PM
hatrickpatrick hatrickpatrick is offline
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1: The cutscene mod would almost definetely solve this whole business, but the problem is that it's been evading us for a very long time. All the main hackers of this game have had a shot at finding it and no one's had much luck, not even Ice Mario, and he's probably searched more than anyone...

My own opinion is that cutscenes in BK/BT are constructed of objects, a warp digit, text, etc, and that the game simply calls a function for each of these. I'm beginning to seriously doubt the existance of a simple Address:value cutscene caller within the game. Don't get me wrong, it could definetely be there but it seems unlikely...

But Yuoko makes an interesting point... We haven't gone through BT nearly as much as BK for 2 reasons:
1: We always thought that BK was a lot more likely to have SnS stuff since even if SnS actually was dropped, BK came out before that happened.
2: BT's memory is impossible. Firstly, action replays, gamesharks, equalizers, and cheat carts in general, crash on it. And I don't just mean the occasional crash. They will literally crash almost immedietely after you've used the code generator or the memory editor, it's a complete nightmare... And I've yet to see an enable code for PAL BT that actually solves these problems...


 


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