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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #16  
Old 3rd February 2009, 12:12 AM
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Stop N' Swap was DLC for the N64, therefore, it was incredible back then. Right now? Not so much, but it's still amazing how they almost had a way of transferring data on such an old console.


  #17  
Old 3rd February 2009, 12:55 AM
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It is amazing how something seemingly meaningless can spark a decade-long mystery. I'm scared the truth is probably something wayyyyyyy more simpler than the ornate theories I've seen.
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  #18  
Old 4th February 2009, 10:44 PM
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Quote:
Originally Posted by The banjonater View Post
It is amazing how something seemingly meaningless can spark a decade-long mystery. I'm scared the truth is probably something wayyyyyyy more simpler than the ornate theories I've seen.
I keep picturing SnS as this simple thing in BT, and then getting some kind of message from Rare, like "There! Happy now? This is what you've been harassing us about for 10 years! Was it worth it?!"


  #19  
Old 18th February 2009, 05:23 AM
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Quote:
Originally Posted by bobbynicjr View Post
I never overly cared about it, I just thought it was cool that there could still be some stuff noone else knew about yet some years down the track. I love Banjo for Banjo, SNS was just a plus.
that´s exactly how i feel as well.


  #20  
Old 18th February 2009, 12:04 PM
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Quote:
Originally Posted by BanjoLover50 View Post
SHUN THE NON BELIEVER! SHUUUUUUUUUN! SHUUUUUUUUUUN!!!! SHHHHHHHHHUUUUUUNNNN!
Lulz, I love Charlie the Unicorn cartoons XD!
Hating on teh Swopz? Blasphemy! Banjo-Tooie XBLA should change your mind then!
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  #21  
Old 18th February 2009, 06:11 PM
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i just thought it was just a bit of fun makeing up out of the world theorys, even if we all new it was just a dropped feature! it was just fun to speculate on what may of been!


  #22  
Old 18th February 2009, 08:09 PM
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I never noticed the Ice Key, either. But I have figured out Stop 'n' Swop and gotten all the items in Kazooie and Tooie. I am guilty of experimenting with the "mysteries" in Tooie, such as trying to get a Clockwork Kazooie Egg to the Flume of Doom or the Quagmire train tracks, trying to get a CK Egg past the rocks in Gruntilda's Lair, and trying to figure out getting past the Quagmire door. I even followed the Hag 1's digger tracks in hopes of finding a secret entrance to somewhere; all I found was an immovable door in Cauldron Keep.

I really just hope BTXBLA will finally solve the age-old mystery and not disappoint us again.


  #23  
Old 19th February 2009, 03:57 AM
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I noticed the ice key at first, and wondered WTH it was.
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  #24  
Old 19th February 2009, 02:06 PM
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I noticed ice key during BK playing but i just thought that it was for later part in game (that maybe ice key will open door to final boss). I remember that i was shocked when i first time read about ICE KEY text in DK64.


  #25  
Old 19th February 2009, 07:42 PM
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Good for you?
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  #26  
Old 6th March 2009, 08:56 PM
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when i first played BK i was 5 so i didn't know what it was


  #27  
Old 6th March 2009, 09:37 PM
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I always wondered what the ice key was for. then I went to this site and got the codes.


  #28  
Old 7th March 2009, 02:18 AM
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I got the items in Banjo-Tooie thanks to a player's guide but I never really realized their connection to Banjo-Kazooie, even when it told me, since I was young.


  #29  
Old 8th March 2009, 02:52 PM
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Quote:
Originally Posted by ChRiSpY View Post
I keep picturing SnS as this simple thing in BT, and then getting some kind of message from Rare, like "There! Happy now? This is what you've been harassing us about for 10 years! Was it worth it?!"
there is a good chance of this happening to tell the truth


  #30  
Old 8th March 2009, 08:33 PM
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Yeah, even if the original SnS plan is recreated in its entirety it's probably going to be (and would have been) far more disappointing than the hype would indicate it to be. And who's responsible for the hype? Oh yeah, we are. It's a funny old world.
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