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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #61  
Old 11th August 2006, 12:06 AM
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TzTok-Jad TzTok-Jad is offline
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HMM.. 128..

wasnt the gamecube out when bt came out? perhaps 128 jiggies unlocks MARIO-N-128! ok that was poiuntless =.=

but this is challange 16? where are challanges 12,13,14 and 15?


  #62  
Old 11th August 2006, 12:26 AM
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KryptoniteJinjo KryptoniteJinjo is offline
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Nope, Gamecube wasn't out. Since we don't know where the other challenges are, this seems a lot like a glitch.
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  #63  
Old 11th August 2006, 12:54 AM
Daydreams Daydreams is offline
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How would this work as a glitch though?
And why would getting under 30 seconds on the challenge glitch it suddenly?


  #64  
Old 11th August 2006, 02:18 AM
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Isaac2 Isaac2 is offline
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Someone seriously needs to get this on video. I've been trying to do this without GS, but I can never come close. So if anyone can get this on Youtube or something, I'd be happy.
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  #65  
Old 11th August 2006, 02:25 AM
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TzTok-Jad TzTok-Jad is offline
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Location: A Dark Cave in a volcano, guarded by 12 Ket-Zek... Come on in..
in theory, it is plausable.. with a rom, stop the game and figure out which piece goes where. saves alot of time i hear =p


  #66  
Old 11th August 2006, 01:18 PM
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BanjoPL BanjoPL is offline
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I have idea about Challanges 11-15.Maybe orginally they activated events to get SNS items via using cold-swapping(5 challanges=5 SNS items).But Rambus changed killed Rare's plan so they canned this 5 challanges.But maybe they use another method-hot swapping so SNS not dead on 100% so they include in BT SNS stuffs like: Bottles'Revenge,Challange 16 and RSA1.
I'm think that Challange 16 open RSA1 somehow...maybe Jiggywiggy will blasted this door in Quagmire?

Last edited by BanjoPL; 11th August 2006 at 01:36 PM.


  #67  
Old 11th August 2006, 01:20 PM
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collecter collecter is offline
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Someone needs to make a list of the chalenges and the effects (inserting ? when needed) and asign the ? to hackers who could find them.


  #68  
Old 11th August 2006, 01:27 PM
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BanjoPL BanjoPL is offline
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Ok...
Challange 1-open door to Mayahem Temple
Challange 2-open way to Glitter Gulch Mine
Challange 3-open gate to Witchyworld
Challange 4-open door to Jolly Roger Lagoon
Challange 5-open way to Terrydactyland
Challange 6-open door to Grunty Industress
Challange 7-open door to Halffire Peaks
Challange 8-open way to Cloud Cuckoland
Challange 9-open door to Caulderon Keep
Challange 10-open way to HAG 1
Super Special Challange-activate Challange 16 ???
Challange 11-?
Challange 12-?
Challange 13-?
Challange 14-?
Challange 15-?
Challange 16-?


  #69  
Old 12th August 2006, 02:13 AM
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hackedjinjo hackedjinjo is offline
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id love to help out but my t.v. blew out so i cant play games so i have to wait untill i get a new tv....
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  #70  
Old 12th August 2006, 05:46 AM
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ive done jiggywiggys super special challenge but my top time is 72 seconds.....let me just say thirty seconds cant be done without a GS
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  #71  
Old 12th August 2006, 10:36 AM
hatrickpatrick hatrickpatrick is offline 1 Highscore
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Does anyone have the code in PAL? I tried this yesteday, and my "record" time is *ahem* 72 seconds :o


  #72  
Old 12th August 2006, 11:40 AM
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I have question to hackers:
Is possible that Tooie can transfer"Stop N Swop Room"(Tower Room?) data to Kazooie?
Maybe we can't use SNS in Kazooie because we not have "place to use" in this game?
Banjo said:"We WILL find a use for this somewhere"
There is possible transfer "extra data" from Tooie to Kazooie?
I'm think that Kazooie can(or can in past) transfer to Tooie only "memory actvators"(like activator for Bottles'Revenge)
GS can found this "memory activators" ,right? RWP found GS codes to enable BR "memory activator", right?

BTW: My Super Special Challange record is 49 seconds.I can't beat my record now!

Last edited by BanjoPL; 12th August 2006 at 11:46 AM.


  #73  
Old 12th August 2006, 07:12 PM
Yuoko Yuoko is offline
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Join Date: Sep 2005
Wow, I go away for a few Weeks/Months, and look what happens...
I've been saying it for the better part of a year, but my Gameshark really doesn't like my Banjo cart. Actually, it kirks out when it's used with it.

I'd love to have a go at helping, but I really don't want to go scrounging around town for another cart. Ah well...

"I have question to hackers:
Is possible that Tooie can transfer"Stop N Swop Room"(Tower Room?) data to Kazooie?
Maybe we can't use SNS in Kazooie because we not have "place to use" in this game?
Banjo said:"We WILL find a use for this somewhere"
There is possible transfer "extra data" from Tooie to Kazooie?
I'm think that Kazooie can(or can in past) transfer to Tooie only "memory actvators"(like activator for Bottles'Revenge)
GS can found this "memory activators" ,right? RWP found GS codes to enable BR "memory activator", right?

BTW: My Super Special Challange record is 49 seconds.I can't beat my record now!"

One question at a time, mate.
1. I doubt it. Certainly possible that there's some very obscure method of doing it, but doubtful.
2. More or less, I'd assume that the transfer data's still in B-K, if it ever was.
3. When did he? I don't remeber that...
4. If there's the data to tell the N64* to keep the Data is still there, if it was.
5. Hm... I'd say the data to trigger the Activators would be more likely.
6. Er... Restate? I can't understand what you meant by this...
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Last edited by Yuoko; 12th August 2006 at 07:19 PM.


  #74  
Old 12th August 2006, 09:37 PM
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hackedjinjo hackedjinjo is offline
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ok! i ve got me a new gameing t.v.(the old one blew out yesterday) so now i can play again tomorrow im gettin a used copy of bk on only have bt beacuase my older bro stole it so if you need me tell me what i can do. BTW i have a gameshark and a 4 Mb pack so i can hack slightly
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  #75  
Old 13th August 2006, 01:30 AM
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got my record to 67 seconds woot 4mb pack is expansion pack right?
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