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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 18th July 2007, 08:38 AM
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lainlives lainlives is offline
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project64 memory editor

i was wondering if there was a program that would allow me to edit the memory in pj64 or a search for codes option at least because im getting tired of my n64 the graphics look like crap compared to the directx enhancments of emulation
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  #2  
Old 18th July 2007, 07:02 PM
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Two options:

1) Download Nemu64

2) Use renegaede64, I'll get a link to it, however you could probably just google it.
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  #3  
Old 18th July 2007, 07:38 PM
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I'm sure the Project64 team would've announced it by now... maybe you could hack?

BTW, does anyone know if Nemu64 is any good?
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  #4  
Old 18th July 2007, 07:52 PM
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It's good if you want a memory modifier like the n64 gameshark. Project64 doesn't come with one. It's only better for da hackerz like myself. Otherwise its outdated compared to project 64.
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  #5  
Old 18th July 2007, 08:03 PM
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i normally use the hardware but its dated to
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  #6  
Old 18th July 2007, 09:35 PM
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PJ64, is really a good tool to use, but Nemu64 is also good aswell, but glitches up in times.
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  #7  
Old 18th July 2007, 09:45 PM
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Quote:
Originally Posted by MumboShaman7
I'm sure the Project64 team would've announced it by now... maybe you could hack?

BTW, does anyone know if Nemu64 is any good?
Various leaked versions of the PJ64 1.7 beta indicate that 1.7 will have a memory editor. Said beta leaks also have other debugging options (like breakpoints), but most of those don't work, and I get the feeling it'll be a while before they're going to work. I e-mailed zilmar about the status of the 1.7's debugging options, and he said that code search options were higher on his priority list than breakpoints, etc.

If you have the right plugins, Nemu runs most games fairly well and has great debugging options, but Project64 has much better compatibility and generally has far fewer issues with certain games than Nemu does. Which is basically what runehero said.
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  #8  
Old 19th July 2007, 03:08 AM
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Yes, I remember reading something on the Project 64 site about some new debugging features in 1.7. I think I even posted it here a while back. Back then, I knew nothing about hacking, and it was a quite poorly-written post.

And in my opinion, Renegade 64 is one of the best things to use for hacking. There was also the debug version of PJ64 1.6 that had a couple useful features. Subdrag posted the link to it in the first Hacking lesson topic, but that's long gone. I've searched for it with no good results.
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  #9  
Old 19th July 2007, 04:34 AM
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Quote:
Originally Posted by Timboid
I've searched for it with no good results.
I spy, with my little eye, an archive attached to my post.
Attached Files
File Type: zip Project64 Build 52 Debug Binary.zip (323.2 KB, 30 views)
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  #10  
Old 19th July 2007, 08:32 PM
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Thank you, sir.
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  #11  
Old 19th July 2007, 09:56 PM
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No problem. I knew keeping a copy of that would come in handy someday.
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  #12  
Old 19th July 2007, 10:34 PM
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aakk 1.4



its accually incorporated in the final build of 1.6 (all the remnants are there) but i have no idea how to enable it
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