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  #16  
Old 11th July 2019, 01:46 AM
AndyNPC's Avatar
AndyNPC AndyNPC is offline
Von Kriplespac
 
Join Date: Mar 2007
Location: City17
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Mad Lad Management was great. That's a really neato idea. The middle section took me a good while to figure out though.

Also I decided to give snake blocks a try. They're pretty fun. The results might be a bit challenging though:


I re-uploaded this one based on feedback. It should be 10/10 best level ever now.

Last edited by AndyNPC; 11th July 2019 at 06:42 AM.
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  #17  
Old 11th July 2019, 01:59 AM
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N64DD N64DD is offline
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Join Date: Apr 2009
Location: Jenks, OK
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Appriciate the feed back Toma san :3
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  #18  
Old 12th July 2019, 05:39 AM
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Tomajko Tomajko is offline
Glowbo
 
Join Date: Jul 2008
Quote:
Originally Posted by AndyNPC View Post
Mad Lad Management was great. That's a really neato idea. The middle section took me a good while to figure out though.
Thanks man, I appreciate that. I put a lot of work into making puzzles based around this concept. I think the middle section might have turned a lot of people off but that's just the difficulty I was going for. I understand it's not everyone's cup of tea, though, and that's ok. It's my least popular level. I think most people playing levels in SMM2 aren't looking for puzzle levels like this. Oh well.

I'll try your new course out later on!

My newest one is just a remake of Kid Icarus 1-1. NB9-WNH-S1G

N64DD: No problemo (please check out my levels too!)
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  #19  
Old 6th September 2019, 07:35 PM
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AndyNPC AndyNPC is offline
Von Kriplespac
 
Join Date: Mar 2007
Location: City17
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I made some more levels, assuming any of you still play this. Please like them, my maker score is dropping rapidly.

Pushing Sideways: GKW-CXQ-PVF
You can touch Thwomps in 3D world and not die, so I made a level where you ride sideways ones using walljumps. They're neato as platforms.

Holy Smokes, Mario!: NB4-JKB-H0H
Did you know the fuse on Bob-ombs resets upon entering a door? This one has a special musical ending!

Shifty Halls: P2X-XJX-QPF
This one I wanted to make feel like a real NewSMB level. It's main gimmick I used before in MM1, but this time it's better since the screen scroll isn't fighting the player.
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  #20  
Old 7th September 2019, 02:44 PM
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Digital Mozart Digital Mozart is offline
Clanker
 
Join Date: Mar 2008
Location: Where all lost socks go...
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Awesome, I'm following y'all when I get the chance!
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  #21  
Old 7th October 2019, 03:30 AM
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Mandolin Mandolin is offline
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Join Date: Jul 2006
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When I get my Joy-cons back, I'll be sure to post some of the stuff I've made. I have some Metroidvania-style stuff and a fun little timed challenge where you have to use on/off blocks to keep a runaway Yoshi alive that I think you guys would really enjoy.
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