#1
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Updated Banjo-Kazooie ROM MAP - 84.11%
This is a ROM Map STILL in progress.
A ROM MAP is a document that lists the locations of known data in the ROM, mainly to make it easier to find other data, and easier to modify the known data. The first value is the location in the rom, and the second one is the variable that the ROM uses to load it. However, theres digits that are missing either the location or the value, but you should be able to tell. If you have any locations of known data, feel free to contribute. Download the attached document to see where everything is located in the ROM. X = No data is located there at all. Blank = No data has been found. Base Locations: 5E98-10CCF - Pointers 10CD0-145D07 - Unknown 145D08-4479BF - Models 4479C0-4AD59F - 2D Graphics 4AD5A0-4AEC5F - Debug Models 4AEC60-4C467F - Unknown 4C4680-4FE89F - Object Placements for Maps (Notes, Mumbo Tokens, NPC's etc.) 4FE8A0-51548F - Sky Models 515490-53512F - Scene Transitions, Start menu graphics 535130-589797 - Talking Heads 589798-5A490F - Various Minor Models/Textures 5A4910-5C21F7 - Unknown 5C21F8-5D93CF - Text 5D93D0-D25577 - Level Models - D25578-D846B7 - Music D846C8-F1924F - Sound F19250-F9CADF - ? F9CAE0 - Various Stuff: 2C12/74F0 (37.69%) FA3FD0 - FA5D96 - CC Objects FA8CE6 - MMM Objects FA9150 - FAE27E - GV Objects FAE860 - FB1AEB - TTC Objects FB42D9 - MM Objects FB44E0 - RBB Objects FB9610 - BGS Objects FB9A30 - FBE5E2 - FBEBE0 - FC3FEF - FP Objects FC4810 - FC6F20 - FC8AFC - FCF150 - FCF698 - GL Objects FD0420 - FD5A60 - Final Battle Objects FD6190 - FDA2FF - CCW Objects FDAA1E - FDAA30-FFFFFF Blank Data Percentages: Level Models - %45.6 Models - %18.8 Sounds - %10.12 2D Graphics - %2.4 Music - %2.3 Talking Head Graphics - %2.1 Object Placements - %1.4 Blank Data - %0.9 Pointers - %0.2 Scene Transitions, Start menu graphics - %0.07 Various Minor Models / Textures - %0.07 Text - %0.06 Sky Models - %0.06 Debug Models - %0.03 Known: 84.11% Unknown: 15.89% - Coolboyman / Subdrag / IceMario / Runehero Last edited by Coolboyman; 18th February 2009 at 11:09 AM. |
#2
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Thanks, this may help me learn a little bit more about rom hacking.
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#3
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and this document can help me with hacking!
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#4
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Excuse me if this is a stupid question, but are those the addresses for the Compressed or De-Compressed rom? My guess would be the de-compressed rom.
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#5
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Quote:
banjo, text, you know this part of a code: "(3333333)" XXXX |
#6
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It's part of both the compressed and decompresed ROM. NTSC V1.0
Last edited by Coolboyman; 2nd May 2008 at 03:12 PM. |
#7
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Quote:
__________________
Do not try contacting me on AIM as i dont have it for a while Steve Company Currently Closed
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#8
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wait...so not all of banjo kazooie that ACTUAL game is in the rom? there could be more stuff thats in the cart but not the rom? is that what your saying?
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#9
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false, the rom is a copy of everything the BK cart has.
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#10
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Have you come accross that eject button found by cooliscool's model viewer? I didn't think i saw it on the list.
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#11
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06F1 - 4AD5A0 [9620] - 06F1 - Eject
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#12
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It wont let me inject the edited bin files into the rom.
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#13
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^Let me think, you didn't change the name of the bin file did you? Your also not suppose to increase or decrease the size.'
Btw, what are you trying to edit? |
#14
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This is great for hacking but when I read "4C4680-4FE89F - Object Placements for Maps (Notes, Mumbo Tokens, NPC's etc.)" Does that mean you can replace those objects with other objects from the other level? Like how I replace the TTC water with hammer head beach water.
Last edited by NintendoRARE; 10th November 2008 at 08:53 PM. Reason: forgot somthing |
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