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#796
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yeah, but you'll have to wait til' 2morrow, i'm getting off for tonite.
G'nite everyone
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#797
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Tis fine, I have to draw a picture for demonstration anyway. I don't like to show off old work. Anyway, night.
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Just because it was meant to be funny doesn't mean it has to be funny...:approve: http://card.mygamercard.net/lastgame...or+D+Almas.png |
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#798
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sorry i have been out alot lately
SegadorDAlmas- i will probably go through the 58 pages and grabbed highlights, concept art, etc. so we have a decently organized list. expect this sometime late tomorrow night, but i can't promise i will for sure be able to do this and glad to have you onboard
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The aliens from Independence Day let us know. You know what we did? We stood right on the target, cheered them on, and tried to be friends. What happened to us in Independence Day ConkerKing? WHAT HAPPENED? -Tanjo |
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#799
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I forgot 2 tell u guys that I'm out for the weekend, so ill probably send smouvy all the music I've done so far by late tomorrow (PST). I've also got some fresh ideas to tack onto ClashBlade Castle. Here's a few:
-A Theater designed with a roman/italian design ie. Statues, fire torches, etc. -A ballroom with a huge elegant chandelere and stuff -A garden area with stuff like flowers and trees and *******. (For the music ill probably do a remix similar to the music that plays inside the top of the CCW trees -I like the idea of fountains and statues, makes it elegant and castle-ish -Maybe an area for an archery challenge I was also thinking of ideas for banjo-universe, here a some: -the majority of the level should take place on a big cool alien spaceship, with areas surrounding it that u can travel to (like small planets) -Each planet could have a theme like fire, ice, desert, etc. Just on a small scale -the alien ship will consist of 4 to 7 levels, each with some wierd alien stuff going on -the aliens from B-T will re-appear and ask you to do something for them Ill post more later |
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#800
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Oh... that theatre idea... I just had an idea for it.
There should be a mini boss battle there or somethign liek that with the Phantom of the Operah!!!!
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pet sounds was better
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#801
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for your ideas BKp, the castle is going to have plenty of room and i don't think i have used all that room to its full potential yet. Those ideas could help fill the space. i originally intended for it to look more like a fortress, but i think we can easily flow with the more regal style you have detailed. it is more fit for a king.
this is kind of how i originally imagined it http://castles.draconian.com/images/conwy_castle2.jpg either way works for me. a castle is going to be magnificent either way and i liked the idea of the giant space ship. i don't see it as being as massive as 7 levels, but a couple would do. also i want to rehash the idea for the clanker rocket and gobi should be onboard saying that he thought you would never find him out there. i am asuming this will be one of the last level, so this could be gobi's last stop before the end of the game.
__________________
The aliens from Independence Day let us know. You know what we did? We stood right on the target, cheered them on, and tried to be friends. What happened to us in Independence Day ConkerKing? WHAT HAPPENED? -Tanjo |
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#802
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Omg! thatd be epic! And that just gave me even more ideas.
-Underneath the theater could be a dungeon of some sort -there could also be explorable areas around the top of the theater -if we do a battle, THE CHANDELERE MUST FALL!
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#803
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Quote:
and ditto on the chandelere thing
__________________
The aliens from Independence Day let us know. You know what we did? We stood right on the target, cheered them on, and tried to be friends. What happened to us in Independence Day ConkerKing? WHAT HAPPENED? -Tanjo |
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#804
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Just a thought in accordance to the theater idea.
The door to the theater is locked and requires some form of item/skill/gadget (Skeleton key anyone?) to open it. After you do the required task to open the door a cinematic starts which shows Banjo walking down the center of the room to the stage in awe (or something close to it), looking around. After finally getting on the stage, the boss does something (jumps down or pulls a lever or something) and somehow knocks Banjo down a trapdoor on the stage (commonly used for character switch in theaters) and falls into the depths of the dungeon. He must then proceed to get back up and fight the boss and right after the final blow to the boss a cinematic occurs showing the boss standing under the chandelere. Banjo quickly takes notice and uses one of his gadgets/moves to knock the chandelere down, taking the boss into the dungeon through the floor and trapping him under the chandelere allowing you to go back to him and talk to him (similar to Weldar). Just a thought. XP
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Just because it was meant to be funny doesn't mean it has to be funny...:approve: http://card.mygamercard.net/lastgame...or+D+Almas.png |
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#805
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that seems like it would work out nicely
my original idea had guards placing banjo in a dungeon cell the first time you show up in the main hall. it would have the same effect, but a more believable way to get him down there. and just like the guard idea, banjo can come up to the theatre for the second time expecting an attack. one more thing- i would still like to keep the dragon boss battle because this whole castle theme draws heavily from ideas of romanticism. dragons happen to be a common theme in tales like those and they are simply awesome ![]() SegadorDAlmas- you haven't been with this project for long, so i suggest you look over this http://www.freewebs.com/abysswarrior/ this is where i put my concepts for Clash Blade Castle. there was a contest here a few months ago where members here entered banjo level concepts to potentially win a peice of N&B concept art. my entry was this castle, so naturally i had a pretty good idea of what it would be like when we first started this project. you will find the most info on the v1.1 maps and the v1.1 notes.
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The aliens from Independence Day let us know. You know what we did? We stood right on the target, cheered them on, and tried to be friends. What happened to us in Independence Day ConkerKing? WHAT HAPPENED? -Tanjo |
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#806
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Actually, that's a good level design. It might be a bit large, but I can't say it's not do-able. I think the dragon would be a cool idea too. If we weren't looking for a boss in the theater I'd say we should do a Mr.Patch battle scenario with it. Fight in the tower then fly out of the room and battle outside. Would prove to be fun. Anyway, thanks for the concept art, I do like to have an idea of what things are going to be like so I can add on to the project. XD
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Just because it was meant to be funny doesn't mean it has to be funny...:approve: http://card.mygamercard.net/lastgame...or+D+Almas.png |
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#807
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Sry Kp, I didn't see ur post. We could incorporate your idea into mine, there could be a section in the front or back of the castle called "Castle Ruins" and it'll be a fortress type area like you suggested.
When you said you wanted to do a medieval style castle, I thought big and grand, And for the space world, itd be somewhere between 4 to 5 levels. For each floor, it should be like this: -Unit 1: Departure/Arrival Unit The enter and exit of the space ship. Down here is stored all of the alien supplies (and a spare gadget laying there for collecting -Unit 2: Research Unit A strange floor with wierd cloning chambers, alien anatomy posters, and other things of that matter. Unit 3: Technoligical Advancing Unit A full on technology floor with computers and wierd alien stuff -Unit 4: Testing Laboratory A place with a bunch of stuff for testing experiments, disection, and more. -Unit 5: The Controll Deck The room with all the controls, this is were the alien family returns |
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#808
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Quote:
like i said before, either way could suit it. i was thinking of a kind of helm's deep-esk design when i was designing it. that is from Lord of the Rings by the way. it is weird...while reading your ideas for the alien ship i realized how similar that and the fester & co. labratories sounds. because of this, i was thinking we could make the lab more focused on robotics than the all-around experiments that we were kind of looking at earlier. the cloning center and the testing lab sound a lot more suited for the aliens, so how bout it? and if we have some sort of experimental center in the lab, we should totally have an alien escaping like it is area 51 ![]() does this make sense to you? i kind of rushed through this cause i am about to go to bed. your suggestions sounded like they will surely work by the way ![]() and thanks segador
__________________
The aliens from Independence Day let us know. You know what we did? We stood right on the target, cheered them on, and tried to be friends. What happened to us in Independence Day ConkerKing? WHAT HAPPENED? -Tanjo |
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#809
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Well, I've never seen lord of the rings, so I'm kinda clueless on that one.
And yeah, I was even thinking of changing the name from fester & co labs to fester factory (since right after we finish this game, we're starting our own game as him as the main villan). Though I would like to add a chemistry type room. Now that I think of it, we haven't really discussed fester labs have we? |
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#810
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http://bfme2.heavengames.com/lore/ar...x/helms_deep_1
Helms Deep The doors at the top lead to a much larged interior because it was built on a hillside or something. I forgot lol. I haven't watched LotR in so long.
__________________
Just because it was meant to be funny doesn't mean it has to be funny...:approve: http://card.mygamercard.net/lastgame...or+D+Almas.png |
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