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| Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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#76
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Sweet Tooth Valley! Or something.
i have some baddies/ characters rushing through my mind BKP!
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pet sounds was better
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#77
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I have an idea for the medieval music. KINGPACO! Check it out:
Medieval Castle (start) It's only at it's start. So it's not much, but i'll be finishing it up. I wrote it that particular way so that way it's not too spooky, or too cheery, but right in the middle, kinda sad-ish. So we could have either cheery or spooky variations throughout the level. Do you like? |
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#78
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me likey!
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pet sounds was better
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#79
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cool- i'm putting a site up for this project. So expect it within the next couple days.
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#80
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cool! making a site sounds exciting.
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pet sounds was better
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#81
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welll.... kinda.
![]() I wanna get a redesign of grunty before the site actually goes live. So if you guys could come up with some concepts for her new look, that'd be great. I'll be trying to come up with some idea's too.
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#82
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Man i'm soo loking forward for this game , It just sounds awesome!!!
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Ojos negros, piel canela que me llegan a desesperar :3 |
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#83
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glad to hear that
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#84
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I'll get on it!!
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pet sounds was better
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#85
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Quote:
awesome
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#86
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Quote:
![]() the church/graveyard sounds really good to me i was thinking of having a part where you somehow get placed in a dungeon and need to escape, so maby there can be a secret passageway between one of the cells in the dungeon and an unmarked grave or something allowing for an escape the creepy music could easily be used in the underground grave portion, and i think it would be cool to have it constantly raining over the graveyard, with the music of the outside of the castle going from being cheery to a more gloomy feel when you get near the graveyard http://www.freewebs.com/abysswarrior/ here is a link to my freewebs page which has my entry for the contest (the two links above the chat box) now some of that stuff was a bit poorly planned out but i think we can easily rework it the description portion was a bit lacking in detail as i was trying to fit it within the somewhat flexible length limit, so i left some details out i will try to produce a more "complete" description when i wake up this morning and that music sounded perfect for the inside of the castle, great job and keep going with it man i have made some long posts in this thread... Edit: i just thought of something else with the music the story of the level has to do with grunty invading and taking over, which would play well into the story and on top of that the music really emphisizes the fact that the king is not on his rightful throne... i love how this is coming together
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The aliens from Independence Day let us know. You know what we did? We stood right on the target, cheered them on, and tried to be friends. What happened to us in Independence Day ConkerKing? WHAT HAPPENED? -Tanjo Last edited by kingpaco; 14th August 2008 at 09:40 AM. |
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#87
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Ahh more level ideas!!
Okay picture this. The world has been so twisted, so demented, so... Gruntified... if you will, that it's no longer safe for Banjo and Kazooie to travel above ground... So I bring to you... Bottles' Burrows! A seemingly endless maze of twists and turns. Maybe a mine-like atmosphere? But not too close to a mine that it becomes a mine level, you know what I mean? Level Number 2 Grunty takes the duo back to their least pleasent memory... High School. I call this one... Honeycomb High or Honeybear High What do you think? Too cheesy? I don't know... Oh and haha... I knew that MMM is her house... just sort of, forgot. ha! Last edited by The BK Zubba; 14th August 2008 at 02:52 PM. |
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#88
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well that is the perfect way to bring back MMM, i'm glad you suggested that. And I actually did music for tunnels called "Tip-Top Tunnels". Not sure if we'll use it in the game though, maybe, maybe not, but i really wanna focus on the grunty level.
And i'm glad the castle music came out so well Kingpaco and that you liked it! I almost did a different kind of song, but i ended up doing something completely different. I'll keep going with it
Last edited by B-Kpianist; 14th August 2008 at 03:42 PM. |
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#89
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Hmmm, I got an Idea for the Castle Level...
Banjo and Kazooie are tired after all that they've done (maybe we can make the time advance after each level, and by this time it's already night) and decide to head home, but Grunty has taken their home hostage, and, instead, is her own castle. So they go through the level, beat a knight-like version of her (that's not really her), go through the castle, but Grunty uses the crystal jiggy and it's spell fails, destroying the castle-world. B and K are stuck in a weird between-worlds area and have to defeat the actual Grunty (but not for good, though they don't know this). They go to sleep, but are waken up by Grunty, who has somehow resored the crystal jiggy's power, defeat her again, while in the battle she uses the crystal jiggy to take them through all the levels, with baddies attacking them. Then, there's two options: It could be the final battle It could not be the final battle (depends on whether the castle level is or isn't the last level) If It is the final battle: Grunty dies (obviously) It isn't the final battle: It was just a Gruny clone and the real one is sitll alive. There, my ideas for the castle level. |
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#90
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well they can't go home, cuz remember, "spiral mountain... is demented". It's in the story
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