#181
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Nice job! I'm sure you'll figure out the color pallete issue. They were RGBA 5551(16bpp) for the talking head sprite images so maybe it's similar to that.
Last edited by runehero123; 7th March 2009 at 08:31 PM. |
#183
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Heh, looks like it's R5 G6 B5. Some bugs to fix, but overall texture support's complete. New release today methinks.
http://img3.imageshack.us/img3/5816/clipboard01zci.jpg Code:
short rgb565 = 0; for(int iw=0;iw<palbytes-1;iw+=2){ rgb565 = ((palette[iw] * 0x10000) + (palette[iw + 1] * 0x100)) >> 8; rExtract = ((rgb565 & 0xF800) >> 11) << 3; gExtract = ((rgb565 & 0x7E0) >> 5) << 2; bExtract = (rgb565 & 0x1F) << 3; extracted.r.Add(rExtract); extracted.g.Add(gExtract); extracted.b.Add(bExtract); } Last edited by cooliscool; 10th March 2009 at 04:43 PM. |
#184
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This is awesome! I want it!
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#185
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I definitely want. Does it have export capabilities?
__________________
Da Gamenators - Super Mario World Funny Moments |
#186
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Quote:
Quote:
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#187
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Either way, with this version, I'll be able to play around with exporting thje levels, and use them in my FPS I'm making in Blender.
__________________
Da Gamenators - Super Mario World Funny Moments |
#188
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Wow, CoolisCool! Long time no see. Great to see this is still in development.
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A.K.A Reborn |
#189
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Thanks airman, everyone. Meant to get this done long ago but I'm lazy, hehe.
Just a few last minute things to tidy up before a release, and I want to add a directory tree because loading models one by one through File>Open becomes quite tiresome. I'll warn you guys - there are quite a few "interesting" unused models here. Not gonna spoil 'em, but here's some new shots after a few bug fixes + fragment shader color combiner emulation. http://img9.imageshack.us/img9/8453/clipboard01qih.jpg http://img7.imageshack.us/img7/9609/clipboard01m.jpg http://img19.imageshack.us/img19/175...board01rog.jpg Last edited by cooliscool; 12th March 2009 at 12:16 PM. |
#190
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Quote:
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#191
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New unused models, eh? More debug models possibly, that's my guess.
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#192
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Awesome work, dude
Really looking forward to release. |
#193
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Wow, outstanding job! I can't wait to see how people will take advantage of this once it's released...
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#194
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Quote:
I hate ripping the models from the games and then texturing them to get the renders. |
#195
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And if it has .OBJ export (like he said the new version was gonna have, some... 300 pages back) I can use it for the FPS I was working on in Blender by importing the levels. Which would be fun.
__________________
Da Gamenators - Super Mario World Funny Moments |
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