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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #301  
Old 20th May 2005, 06:31 PM
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R Hunter R Hunter is offline
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Like I said then the order in that case would be.
Pink-TTC
Blue-GV
Green/Cyan-MMM (the order can be switched with below)
Key-FP (the order can be switched with above)
Red-RBB
Yellow-CCW

If it's by level order then that should be the correct order, however because FP is closer to GV then MMM I noted that you could go for they key first or skip it and grab the Green and Cyan eggs first.
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  #302  
Old 21st May 2005, 05:54 PM
hatrickpatrick hatrickpatrick is offline
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According to the GbtG board, we need to go and get the key first, and then "collect 4 eggs, open secret level"


  #303  
Old 23rd May 2005, 07:30 PM
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Find anything? :o


  #304  
Old 23rd May 2005, 08:28 PM
hatrickpatrick hatrickpatrick is offline
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no but I'm still not through all the combinations... I didnt do any today I'm afraid, too damn tired
I'll try to get more tomorrow


  #305  
Old 2nd June 2005, 06:24 PM
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I'm just posting in this thread to keep it up. It had a lot of cool info. and I think that this thread should never permanantly disappear. Of course, is there some RWP archive where you can find old threads?


  #306  
Old 2nd June 2005, 06:30 PM
hatrickpatrick hatrickpatrick is offline
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Actually, I have to present my apologies in this thread:
After all that hype about GS glitches and so on, I completely stopped checking combinations, and forgot about it. I'll pick up from where I left off tomorrow. Although it seems we may have discovered some sort of secret in Spiral Mountain, check the GS glitches topic... I'll keep investigating
PS: I don't think topics on RWP purge at all, you just have to select "beginning" in the drop down list at the bottom...


  #307  
Old 4th June 2005, 01:06 PM
mrfleshcadge mrfleshcadge is offline
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Thumbs up Good luck on your search!

I have just recently became a member of RWP. The reason: To find out what people are doing to find SNS.

I am a great fan of the banjo games, exept, one problem. I dont own the N64 games. I have an Equalizer thing, but have never really used its full potential. I really do have hope that there is SNS somewhere in the inards of that cartrige.

I really want to work on this huge mystery.
You guys are REALLY on to something here.

Good luck


  #308  
Old 4th June 2005, 01:09 PM
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Hi there, nice to "meet" you mrfleshcadge!

Hatrick, I woud like to know what your feelings are on the base egg not being present in the PAL version of BT, yet it is in the American version. Do you believe there is some sort of link up possible..?
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  #309  
Old 4th June 2005, 02:18 PM
mrfleshcadge mrfleshcadge is offline
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Base egg? Don't know what you mean?


  #310  
Old 4th June 2005, 05:23 PM
mrfleshcadge mrfleshcadge is offline
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Does ayone know any handy PAL equalizer codes for this task?
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  #311  
Old 4th June 2005, 05:33 PM
hatrickpatrick hatrickpatrick is offline
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My theory on SnS has pretty much always been as follows:
I don't hold with the idea that it was dropped before BKs release, I don't think rare would hasve left so much of it in if it was...
On the other hand, I really haven't a clue about Banjo Tooie. It could ber possible that the base eggs is in the PAL version, but as a freeze digit.
However, I think that unless rare have been lying for the beginning, the BK end still works. I'm almost certain the BK end involves a room, cutscene, text, anything at all, but I dont think it just ends with you getting the secrets. There has to be a "trigger" which would start off the transfer. That's why I'm concentrating all my SnS efforts in BK, for the moment.

And yes, I have some very handy PAL codes for this, which make the process of collecting the combinations of eggs a lot easier. I have them all written down somewhere, I'll post them up, along with the list of combinations which haven't been tried yet. Sorry I'm being so lazy about checking them, but I have exams coming up and everything, and I really do keep genuinely forgetting to try the remaining combinations. I'll post those codes in a little while (like half an hour)


  #312  
Old 4th June 2005, 08:44 PM
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nice theory, i should try it out, but i have to wait for the US code...


  #313  
Old 4th June 2005, 10:29 PM
hatrickpatrick hatrickpatrick is offline
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ok, here are my (PAL) codes for this, and my list of combinations. The values are the same in NTSC, but the mem. address is different... Subdrag knows the NTSC address, I think...

Combinations: (the ones with an X next to them have been tried and are incorrect)
pink blue red yellow X
pink blue cyan yellow X
pink blue green yellow X
pink blue red cyan X
pink blue green cyan X
pink blue red green X
pink green red yellow X
pink green red cyan
pink red cyan yellow
pink green cyan yellow
yellow red green blue
yellow cyan green blue
yellow blue cyan red
yellow cyan green red
cyan blue green red

Codes (PAL UK):
81283220 XXXX
digits:
key open: 0200
key open & collected: 0204
collected & open:
key, pink: 0A14
key, pink, blue: 1A34
key, pink, blue, red: 5AB4
key, pink, blue, green: 3A74
key, pink, green: 2A54
key, pink, green, red: 6AD4

That's all I have so far, I'll try a few more and update that code list...


  #314  
Old 5th June 2005, 04:59 PM
mrfleshcadge mrfleshcadge is offline
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What would happen to the people who solve SNS? And, can someone tell me what it says on the board in GBTG?
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Last edited by mrfleshcadge; 5th June 2005 at 05:35 PM. Reason: Extra thing


  #315  
Old 5th June 2005, 05:12 PM
banjooie banjooie is offline
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I don't think it will get solved. I mean after people searching through memory and stuff we've found 0 strings, 0 warp digits, 0 textures etc (all except the obvious.. e.g. eggs/key/sandcastle cheat codes). Please correct me if i'm wrong.

Looks to me like it was removed from the cartridge.


 


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