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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1471  
Old 6th February 2006, 08:44 PM
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DemyGod DemyGod is offline
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Ok I would like to introcude myself. I have joined RWP just for this thread really, trying to help with the mystery. Any new observations?


  #1472  
Old 6th February 2006, 09:26 PM
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Quote:
Originally Posted by Rocketlex
I think Captain Blackeye USED to have something to do with SNS, but since most of SNS was removed from the game, they left him in getting drunk as a little in-joke.
I think so too, but theres no doubting he did once have something 2 do with it- the bear who stole his dream was probably hackers
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  #1473  
Old 7th February 2006, 12:25 AM
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Location: holding a paper with the answer to SNS on it. I don't dare read it though...
Wher've I heard that before? One of my SnS theories has to do with that, and it's kinda what you said. Rareware got p!ssed at us for finding SnS before they wanted us to, so either they removed it or hid it. Then they put a crappyer SnS in BT, which wasn't really a SnS. In banjo pilot, they put that message there to make us mad at ourselves for finding it. In GbtG they put the whiteboard there probably to tell us their original intention.

But that's just a theory and has been discussed. You just said it again. And freakycheato, as I saw someone say earlier,

Quote:
Originally Posted by Someone
On this board we speak English. Use it.
Wise words...
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  #1474  
Old 7th February 2006, 01:00 AM
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ChrisPBacon ChrisPBacon is offline
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A couple of on and off topic things:

Off topic: this thread is approaching 100 pages, and in 2 days,it will be the 1 year aniversery of this topic. YAY!!!!!

On topic: A question for Krueger, are you sure the party music that Klungo posted is in BT? I honestly can't recall hearing it. Also, the green wall in FP seems to be coated in green ice, that looks like it maybe could melt away. Just a thought.
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  #1475  
Old 7th February 2006, 01:13 AM
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Lets get these theories working!


  #1476  
Old 7th February 2006, 01:32 AM
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Quote:
Originally Posted by ChrisPBacon
Also, the green wall in FP seems to be coated in green ice, that looks like it maybe could melt away. Just a thought.
Well... the green wall seems a little flat, and when we wireframe it, it doesnt have anything special to it, I doubt the wall would melt or anything, it is just there as scenery


  #1477  
Old 7th February 2006, 05:01 AM
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just got home from school with a theory! snacker the shark is in rusty bucket bay, maybe theres a secret passage or something from ttc to rbb which had something to do with SnS... AND... rbb's textures look similar to that of the door near GI, maybe its where the link actually happened.

Edit: Woo Hoo 100 pages!!!
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Last edited by freakycheato; 7th February 2006 at 05:19 AM.


  #1478  
Old 7th February 2006, 06:19 AM
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Crystal Jinjo Crystal Jinjo is offline
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i had a small theory but its pointless as i doubt its any connection but the egg locations in B-K symbolising rare games

MMM eggs = GBTG
Nabnuts table = Conkers BFD/L&R
TTC = Treasure as in gold as in Sabrewulf

i cant figure the rest which is why i said its pointless but i needed to contribute something.


  #1479  
Old 7th February 2006, 06:30 AM
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that does make sense, eggs corresponding to rare games... but gbtg wasn't even thought of yet when bk was released, but maybe...
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  #1480  
Old 7th February 2006, 04:37 PM
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The eggs, and the connections, are in KAZOOIE, TOOIE, and the ice key was reportedly found in donkey kong 64. It does NOT transfer to Grabbed By The Ghoulies (on a microsoft system, an ENTIRELY DIFFERENT COMPANY THAN NINTENDO), the ONLY connection Conker's Bad Fur Day has is it uses the same engine as Tooie, and NOW we're talking about games that are on a portable system that doesnt even have ANY way AT ALL of connecting to the N64, and..

Someone help this forum. This is ridiculous.
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Last edited by Go_Nosis; 7th February 2006 at 04:41 PM.


  #1481  
Old 7th February 2006, 07:46 PM
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Where is the key???
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  #1482  
Old 7th February 2006, 08:41 PM
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In the image modifier codes for Donkey Kong 64.
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  #1483  
Old 7th February 2006, 09:12 PM
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and donkey kong 64s instruction book has that whole 'secret level' rambling by cranky kong- i refuse to believe it is girder grapple for many reasons.
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  #1484  
Old 7th February 2006, 09:32 PM
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Quote:
Originally Posted by freakycheato
and donkey kong 64s instruction book has that whole 'secret level' rambling by cranky kong- i refuse to believe it is girder grapple for many reasons.
Girder Grapple is a level from the original DK. There is a lever in the factory stage that let's you play the original DK......but what is the "scroll of gameplay" he talks about in the manual?


  #1485  
Old 7th February 2006, 10:15 PM
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Could someone answer my last post please, as I still have no idea about the answer to it.

Quote:
Originally Posted by Me
Something I've always wondered is, that if when they made Grunty's lair in BT they got BK's lair, deleted everything and added a few rocks to make it look like it's been demolished, then why are the pictures of Grunty different in Bk and BT?

See attached images. I've labeled a picture to show what I think the different things are in it.
I'll post the attachments for a second time as well.
Attached Images
File Type: jpg BK Grunty Picture.JPG (33.7 KB, 80 views)
File Type: jpg BT Grunty picture.JPG (23.9 KB, 68 views)
File Type: jpg BT Grunty Picture Labled.JPG (33.1 KB, 74 views)


 


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