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  #31  
Old 24th March 2008, 02:17 AM
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Bottles98 Bottles98 is offline
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Quote:
Originally Posted by Grey Jinjo View Post
In every screen shot I've seen you barely control Sonic. He always seems to be constantly moving to the right, clinging from obstacle to obstacle. Ooh, sounds fun! They tried this with Sonic Rivals and those games were excellent!

...Cough.

They made a good Sonic 3D game. It was called Sonic Adventure 2. Why can't they do it again? Why?
SA1 was also good you...grey thing!
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  #32  
Old 24th March 2008, 02:22 AM
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Quote:
Originally Posted by Bottles98 View Post
SA1 was also good you...grey thing!
So was Secret Rings. And even Heroes was decent. Now I think about it, have the 3D Sonics really been that bad?
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  #33  
Old 24th March 2008, 03:51 AM
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I just wanted to note that Sonic looks more similar to his appearance in Sonic and the secret rings, also Eggman is set to comeback with the premice of having stolen Super sonic his powers, I also think this game is set to be a Sonic only game, with little appearance of other characters, but Id like for Tails, Knuckles or Shadow to have a role.
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  #34  
Old 24th March 2008, 03:53 AM
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Quote:
Originally Posted by Monkey Boy 64 View Post
So was Secret Rings. And even Heroes was decent. Now I think about it, have the 3D Sonics really been that bad?
All those games were terrible .

Bottles - SA1 was good too, but I chose SA2 because it was the last good one.
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  #35  
Old 24th March 2008, 04:39 AM
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SA2 was also the best sonic game I played, but I still think Sonic heroes and secret rings were plain awesome games, I dont understand why people didnt like them.
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  #36  
Old 24th March 2008, 04:52 AM
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SA2 was the best Sonic you've ever played? I take it you never played 3 & Knuckles. ;p
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  #37  
Old 24th March 2008, 05:21 AM
B-R-E-T B-R-E-T is offline
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Quote:
Originally Posted by gdsmzroll View Post
I still think Sonic heroes and secret rings were plain awesome games, I dont understand why people didnt like them.
Poor level design, too linear and too repetitive.

Nowadays people want something with a certain amount of depth. Y'know, something more involved. I know Sonic has always been nothing but mind numbing obstacle courses, but SEGA has to do something with it to make it more interesting.

The Sonic Adventure series was a step in the right direction and I'll never understand why they didn't stick with that.

Last edited by B-R-E-T; 24th March 2008 at 10:05 AM.
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  #38  
Old 24th March 2008, 03:50 PM
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I hated Heroes for some reason. No Chao Garden :'(

I want this to have a Chao Garden. Much.
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  #39  
Old 24th March 2008, 04:13 PM
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SA2 would've been good if they didn't put those horrible Eggman/Tails and Knuckles/Rouge missions.
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  #40  
Old 24th March 2008, 05:57 PM
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Quote:
Originally Posted by Nintendo_Fan128 View Post
SA2 would've been good if they didn't put those horrible Eggman/Tails and Knuckles/Rouge missions.
Except they weren't that bad and the game was still good.

I win.
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  #41  
Old 24th March 2008, 08:46 PM
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http://kotaku.com/371098/leaked-soni...?autoplay=true
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  #42  
Old 24th March 2008, 08:56 PM
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Quote:
Originally Posted by Mr.Patch View Post
Posted earlier in the thread .

You know, no matter how many times I watch that video, I can't see anything more than Sonic Rivals on a next gen console. I rather have Sonic Heroes 2 than another Sonic Rivals to be honest.
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  #43  
Old 24th March 2008, 09:28 PM
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Are those real? They look real good...

Well, I'll probably never play it. I never even touched a 2D Sonic and don't like the new ones.
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  #44  
Old 25th March 2008, 01:22 AM
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Even though the release has been confirmed for Wii, I don't get why anyone was doubting the Wii not having the graphic capabilities for this. Most of this looks as though it could have been accomplished on the Gamecube. That isn't to say it has bad graphics, they look quite nice. However, I wouldn't go as far as saying the Wii would have trouble accomplishing it.

... You guys were all expecting me to bash this game to pieces, weren't you? Well I'm not about to give you the satisfaction of being right.
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  #45  
Old 25th March 2008, 08:59 AM
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Wouldn't it be nice if we got a Sonic game with open ended and nonlinear level design?

Something that wasn't like, hold right and jump over stuff on occasion?
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