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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#2821
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When I use the infinite jiggy code I have had that happen to me where the door is closed and Jiggy's assistant says i need more jiggys to enter but I already have enough. Sometimes its like 180 jiggys or 50. But i think it just pulls a random number. I was looking for the NTSC code but I couldn't find it. Can someone post it please?
Last edited by DementedSun; 9th July 2006 at 07:28 PM. |
#2822
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The code that is causing the 128 Challenge 16 Glitch is the Press Up D to Almost Complete the Game code. Antoher side effect is, Heggy thinks you have the eggs when you don't, and banjo walks over to throw them in the nest...and just stands there...forever.
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#2823
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Quote:
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Rarity Islands, my Rareware informational site. Quote:
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#2824
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Heggy's always been kinda on drugs to me...
maybe there's a way to get challenge 10, 11, and so on..maybe if we get the rest, 16 will work or something. |
#2825
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Well I meant the entire topic is off the main topic O.o
maybe somone should change the name Lol, I have no idea what's going on here sorry |
#2826
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something really odd happened to me today, I put on the 100% complete code pressed up-depad andi went to jiggywiggy and he asked for 150 jiggies! But then like 4 seconds later (I was walking around the doorman) it changed to 128. I'm gonna try it again and see if i get the same results and i'll take a picture of it.
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#2827
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I might of missed it, but does anyone have the code that gives you 128 jiggies?
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#2828
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That Heggy "glitch" is strange.But this is possible proof that Heggy can hatch 3 "missing" eggs from BK.
Its looks like you should have activated Stop N Swop and get prizes from 3 missing eggs before you collect 128 jiggies... Last edited by BanjoPL; 10th July 2006 at 01:09 PM. |
#2829
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Here's a theory I have, again, it's impossible to test because of BT's damn incompatibility with the code generator:
I was thinking, though, if you could find the address which controls how many SnS eggs you have (remember, in BT it's simple controlled with a digit) and put it to 6, what would heggy do after hatching the first 2 eggs? |
#2830
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You have great idea Patrick!!!!!!
Maybe when game will "know" that we have other 3 eggs then game will let us throw its to nests??? But if eggs needs SNS data(something from BK) then this idea will failed. But somebody who is superb hacker should test your theory.Of course...you are superb hacker so.... |
#2831
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That's a great idea, Hatrick. Only it seems more likely to set the number of eggs to five rather than six, being that Kazooie has to hatch one of them.
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It's super dynamic cooking time! |
#2832
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Who knows, maybe Kazooie had to hatch more of them.
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.Chozo Check out my youtube poops: Youtube.com/DemyGod |
#2833
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Why can't someone moonjump and enter jiggywiggy's temple through the back entrance? While in the back area I shot a clockwork kazooie on the temple (difficult) and ran out front so I know you can go over and in.
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#2834
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I could never find a BT moonjump, in PAL... There was just the no collision / repeater jump code which never actually worked...
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#2835
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Hactrick, try downloading Hex Workshop.
Somewhere in these topics is a link. Get the BT PAL Rom, and use it to hack. It worked great for me.
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Master Twilight Princess Player. Next up, the Poe souls! |
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