#91
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That is a really impressive editor. Mine is pretty carp, I never did manage to get successfully GE's levels viewable in directx/open gl, they just never worked. It's probably only usable by Zoinkity, Wreck, and me haha, and barely usable at that.
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#92
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Do you know how this guy worked it out? I think it possible is because they know exactly how the compression works (that MIO0 thing). Does Goldeneye use the same compression (I don't think so)?
@Subdraq: Do you still improve that "editor"? Btw: Are you studying computer science? |
#93
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It's a different compression, but known now. The editor's almost done, it's more of finishing touch stuff to get it outputting properly. I'm going to make a test level and see how easy it is to use. Some stuff will just be highly difficult without visualization, such as placing things in the air. You'll need to go through the game and locate coords, then make a map on paper or give good enough comments, and work off that.
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#94
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After the editor comes out, you'll just have to wait for the manual ;*)
In all honesty this isn't the easiest editor to use. However, it probably is definately easier than doing it all by hand. The only really tricky thing is setting object positions. What this does really well are the actions which run solo levels. So, if all you want to do are pound out multiplayers you might be a little dissapointed (though it is still awfully useful for that) but if you want to develop full solo levels, this is the best way to go. |
#95
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If anything, it's a cool tool to view levels that are premade and make minor tweaks. But you should be able to add new objectives relatively easily. And find coords and add some new guards and things relating to that. We'll see, it's still in development/testing, but decently along. Wish I had some visualization, maybe somebody else can do that and I can incorporate.
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#96
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The editor would make life, or atleast the GoldenEye hacking part of it, a lot easier. I've been having to do everything by hand for the Caves mission, as well as the other multiplayer maps I've worked on in the past. Though most used presets that Rare made, others had to be customized in order to go where I wanted them to. There just aren't enough good presets for you to choose from. But, when you want something to be right, you have to do it yourself. Much like the Bunker i multi. Hopefully the editor can be paired with a model viewer. That would be the perfect partner for it. Perhaps MrHTFord could help out in that area?
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#97
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Yeah, it should be possible. Then you could at least find points in the air off there, or points in general. Or export/import, vice versa. Cause I never got the visualiztion stuff working right.
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#98
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Ok, I am now starting to try to make a few modifications to GoldenEye.
First off DAM - I was wanting to mak another part for it, I have started to model the new part and was woundering how to put it onto the setup editor (2.1.8s) one of the preivious ones had import from .obj but this one does not? Secondly I was going to move the truck, now am I right in saying all I have to do is add more points in the path and it will follow it like it already does. Thirdly I wanted to be able to acidently destroy the truck, however it keeps driving. I thought of psudocode for it to check if it was destroyed but I cant find any maching commands; Code:
if health < 1 then (<-this was the only code I could find) speed = 0 Thanks, Trev P.S. Next post = Bunker Last edited by trevor; 20th June 2008 at 04:11 PM. |
#99
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Quote:
Oh and if one of you buffs could direct me to some tutorials on encoding etc. that would be great.
__________________
Economics Teacher: For a healthy housing market, people have to die. |
#100
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Only one GE Editor: GoldenEye Setup Editor
Tutorial on encoding what? |
#101
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Question
I Have PJ64 and I have the Goldeneye Setup Editor. I'm sure it's possible to change the playable character (Bond). Any ideas how I would go about doing so? Any help would be greatly appreciated.
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#102
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It's in Tools -> 21990 editor in one of the tabs. But it's across the board, so if you replace Jungle Bond, he will be changed in all places.
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#103
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Ok well, what language is GoldenEye Setup Editor and the like programmed in?
__________________
Economics Teacher: For a healthy housing market, people have to die. |
#104
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English. C++
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#105
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Hello everyone, I havnt posted here in a long time, although its my homepage, and have noticed my question hasnt been answered.
My big PC is up and running again(has been for ~6months) and I have been thginking about goldeneye again. One problem is I get this error with 2.1.8.s 2.1.8 GOLDENEYESETUPEDITORV2 caused an invalid page fault in module <unknown> at 0000:00000000. Registers: EAX=00000003 CS=017f EIP=00000000 EFLGS=00010202 EBX=01027000 SS=0187 ESP=00da4150 EBP=00da429c ECX=00003fc1 DS=0187 ESI=00000000 FS=1997 EDX=00000003 ES=0187 EDI=00000000 GS=0000 Bytes at CS:EIP: 00 00 00 00 65 04 70 00 16 00 a4 09 65 04 70 00 Stack dump: 0079ff60 00000f1e 00000003 00000001 00000000 00da4174 00000027 016b55f0 016b53b0 847882f8 846b590c 00000000 b00bf3c0 84788fdc 00000000 00000000 and I get this error with 2.2.18 2.2.18 GOLDENEYESETUPEDITORV2 caused an invalid page fault in module <unknown> at 0000:00000000. Registers: EAX=00000003 CS=017f EIP=00000000 EFLGS=00010202 EBX=0124de5c SS=0187 ESP=00fdb70c EBP=00fdb858 ECX=00004b2c DS=0187 ESI=00000000 FS=3ab7 EDX=00000003 ES=0187 EDI=00000000 GS=0000 Bytes at CS:EIP: 00 00 00 00 65 04 70 00 16 00 a4 09 65 04 70 00 Stack dump: 009aff45 00001066 00000003 00000001 00000000 00fdb730 00000003 024ccb84 024b3c28 06e504a4 024b3c28 06e504a0 00fdb788 785838bb 00000000 00000000 I sort of need these resolved before continuing... Another problem is I cant seem to find out how to import .obj files (rooms/levels and objects) Another question I have is - is it possible to have slightly bigger images when importing a new level/room. Trev |
Tags |
007, editor, goldeneye, levels, replace |
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