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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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#1
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Public Release Decompressor/Compressor for Rareware Games / Text rips
http://goldeneyevault.com/files/n64t...decompress.zip
Compress/Decompress for any Rare game! Source included for class. http://www.rarewitchproject.com/test/btfullascii.txt http://www.rarewitchproject.com/test/fullasciibk.txt http://www.rarewitchproject.com/test/fullasciidk.txt Notice anything interesting in there? Full text rips of BT, BK, and DK64. NOTE: BT compression probably won't work cause I haven't identified what the first two bytes are. NOTE2: It's a beta release. Last edited by SubDrag; 17th May 2011 at 01:52 AM. |
#2
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Ah, thanks a bunch. It'll probably be very useful for me (I'm inexperienced in hacking, but learning!)
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#3
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This is really cool.
How about turning it into a text editor so I can insert new characters (eg accentuation marks), insert more lines of text than what is already in the game, etc? I'd really enjoy translating BK into Portuguese.
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Thanks to everyone who wished me a Happy Birthday earlier. :) Sorry for not replying, it's been kinda hard to get on the internet lately. Last edited by LaorBR; 3rd April 2007 at 08:43 AM. |
#4
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This is pretty cool.
I was looking through the text for BK and noticed this: ýlCAPTAIN BLACKEYE THE PIRATE I don't remember Blackeye text in the game, though I do remember the pictures. Interesting indeed.
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Error ID: 10T. Rage Buffer overflow. |
#5
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Quote:
Also, stupid question: how do I convert a rom to .bin? EDIT: I checked Gamefaqs and none of the BK panels mentioned Blackeye.
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Thanks to everyone who wished me a Happy Birthday earlier. :) Sorry for not replying, it's been kinda hard to get on the internet lately. Last edited by LaorBR; 3rd April 2007 at 09:34 AM. |
#6
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Quote:
Odd that the Enormous Ice Key text is in the BT file and not in the BK file. Is that correct or did you just dump all decompressions to a single file by appending, and cut the output by hand. [edit] Since you provided the exe and source code, why am I asking you to check when I can check for myself. Quote:
So, I get an error with BK (not 1172/1173/1F8B0800/1F8B0808 Compressed) and BT produces no output. I tried a .rom and a .v64 (not sure if one is byteflipped and one isn't) with the same results. Is there something with the Pad Data to Size or the ByteFlip options that I need to take into consideration? [edit] I just checked using N64Decompiler and the .rom is byte flipped and the .v64 is not. I'll try the renaming of the .v64 to .bin and see if that does it. Nope, same error - not 1172/1173/1F8B0800/1F8B0808 Compressed. If I think of something else to try I'll post it here.
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Sees the new Banjo game, says "Nuts!", and Bolts... Last edited by slaphappy; 3rd April 2007 at 04:14 PM. |
#7
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Awesome, just what i needed. Being able to Decompress these titles will bring up many opportunities.
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#8
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Very cool Subdrag I'm glad I asked you about how you decompressed the ROM. I think a lot of members can make use of this program and info. This is awesome.
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#9
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Quote:
Compress, decompress, inject? If you are decompressing, the file must start with 1172 for BK...and BT must be at the two byte header of file. If you compress, it can be anything, and it'll split out a file. Inject should work but I added it last moment in the wee hours. I took away the decompress game option because it got caught up on false decompressions, though some games work fine with it. Maybe I'll include that tonight. You do have the source so theoretically could write a quick one yourself too though. |
#10
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hmm, possible I missed a few text in BK, don't see Kazooie's "I know where I want to stick that!"
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#11
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Increbible work, Sub.
I'm going to try that one immediately. |
#12
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Hey sub, question for you
Will this let us edit text permenantly so we don't have to do the usual "wait until it's just about to come up, then search the memory for the text, update it in 4 locations, with no idea which one is the real output text" stuff? |
#13
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Yeah it should. If you can figure out how it works. I replaced text fine, but then it went into another image and sort of hung. There might be some kind of size variable or something. Check out the text and try it out.
Also, I uploaded a new version (same location) that should let you rip the entire game. I have only tested it on BT and BK, but seems to work for those. NOTE: BT compression probably won't work because I don't know what the first two bytes mean. |
#14
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Thanks for the update Sub. Worked great.
There are some cool things in the Tooie Text: PICK A WORLD TO PLAY. ‡ SELECT â€* CANCEL SPIRAL MOUNTAIN MAYAHEM TEMPLE GLITTER GULCH MINE WITCHYWORLD JOLLY ROGER'S LAGOON TERRYDACTYLAND GRUNTY INDUSTRIES HAILFIRE PEAKS CLOUD CUCKOOLAND CAULDRON KEEP ISLE O' HAGS MISCELLANEOUS So was this just a selection mode for E3, or possibly a debug mode. MISCELLANEOUS?
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Sees the new Banjo game, says "Nuts!", and Bolts... |
#15
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What the... is that locatable in memory?
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