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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #496  
Old 15th August 2009, 03:22 AM
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Here's most of the research on the map object/script files at the end of rom. You'll need it to implement full map editing functionality.
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File Type: zip bkm research.zip (407.7 KB, 24 views)

Last edited by runehero123; 15th August 2009 at 03:25 AM.
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  #497  
Old 15th August 2009, 06:36 AM
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Nice job, Im looking at it right now.
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  #498  
Old 15th August 2009, 06:38 AM
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This is the first I've ever looked at this thread. Someone give me a TL;DR, quick!
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  #499  
Old 15th August 2009, 06:45 AM
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Quote:
Originally Posted by 3V1L L33T View Post
This is the first I've ever looked at this thread. Someone give me a TL;DR, quick!
Banjo Kazooie/Tooie model viewer with exporting capabilities. Will become a map/model editor/importer in later releases.

http://img231.imageshack.us/img231/6...board01uys.jpg
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  #500  
Old 15th August 2009, 06:48 AM
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That's awesome...I think. What will this give us the opportunity to do? Mod it like Oblivion?
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  #501  
Old 15th August 2009, 06:51 AM
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Essentially yes, if not to a slightly smaller extent. Currently it allows full freedom exploration of levels/models, and exporting for use in individual PC-based projects.
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  #502  
Old 15th August 2009, 07:07 AM
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That's b'dass.
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  #503  
Old 15th August 2009, 07:15 AM
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It definitely is. I have a few places from BK, I was testing fluid simulation. Works like a charm.
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  #504  
Old 16th August 2009, 02:05 AM
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This could be the greatest program known to man.
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  #505  
Old 16th August 2009, 09:18 PM
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I severely doubt that.
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  #506  
Old 17th August 2009, 01:52 AM
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Just a quick question, does this mean you can play as Banjo and Kazooie in, say Mario 64?
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  #507  
Old 17th August 2009, 01:17 PM
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3VIL, you could, however it would take a LOT of work on the Mario 64 end. Especially if you wanted Banjo and Kazooie to control the same way (which is the impression I get from your question).
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I'll probably be playing Banjo games well into retirement.
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  #508  
Old 18th August 2009, 06:22 AM
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Guys You should investigate BT much more...
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  #509  
Old 18th August 2009, 04:29 PM
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Finishing off on Kazooie, would be a smarter idea IMO because since Tooie is more complex, kazooie would be good practice.
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  #510  
Old 24th August 2009, 10:11 AM
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Quote:
Originally Posted by runehero123 View Post
Here's most of the research on the map object/script files at the end of rom. You'll need it to implement full map editing functionality.
So what exactly dose the rom expander do?

cooliscool

Ive noticed some texture stretching in some models

194F60


444270


B43A00


B74FB8 (Really Stretched)


C76D28


7796E0


and I'm working on the BKmodels INI file a bit more too. I will post it when I am finished.

EDIT:
Here is the updated INI file. Its not a major update but I renamed some Models and named some Unknowns.
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File Type: zip BKmodels.zip (8.6 KB, 13 views)

Last edited by mojobojo; 25th August 2009 at 08:46 AM.
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