#586
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Okay, I got another question now;
I've seen some people reanimate models that were extracted from banjo kazooie: http://www.youtube.com/watch?v=pS6Zh...eature=related What program would be best to do this with? |
#587
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Quote:
Quote:
Quote:
Quote:
The longer I watch that sentence, the less it makes sense to me... ...
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#588
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Yeah, I died.
Thanks for the kind words everyone. You guys nailed it. |
#589
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Unlike those people, I await updates like a dog waits for treats scratching the fridge. I check both fourms every day for updates.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#590
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cooliscool, where do you post updates for UoT?
Anyway, awesome work on BG, keep it up! |
#592
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just kidding
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#593
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Quote:
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#594
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Use 3DS max, it is best for animations. But if you wanna go cheap go Milkshape and you wanna go free you can use blender.
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#595
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Thankyou!
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#596
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When the update will be done of my dear hacker
Last edited by Mombi Jombo; 7th November 2009 at 07:57 PM. |
#597
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I wouldn't be suprised if you drove him away.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#598
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i updated my reply
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#599
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Drugged.. I actually find that kind of funny, because drugs are awesome.
As far as an update goes, I haven't worked on much lately, but as soon as I make any progress RWP is the first place I inform. It takes a lot of time, and I'm really busy on average. |
#600
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how much time
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