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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 4th April 2010, 12:12 PM
CoolDawg CoolDawg is offline
Glowbo
 
Join Date: Jun 2009
Lightbulb Bottles' Glasses MTL Rebuilder

As some of you may know when you export a Wavefront .OBJ from Bottles' Glasses and then import it in a program like Blender no textures appear!

Some may be aware that this is because when the .MTL (material) file is exported alongside the textures and the .obj file. The material file assigns the actual textures as ambient maps whilst they are required to be diffuse maps. Once you have turned the already assigned ambient maps into diffuse maps there is still one annoying problem, by default the map will automatically have set the specular level to a certain value, causing the texture to have a shine to it.

I decided to create a program that automically fixes these problems and rebuilds the .MTL file from the old one. The program is not 100% percent complete but is currently working! It should be ready very soon!

In the meantime here are some screenshots! Enjoy!

OriginalHQ.jpg
ShinyHQ.jpg
NewHQ.jpg

Last edited by CoolDawg; 4th April 2010 at 12:22 PM. Reason: Bad Screenshots (Low Quality)
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  #2  
Old 4th April 2010, 08:00 PM
marshallh's Avatar
marshallh marshallh is offline
Glowbo
 
Join Date: Mar 2007
Location: USA
Nice job. I remember exporting some stuff from HL2 to Obj, it had the same issue.
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