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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #16  
Old 14th May 2008, 11:53 PM
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Quote:
Originally Posted by Mister Mxyzptlk View Post
Wait, weren't you right the first time? There are six main levels, so that makes sense. Because, yeah when I read that on IGN I got all confused.
Well, what I mean is, IGN mentioned five hub worlds, not seven, so my idea doesn't fit.
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  #17  
Old 14th May 2008, 11:57 PM
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Gotcha, Bottles. I guess I accidentally made up a memory to agree with you...
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  #18  
Old 14th May 2008, 11:57 PM
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I don't really see 36 level, more like Super Mario 64 where you would enter and the level would be changed so you could complete the specific task.
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  #19  
Old 14th May 2008, 11:59 PM
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Reminds me of the three 3-D Mario platformers where you get a star and you have to re-enter the level for the next one.
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  #20  
Old 15th May 2008, 12:00 AM
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Well I guess it really isn't quite 36 levels, but like many others here I definitely got that CCW feeling, and of course the main point is that is much bigger than 6 levels would seem to be.
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  #21  
Old 15th May 2008, 12:20 AM
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So are we gonna get any more info on Banjo or is this it for the next lil while
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  #22  
Old 15th May 2008, 01:59 AM
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Quote:
Originally Posted by dmoss View Post
Overall, this reminds me a lot of Click Clock Wood from Banjo-Kazooie.
Oh God that'll be amazing. I've almost finished the original banjo ( i got it recently along with my N64). Right now I'm on click clock woods and i keep thinking to myself how much of a genious idea it was.
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  #23  
Old 15th May 2008, 01:59 AM
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to be honest- I think its going to be similar in length to the other two.
However- it seems much more replayable- the endless fun making vehicles, approaching jiggies in different ways, online, and whatever else.
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  #24  
Old 15th May 2008, 03:28 AM
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The only skeptical part of the game I had is now officially put to rest. Rare never ceases to impress me with this game.
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  #25  
Old 15th May 2008, 04:26 AM
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Quote:
Originally Posted by Mr.Patch View Post
I don't really see 36 level, more like Super Mario 64 where you would enter and the level would be changed so you could complete the specific task.
I got this feeling from the interview more than the Click Clock Wood overhaul feeling, personally.f
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  #26  
Old 15th May 2008, 05:10 AM
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Quote:
Originally Posted by Grey Jinjo View Post
I got this feeling from the interview more than the Click Clock Wood overhaul feeling, personally.f
I never really liked how SM64 and Sunshine for that matter did it that way I hope we still get sandbox like free roaming not-"you have to do this" platforming...
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  #27  
Old 15th May 2008, 10:26 AM
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Quote:
Originally Posted by Mr.Patch View Post
I don't really see 36 level, more like Super Mario 64 where you would enter and the level would be changed so you could complete the specific task.
I got that vibe as well. But maybe not exactly like SM64, because there was almost never any change aside from the direct challenge involved with the Power Stars. Maybe in N&B, whole sections of the levels will change per Act, but I can't see the changes being so extreme that we can label them as 36 levels.

But one can still hope.
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  #28  
Old 15th May 2008, 11:41 AM
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Dmoss... You've made N&B seem a bigger game than GTAIV to me.

Could this be the 360's Hyrule Field?

I bloody hope so...
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  #29  
Old 15th May 2008, 05:18 PM
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Sounds alot like Super Mario 64! I hated that system though... There wasn't as much exploration because where the player had to go to complete their task was pretty much laid out...
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  #30  
Old 15th May 2008, 05:21 PM
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Actually, it'd be 31 Levels, seeing there's Showdown Town, and then 5 Levels, you can't include Showdown Town to the counting because that place will only have one act.
So there's:
Showdown Town (1 act)
Nutty Acres (6)
Banjo Land (6)
Klungo Emporium (6)
? (6)
? (6)
=31
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