#46
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The missions we've seen are the tutorials and might not even be in the final build >_> And its still 100% platforming. The balance is perfect, the worlds are to big for banjo and kazooie EVEN IF THEY HAD THEIR MOVES to traverse >_>. And dont start whining about the HUD, it aint done. Wait for the game to come out, or new information of what the final build will look like, then we'll talk >_> |
#47
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Looking at the game, i see that it will be a great game, but i dont think they should slap the name banjo kazooie on it.
Its just sooo....Different. Im sure il still love the game, but im not gonna lie.....i would like the origional gameplay.. And i dont like the square drawings that much either. BUT, i obviously need to wait to play the game before i judge it.:/ |
#48
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I can't really say what I would want to change about a game that hasn't come out yet, but from the way things look, like pretty much everyone else has said, the vehicles. Get rid of them and give us classic platforming. It looks fun, don't get me wrong, and even some parts may make your vehicles do things similar to BK/BT moves, but it's still not really Banjo Kazooie.
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"Is it just me, or does Veganism look an awful lot like Vaginaism?" -Smouvy |
#49
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What looks bad now will continue to be bad untill I'm proven otherwise, and what looks good now will continue to look good untill I'm proven otherwise. |
#50
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__________________
"Is it just me, or does Veganism look an awful lot like Vaginaism?" -Smouvy |
#51
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About the new formula maybe because i'm in love/hate with nostalgia rite now but i never minded about it , To be honest i was kind of happy to see this happen i do really like the idea of not getting stuck.
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Ojos negros, piel canela que me llegan a desesperar :3 |
#52
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I was trying to think of what is magic related in this game and all I could come up with is the wrench which could be magnetic or electrical for all we know. I seriously hope that Someone from rare reads this and adds some magic-fairy tale esque things immediately. I thought Tooie lacked in this, but wow this is far worse. They need to come up with something that makes this whole game feel a hell of a lot more magical. |
#53
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The game does seem very technical, but it still seems to have the Banjo magic to it.
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#54
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I wish we could go inside old places, you know, nostalgia. (I'd be happy with the isle o' hags and the lair, but mostly the lair)
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#55
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Isle o' Hags is a bit much, but the first section of Grunty's Lair is still possible. To be honest, I'm just happy we'll be able to explore Spiral Mountain again. I was afraid we'd just see it in the first cutscene and never again. Spiral Mountain is enough for me, but if Banjo's house and Grunty's Lair are explorable for atleast one room I'll be happy, though I doubt Grunty's Lair can be entered. I guess we gotta see for out selves.
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#56
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Did anyone else hear something about MMM in NaB? I remember hearing that it would appear in the game but I can't remember where...
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#57
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speaking of that, i have to admit it's cool they made a museum out of the last two banjo games but did they have to go and take apart Clanker and the snow man from Freezey Peak? they were two of my most favorite characters. That and Kazooie not being able to spit eggs is kind of disappointing. Other than those two things i think the N&B is fine as it is. |
#58
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I don't know what I would change since I haven't played the game yet, but if I had to pick something it would be give Kazooie some moves.
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#59
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I would have more platforming... Rare said that the game is only 20% on foot... I like navigating by foot to check every nook and cranny for hidden notes, and possibly, jiggy.
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#60
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Tags |
banjo, bk3, change, kazooie |
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