#151
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Ice Mario's the one who parsed it, so he would know more than I do. I don't remember it being that complicated, I think some were raw rgba, and I imagine the paletted ones are an 8-bit palette. Prob has multiple types per model. But I am looking forward to a more advanced release with textures.
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#152
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8bpp eh.. no wonder, I was *SURE* they were 4bpp (in contrast, OoT's palettized textures use a 16bpp palette, with a 4/8bpp texture image ). BK does use the same 4/8bpp teximg though, think that's standard across all ucodes.
BG will look like this quite soon: http://img141.imageshack.us/img141/4...board01vx0.jpg Last edited by cooliscool; 20th August 2008 at 02:21 AM. |
#153
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Good luck getting it to work. As long as there becomes a model exporter too
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#154
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Quote:
Can't wait for the update It will be cool! Does anybody know the icekey model? |
#155
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Don't forget BK's marvellous texture blending at seams, cool
__________________
Fidello: A Weasel's Tale - A fangame/tribute by Tee-Hee
I'll probably be playing Banjo games well into retirement. |
#156
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Woot CoolIsCool is back!
Glad to see you're back! Hope all is well. Torrentstorm, I encountered it once, but I didn't write down the file name. I will look for it again tonight and tell you if I find it.
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A.K.A Reborn |
#157
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Cool i would love to have that model
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#158
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Found it.
3A8750.bkm
__________________
A.K.A Reborn |
#159
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Good job =D Too bad exporting isn't in the version out yet, or I could have textured it and stuff... then used it.
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#160
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#161
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No problems, They seem to be arranged in the order of the level they appear in so it took me like two minutes to find.
lol He sure is. That whole movie rocks!
__________________
A.K.A Reborn |
#162
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With the level camera we can see all hidden parts, Like for example go under the sand castle floor and you can see that it is made in a special way.
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#163
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Yeah. It's interesting to see how everything looks, before textures. It inspires me to create =D
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#164
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Quote:
*opens chest* *holds tool floating above head like Link* |
#165
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It's both for me. Inspiration to make models like that. And that I can use it to modify the game around to my liking, when it's complete ;D
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