#16
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Would you be able to create a help file to go with this? I'm not sure how to get the codes for amount of notes, eggs, etc to work. And the whole Attach and Detach thing I'm not too sure about either.
As for bugs, I'm not sure what I did but somehow I did something and an infinite number of error boxes started to come up that the only way to stop is by closing the program using Ctrl-Alt-Del I'll try to find out what it was I did tomorrow, as for now I need sleep This looks like it could become a great tool for Banjo-Kazooie though and like Timboid said can become the ultimate BK hacking tool |
#17
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Alright Ill create a help file chm in the next release.
Attach and detach.. basically start up PJ64 with bk rom.. Click attach (Which means attach to project 64) and your all set to h4x Bugs.. Probably when entering an invalid integer and checking the box next to Set. Ill fix that one. (Unless it's a different one you are talking about) FIND OUT PLIS!!11!!11 Thanks for ultimate tool comment except... I'm not sure it well get far if I don't have a partner ;-) |
#18
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Ok, everything works great, except I can't seem to change the number of notes you have. It let me change everything except the notes. Is this a bug, or am I doing something wrong?
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#19
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Quote:
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#20
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[EDIT]
Actually it seems that BK is being an arse and doesn't wanna change to a higher value unless its set to 0 first In order to make it work on the current released version just click attach again and set the number to 0 then change to a desired number This will hopefully be fixed in next version Remember it's beta! Last edited by mikesgm6; 24th February 2007 at 10:55 PM. |
#21
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nice one man!! though i would download it i am on my mom's COM and she'll kill me if i download anything,why am I on this COM?because my COM(computer...should've said this firstly.) is being crap,my internet won't work.but hopefully i can get it fixed sometime this week.
__________________
"On wings of hope, you rise up through the night higher! Oh, higher! Carrying our song, cradled fast within your arms, that its chorus might ring for all…! "
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#22
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Cant wait for your update mike. I might have some more codes for you to add, if you interested pm me.
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#23
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Alright version 0.03 Is released It's the same link so click it.
Last minute things: Seems Play during cutscene was broken so therefore disabled. Read the readme for the other stuff And yes SubDrag Everything you said was planned even the searching tool Have fun, find bugs and report plis!!11!11!! |
#24
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Downloading as i speak...er type
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#25
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Nice work Mike! If you need a few graphics, give me a shout, I have a thing for skinning PC apps.
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Signature™ |
#26
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Alright thanks a lot guys and Mandy I would LOOVE it if you helped.
Alright so.. last night I just threw everything togeth0r and posted, So I now have a small patch that will enable the use of the Play During Cutscene code . Thank you runehero123 for a great code. Note: Off button won't work and I doubt it will ever.. It's not like you need it http://T4Online.com/ChuChu/BK/Pj64Trainer_Patch.zip Last edited by mikesgm6; 1st March 2007 at 01:56 AM. |
#27
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no problem. Thnx for promoting it through your awesome program. Downloading patch
[edit] okay ive had some time to test out your update and most of it works great. Only problem i have are the banjo mode modifier, when i click set it doesnt do anything . I think there might be a bug with that. Also on my on access cutscene play, when you hit on, it keeps sending you to the banjo band instead of warping you into the cutscene your viewing. So here is a list of what works: Fly button Changing the values of jiggys,health, feathers, etc. SNS items. Scene mod works fine. Animal modifier. Stuff not working(at least for me): On access cutscene play(warps only to banjo band.) Banjo modifier(movement) - doesnt seem to work at all. except for the freeze button. Also some suggestions on what you should add: It would be great if you had the time to make an image modifier, this will save time from looking up certain digits on a webpage and will make hackers jobs easier. A way you could set it up is: Top drop down box would include: the digit of the object you want to change. Bottom drop down box: The digit of the image you want to change the object to. Also maybe a position locater to locate banjos position on the current map X[ ] Y[ ] That would be helpful instead of having to look it up in memory Also in the updated version of my code the last line should look like this: 8037e8f5 0009 - it warps banjo into the cutscene where the cutscene leaves off! (test it out first, im pretty sure the 4 digit is changed to 5) Well i hope you take that into consideration. All in all GREAT UPDATE, keep up the good work! Last edited by runehero123; 1st March 2007 at 05:35 PM. |
#28
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Alright everything that you said but the Banjo Modifier is broken.
For banjo modifier to work you must restart the room its the same as the N64 one. |
#29
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runehero for the acess cutscene play or whatever its called you have to choose which cutscene to warp into first by selecting it from the dropdown box on the left. choose the scene you want click the on button for cutscene play then click Go now! on the scenen modifier that works for me but when i just try the cutscenen play by itself it warps me to the band one >
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A.K.A Reborn |
#30
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Fixed On Access Cut Scene Play code;
Banjo modifier does work (Like I said before just restart room); [EDIT] I was thinking of Animal modifier, Only a few values work, Try the last and .. well You'll see ;-) X[ ] Y[ ] That would be helpful instead of having to look it up in memory Ill add that in a few minutes. Thank you runehero for your bugs/suggestions I have created a lil form you all can use to submit these bugs http://t4online.com/ChuChu/BK/ Just click Bugs/Suggestions (note you will see that word a lot...) Last edited by mikesgm6; 3rd March 2007 at 04:47 PM. |
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