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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1  
Old 24th May 2009, 06:25 PM
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DK64 Levels, could they be originally for BK1?

I was just going through my mind when I found Dk64. The Levels were aewsome, especially FungiForest, CrystalCaverns, and CreepyCastle. But then I remembered that FungiForest was possibly orignially made for the First Banjo-Kazooie. So, ok, that was interesting. but then i realized, The other two levels, CrystalCaves and CreepyCastle, since those two levels don't seem "Dk-ish" could they have been levels originally for BK1?
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  #2  
Old 24th May 2009, 07:37 PM
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Well what determines a level to be "Dk-ish" or not?


  #3  
Old 24th May 2009, 08:06 PM
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Quote:
Originally Posted by bessie-higgen View Post
Well what determines a level to be "Dk-ish" or not?
Code:
Bananas x trees^2 is > 472
It must make this formula true.
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Old 24th May 2009, 09:25 PM
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Quote:
Originally Posted by SILENCE!!! View Post
I was just going through my mind when I found Dk64. The Levels were aewsome, especially FungiForest, CrystalCaverns, and CreepyCastle. But then I remembered that FungiForest was possibly orignially made for the First Banjo-Kazooie. So, ok, that was interesting. but then i realized, The other two levels, CrystalCaves and CreepyCastle, since those two levels don't seem "Dk-ish" could they have been levels originally for BK1?
Doubtful, considering those levels are common themes on any Nintendo 64 game and there's really no other reason to think they would have been in Banjo-Kazooie.

Besides, Donkey Kong Country had caves, don't you remember the mine cart levels?

BTW, Fungi Forest was announced to originally have been for Banjo-Kazooie, so it's official.

Last edited by Banjo-Korezooie; 24th May 2009 at 09:28 PM.


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Old 24th May 2009, 09:40 PM
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This Does Make Sense,Creepy Castle Is Far Too Puzzle-ish for DK64


  #6  
Old 25th May 2009, 03:22 PM
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Of course they're similar. Both games were made by Rare!
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  #7  
Old 27th May 2009, 03:11 AM
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Quote:
Originally Posted by Banjo-Korezooie View Post
Besides, Donkey Kong Country had caves, don't you remember the mine cart levels?
.
not made of cryatal, besides, the mine cart levels, if they were originally form BK, could have been added...
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Old 27th May 2009, 04:40 AM
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Quote:
Originally Posted by SILENCE!!! View Post
not made of cryatal, besides, the mine cart levels, if they were originally form BK, could have been added...
Actually, if I recall there are crystal segments in some of the cave/mine cart levels (or maybe they were just purple stalactites), though I hardly see how crystals being in the cave levels really matters in terms of the level being "DK-ish" or not in the first place..

What? How could the mine cart levels be from Banjo-Kazooie? They were made before the game even came out, in sidescrolling form, on the SNES..

As DragonBottles said, both games were made by Rare. They were also made around the same time, on the same system, with the same genre, and the same basic universe style. So of course they're going to be similar (especially since that was the DK universe's first 3D conversion).

Last edited by Banjo-Korezooie; 27th May 2009 at 04:44 AM.


  #9  
Old 28th May 2009, 12:25 AM
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Quote:
Originally Posted by SILENCE!!
The other two levels, CrystalCaves and CreepyCastle, since those two levels don't seem "Dk-ish" could they have been levels originally for BK1?
Why don't they seem "DK-ish"? Those two types of levels have appeared in past DKC games.

How could you tell these levels were originally from BK? Let's assume there was no mention of Fungi Forest as a level originally in Banjo-Kazooie. What are some things you would point out that seperate it from the rest of the levels in DK64?

Quote:
Originally Posted by Silver Glaceon
This Does Make Sense,Creepy Castle Is Far Too Puzzle-ish for DK64
Probably because it's the last full level in the game(not counting hideout helm). As you progress through a game, the difficulty should increase as well as having more complex puzzles to solve...


 

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banjo kazooie, dk64, donkey kong


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