#31
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Fantastic. Don't let this project die!
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#32
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I'll try not to. Next up is power ups. Here's all of my ideas.
Laser gun - Obvious. Hourglass - Slows you down for a limited amount of time, making it easier to move since Klungo moves so fast. Bumpers - Prevent you from falling for a short period of time. Invincibility - Prevents you from dying for a very short period of time. If anyone else has any other good ideas for the game, please post. |
#33
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Suggestions:
Jump = Space. My hands aren't nimble enough to have fingers on the a, d and z keys. To stop moving when you're not pressing the button. Automatic movement worked pretty well on the original games, but on a 3 dimensional plane, it really sucks to have to do precise platforming like that. And I think that's it. The game is awesome, mate.
__________________
I have all the cookies but oatmeal. - 1UP
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#34
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Quote:
2) It adds challenge to the game. Stopping would make it way too easy. |
#35
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I agree, that's why I suggested making the platforms wider. Having non-automatic movement would defeat the whole purpose of the game though.
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#36
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Oh yeah, here's a quick little tip everyone. Hold down the arrow keys to make Klungo walk slower.
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#37
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___________________________________________
FATAL ERROR in action number 1 of Alarm Event for alarm 2 for object obj_player: Moving to next room after the last room. So yuo haven't coded in part 2? |
#38
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Quote:
I'm adding a fourth right now. Last edited by lemurboy12; 21st March 2010 at 07:36 PM. |
#39
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Seems fun.
__________________
Digimon Adventure 01 was probably one of the best things I'd ever seen. I even saw it through to the end. Then 02 came and messed everything up. Why did they have to change everything? If it's not broken, don't fix it. |
#40
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Any other suggestions, anyone? If you ask, I'll probably put it in the game.
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#41
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What about Jump = s? It's right in between the two things so it would work, right? And yeah, making the platforms wider would totally work.
__________________
I have all the cookies but oatmeal. - 1UP
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#42
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Updated. I made the platforms a little less narrow on level 2 and 3, and I added level 4.
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#43
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This is shaping up really good, can't wait to see the full game
__________________
Self-claimed RWP Milkman since 2008 |
#44
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Now I've made the platforms less narrow, and the graphics have been improved.
Last edited by lemurboy12; 22nd March 2010 at 07:55 PM. |
#45
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Is that the same link?
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