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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #31  
Old 21st March 2010, 06:21 PM
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Quote:
Originally Posted by lemurboy12 View Post
I'm fixing all of that right now.
EDIT: Fixed! Use A and D to tilt the camera left and right. It messes up the controls, though.
Fantastic. Don't let this project die!
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  #32  
Old 21st March 2010, 06:25 PM
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lemurboy12 lemurboy12 is offline
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Quote:
Originally Posted by Little Laurence View Post
Fantastic. Don't let this project die!
I'll try not to. Next up is power ups. Here's all of my ideas.

Laser gun - Obvious.
Hourglass - Slows you down for a limited amount of time, making it easier to move since Klungo moves so fast.
Bumpers - Prevent you from falling for a short period of time.
Invincibility - Prevents you from dying for a very short period of time.

If anyone else has any other good ideas for the game, please post.
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  #33  
Old 21st March 2010, 06:33 PM
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Suggestions:
Jump = Space. My hands aren't nimble enough to have fingers on the a, d and z keys.
To stop moving when you're not pressing the button. Automatic movement worked pretty well on the original games, but on a 3 dimensional plane, it really sucks to have to do precise platforming like that.

And I think that's it. The game is awesome, mate.
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  #34  
Old 21st March 2010, 06:47 PM
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lemurboy12 lemurboy12 is offline
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Quote:
Originally Posted by 3V1L L33T View Post
Suggestions:
Jump = Space. My hands aren't nimble enough to have fingers on the a, d and z keys.
To stop moving when you're not pressing the button. Automatic movement worked pretty well on the original games, but on a 3 dimensional plane, it really sucks to have to do precise platforming like that.

And I think that's it. The game is awesome, mate.
1) Hmm... I kind of wanted to use the space bar for weapons or something. Maybe I'll change it to X. I mean, It's right above and next to the space bar, right?
2) It adds challenge to the game. Stopping would make it way too easy.
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  #35  
Old 21st March 2010, 06:47 PM
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Quote:
Originally Posted by 3V1L L33T View Post
To stop moving when you're not pressing the button. Automatic movement worked pretty well on the original games, but on a 3 dimensional plane, it really sucks to have to do precise platforming like that.
I agree, that's why I suggested making the platforms wider. Having non-automatic movement would defeat the whole purpose of the game though.
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  #36  
Old 21st March 2010, 06:59 PM
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lemurboy12 lemurboy12 is offline
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Oh yeah, here's a quick little tip everyone. Hold down the arrow keys to make Klungo walk slower.
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  #37  
Old 21st March 2010, 07:18 PM
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___________________________________________
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object obj_player:

Moving to next room after the last room.

So yuo haven't coded in part 2?
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  #38  
Old 21st March 2010, 07:20 PM
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lemurboy12 lemurboy12 is offline
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Quote:
Originally Posted by Little Laurence View Post
___________________________________________
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object obj_player:

Moving to next room after the last room.

So you haven't coded in part 2?
There's only three levels so far. The game was entering trying to the next room, but it was on the last one.
I'm adding a fourth right now.

Last edited by lemurboy12; 21st March 2010 at 07:36 PM.
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  #39  
Old 21st March 2010, 07:37 PM
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BKGeno4Ever BKGeno4Ever is offline
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Seems fun.
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  #40  
Old 21st March 2010, 07:52 PM
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lemurboy12 lemurboy12 is offline
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Any other suggestions, anyone? If you ask, I'll probably put it in the game.
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  #41  
Old 21st March 2010, 08:22 PM
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What about Jump = s? It's right in between the two things so it would work, right? And yeah, making the platforms wider would totally work.
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  #42  
Old 22nd March 2010, 11:43 AM
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lemurboy12 lemurboy12 is offline
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Updated. I made the platforms a little less narrow on level 2 and 3, and I added level 4.
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  #43  
Old 22nd March 2010, 01:45 PM
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This is shaping up really good, can't wait to see the full game
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  #44  
Old 22nd March 2010, 07:53 PM
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lemurboy12 lemurboy12 is offline
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Now I've made the platforms less narrow, and the graphics have been improved.

Last edited by lemurboy12; 22nd March 2010 at 07:55 PM.
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  #45  
Old 22nd March 2010, 07:54 PM
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Quote:
Originally Posted by lemurboy12 View Post
Now I've I made the platforms less narrow, and the graphics have been improved.
Is that the same link?
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