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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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N64 Conker's Bad Fur Day PAL Gameshark Codes
Ok. After a lot of hours struggling and stressing trying to find and compile lists of my codes from files spread out all over my PC, i can now say that i'm finally done! Behold, a whole bunch of codes for CBFD PAL, in which the whole majority of them were hacked by me!...
Actually i first thought of making one post after the other listing the codes, but i felt that it would otherwise become too much, so i instead put them up as txt files. Feel free to correct any errors in them, because as i was stressing, i didn't really check that much if i put them in their right categories. Feel free also to try them out, as i worked hard on all this. Hope you like them. If you got any questions, i'll be answering when i got time(Also have a DeviantART account to take care of and manage, so i'm a bit busy.). Edit: I forgot. Disable the "Advanced Block Linking" option under the ROM Settings tab located in Project 64 Settings if you're going to use any of the sound modifiers(Except for a few of them), or you might be experiencing the emulator pausing every five, ten seconds or so(Better not have "Advanced Block Linking" enabled for the game at all, it's not really needed). Here you go:
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. Last edited by ConkerGuru; 30th January 2011 at 10:55 AM. |
#2
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Thanks for posting these!
I'll definitely make use of them when I attempt to hack Conker again. |
#3
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Cool stuff, I'll play around with them when I get the chance.
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#4
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A few more codes incoming:
Chapter mode setup modifier(By ConkerGuru) 8109E84C 00XX 8109E84E FFFF =?? XX=affects how chapters are set up(conker always starts at the same place, regardless of digit) Look below for what chapters are affected Code:
---Hungover--- "Scaredy Birdy" Haven't tested. "Pan Handled" 00=like normal, but conker's in a drunken state 01=normal 02=like normal, but conker's in a drunken state 03=like normal, but conker's in a drunken state. birdy is sleeping 04=like normal, but conker also has all his abilities. gargoyle is present on bridge 05=like normal, but conker also has all his abilities. gargoyle is present on bridge 06=like normal, but conker also has all his abilities. the door is open. gargoyle is present on bridge 07=like normal, but conker also has all his abilities. the door is open. gargoyle is not on the bridge, but on the bottom of the waterfall, with head stuck. windy accessible 08=conker can only jump and punch. the grind is closed. the door is open. 09=conker can only jump and punch. the grind is closed. the door is closed. 0A=conker has all of his abilities. the grind is open. the door is open. windy accessible 8E=almost at the end of the game. night. the grind is open. the door is open. windy accessible.. and some other things B2=at the end of the game "Gargoyle" Haven't tested. ---Windy--- "Mrs Bee" Haven't tested. "Poo Cabin" Haven't tested. "Pruned" Haven't tested. "Yee haa!" Haven't tested. "Sewage S***s" Haven't tested. "Great Balls of Poo" Haven't tested. "Wasps' Revenge" Haven't tested. "Mr. Barrel" Haven't tested. ---Bats Tower--- "Mrs Catfish" Haven't tested. "Barry's Mate" Haven't tested. "Cogs' Revenge" Haven't tested. "The Combination" Haven't tested. "Blast Doors" Haven't tested. "Clang's Lair" Haven't tested. "P***tastic" Haven't tested. "B**ss Monkeys" Haven't tested. "Bullfish's Revenge" Haven't tested. ---Barn Boys--- "Marvin" Haven't tested. "Mad Pitchfork" Haven't tested. "Sunny Days" Haven't tested. "Barry + CO" Haven't tested. "Buff You" Haven't tested. "Haybot Wars" Haven't tested. "Frying Tonight" Haven't tested. "Slam Dunk" Haven't tested. ---Sloprano--- "Corn of the Cob" Haven't tested. "Sweet Melody" Haven't tested. "U-bend Blues" Haven't tested. "The Bluff" Haven't tested. ---Uga Buga--- "Drunken Gits" Haven't tested. "Sacrifice" Haven't tested. "Phlegm" Haven't tested. "Worship" Haven't tested. "Rock Solid" Haven't tested. "Bomb Run" Haven't tested. "Mugged" Haven't tested. "Raptor Food" Haven't tested. "Buga The Knut" Haven't tested. ---Spooky--- "Mr Death" Haven't tested. "Count Batula" Haven't tested. "Zombies" Haven't tested. "Mr Barrel" Haven't tested. ---It's War--- "It's War" Haven't tested. "Power's Off" Haven't tested. "TNT" Haven't tested. "The Assault" Haven't tested. "Sole Survivor" Haven't tested. "Casualty Dept." Haven't tested. "Saving Private Rodent" Haven't tested. "Chemical Warfare" Haven't tested. "The Tower" Haven't tested. "Little Girl" Haven't tested. "The Experiment" Haven't tested. "Countdown" Haven't tested. "Peace At Last!" Haven't tested. ---Heist--- "The Windmill's Dead" Haven't tested. "Enter the Vertex" Not affected "The Vault" Not affected "End Cutscene" Not affected 810037D8 2403 800037DB 00XX 00=freeze 01=normal 02=quite slow 03=slow 04=slower 05=even slower 06=even more slow 07=even more slower And so on... this cheat alters the speed of the game. default value seems to be 01. higher values makes the game run slower(this makes the sound skip a little. how fast it skips depends on how high the value is set.) Global Game speed modifier(By ConkerGuru) 8100521C 2722 8100521E 000X X=game speed 00-slow 01-somwhat normal speed 02-faster or normal speed? 03-fast 04-faster 05-even faster 06-even more faster 07-ultra fast 08-mega ultra fast 09-super mega fast affects cutscenes as well, but the cutscenes now cannot synchronize with voice clips, and events in cutscenes do not occur immediately, leading to a delay, depending on how low the value is set(the game may slow down in a few places that has too much activity, just so that you're aware of it.) Global Game speed modifier 2(By ConkerGuru) 8100521C 3782 8100521E 000X X=game speed 00-no speed 01-slow 02-somwhat normal speed 03-faster or normal speed? 04-fast 05-faster 06-even faster 07-even more faster 08-ultra fast 09-mega ultra fast 0A-super mega fast affects cutscenes as well, but the cutscenes now cannot synchronize with voice clips, and events in cutscenes do not occur immediately, leading to a delay, depending on how low the value is set(the game may slow down in a few places that has too much activity, just so that you're aware of it.) conker's somewhat different adventure(By ConkerGuru) 800C3938 0001 800C3939 0002 800C393A 0003 800C393B 0004 800C393C 0005 800C393D 000A 800C393E 0000 800C393F 0000 800C3930 0003 upside down camera(By ConkerGuru) 81099160 BC0E 81099164 BC0E Value for both lines is 3C0E by default "Task" modifier?(By ConkerGuru) 810D3368 000X 0=squirrel soldiers have their helmets in the bar, enemies gone in single player, multiplayer is almost like single player, cpu's just stand still speech bubbles popup speed modifier(By ConkerGuru) 810A7138 3EAA Music Pitch Modifier 2(By ConkerGuru) 81014784 25A4 81014786 ???? A little different to my first music pitch mod code. 0000 is default. Examples: 0060 is like 3F88. 0120 is 3F98, and 0180 is 3FA0. Detuned Music(By ConkerGuru) 81014746 5723=default value-5823 8101474E 5721=default value-5821 Level Modifier(anywhere, not just in saves)(By ConkerGuru) 810BEE16 XXXX These 2 lines are optional: 810BEE12 XXXX 810BEE1A XXXX Speech player hack(By ConkerGuru): 81012954 2007 81012956 0XXX 81012970 2004 81012972 7FFF D2042DA4 0008 810CC6F2 0001 D0042DA4 0008 810CC6F2 0194 Only works for player 1 though. Press d-pad Up, and release it to make the speech play(stay away from any nearby places where sounds occur, and also try to avoid moving your player character, if possible.) I also have lists of working values for the following codes: 1 - Sfx Modifier. 2 - Speech Modifier. 3 - Music Modifier. 4 - AI Modifiers. 5 - Level modifiers. 6 - Conker model Image Modifiers. 7 - Frying pan and Homerun bat image modifiers. 8 - Music instruments modifier. 9 - Music Type Modifier. 10 - Conker's Expression Modifiers. If any of the writing in the txt files seems a bit weird, keep in mind i wrote them between different timelines. Correct anything wrong in them also if desired, it will make things easier for me.
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. Last edited by ConkerGuru; 31st January 2011 at 06:44 PM. |
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Out of curiosity, what is "conker's somewhat different adventure?"
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#6
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About "Conker's somewhat different Adventure", even to me it's a bit difficult to explain, but i'll try my
best... What it does is rearranging some character models in strange orders and positions, or just removing them. This might lead to some weird sceniarios. Some examples below include: Sloprano chapter: part1-Corn of the cob=after the whole cutscene dilemma with the dungbeetles' sudden dissapearing have played, if you proceed on like you normally would, you might see the dung beetles sitting at their pre-defined cutscene positions. If you walk towards one of them, it starts chasing you, and after that, it starts flying off(where they will go is not really exactly known though, as they tend to fly off to random positions.) Uga Buga chapter: part8-Raptor food=after the cutscene of the whole Raptor devouring Uga scenario, Raptor is standing at the position he just were on, devouring the same Uga he just did. Other than that, nothing else seems affected. part9-Buga the Knut=Conker is not on Raptor. Both Buga the Knut and Raptor are not present. Camera is also slow at following Conker. Spooky chapter: part2-count batula=some handful of villagers are all at the entrance to the mansion, rather than spread out. (if they run into any wall, they might dissappear.) It's War chapter: part1- it's war=after the cutscene, the colonel(or Squirrel Sarge, as i call him) and the villager appears at their so called predefined cutscene positions, and the villager starts walking off, in a straight line(who knows what will happen to him.). other than that, nothing else seems affected. part7-Saving private Rodent=two of the Tediz are missing. One of the two remaining Tediz is directly noticing you, while the other is standing in a quite demented way, almost like if he was a motionless zombie or something. Besides, nothing else is affected. Unless if i'm wrong, and haven't checked well enough... Heist chapter: part3-The vault=After Professor Von Kriplespac gets tucked out into space, you appear in the yellow robot suit like normal, but the alien is gone. The robot suit like normal starts to insult Conker, who is inside it, to take off that alien. But there's nothing to fight. The camera type also seems to be normal, and the invisible boundaries are gone. So, as you see, it's mostly useless, and is only for fun.. I wrote the above down before hand, so i didn't have to wonder what to write when i posted this. Hope i got your question answered.
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. |
#7
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That's... pretty odd...
Were you just editing random hex values? |
#8
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Yeah, sort of like that...
With the code off, they seem to change by themselves whenever neccessary, perhaps to make sure the results i mentioned before wouldn't happen, but with the code on, then it's bound to occur... Actually, to be honest, i was indeed editing random HEX values.
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. |
#9
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Sorry if this seems like a double post, but i just wanna check... About those Conker codes i posted here sometime ago, did any of you get them to work? I know they work for me, but i'm checking with you guys if you have got problems.. If you're using NTSC, then i'm afraid they won't work, or might lead to unexpected results, like game crashing... I actually tried to port my codes to NTSC once, but i sadly got tired of it, so i didn't get very far there. I'm mostly hacking PAL games. Don't ask me about why, it's just something i personally prefer doing..
Edit: A little off topic; Do you think i got some bad grammar in my english? I know i might spell some words and names wrong.. No reason, it was just something that popped in my head...
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. Last edited by ConkerGuru; 12th February 2011 at 04:09 PM. |
#10
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They worked great so far! Thanks for sharing!
I'll probably test some more today. By the way, your grammar looks fine to me. You do better than my cousins. Last edited by TheEpicGamehero; 12th February 2011 at 07:07 PM. |
#11
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I got a more updated list of the Frying Pan/HomeRun Bat Image Modifiers, which you can get below, as well as a list of images available for modifying, and what values correspond to what image and their settings. And a few more codes also:
character looks at the camera modifier(Player 5/COM 4)(By ConkerGuru) 800CD699 000X 800CD69B 0000 0=is not looking towards the camera 1=is looking at the camera all the time (Try this with TGMPoo, he will watch you all the time if facing the screen, excluding cutscenes.) water height level modifier(doesn't affect any real water, only land is affected)(By ConkerGuru) 810A3120 C61C 810A3124 469C 810A3128 C61C 810A312C 469C 810A3130 C61C 810A3134 469C The address before the last line "810A3134" i know raises and lowers the water height level of Players and CPUs(not counting any single player characters in Adventure mode), what the other 4 previous lines do i don't really know, but they must affect something. Setting 810A3130 to lower values will raise it. Setting it at between 4000, maybe even higher than that will raise it even higher. If you set the water height level high enough, you can swim out of bounds!!(it won't work in Count Batula's backyard, because it has a invisible roof) Don't know if i put this here before, but i do it again incase: Weird Characters(By ConkerGuru) part1 810CD4A5 0001 810CCB21 0001 810CCE4D 0001 810CD179 0001 810CD7D1 0001 810CDAFD 0001 810CDE29 0001 810CE155 0001 810CE481 0001 810CE7AD 0001 810CEAD9 0001 810CEE05 0001 810CF131 0001 810CF45D 0001 810CF789 0001 810CFAB5 0001 part2 810CD4A7 0000 810CCB23 0000 810CCE4F 0000 810CD17B 0000 810CD7D3 0000 810CDAFF 0000 810CDE2B 0000 810CE157 0000 810CE483 0000 810CE7AF 0000 810CEADB 0000 810CEE07 0000 810CF133 0000 810CF45F 0000 810CF78B 0000 810CFAB7 0000 this code just makes characters in the game behave silly at the position they're currently on. digits can of course be modified if you want, but it's nothing of any use.. or is it? (a little note; try this in the level where you fought The Great Mighty Poo, but at a later point after he was defeated and flushed downwards the toilet. be ready to get to see something reeally strange.) move Conker ANYWHERE you want him to go V1.4(By ConkerGuru) D03FFFF0 0001 D0042DA4 00C0 810CC714 4000 D10CC714 4000 800CC7EA 0000 D00CC7EA 0000 810CC7E8 0000 D10CC7E8 0000 800CC815 0000 D00CC815 0000 800CC827 0000 D00CC827 0000 803FFFF0 0000 D03FFFF0 0000 D0042DA5 0020 803FFFF0 0001 D03FFFF0 0001 810CC710 8000 D03FFFF0 0001 810CC778 FF00 D03FFFF0 0001 800CC7EA 00FF D03FFFF0 0001 810CC7E8 F700 D03FFFF0 0001 800CC827 0004 D03FFFF0 0001 810CC876 0000 D03FFFF0 0001 800CC815 00FF D03FFFF0 0001 810CC718 0001 D03FFFF0 0001 810CC714 8000 D03FFFF0 0001 D0042DA4 000A 810CC710 40FB D03FFFF0 0001 D0042DA4 0008 810CC710 420B D03FFFF0 0001 D0042DA4 0009 810CC710 42AB D03FFFF0 0001 D0042DA4 0006 810CC710 C0FB D03FFFF0 0001 D0042DA4 0004 810CC710 C20B D03FFFF0 0001 D0042DA4 0005 810CC710 C2AB works for the character who Player 1 currently is, press L to activate this ability(if in cutscene, hold the L button down till the screen fades back in again, or else you will fall through the ground, leading to death. This happens at random). now you can move him around all over the place, including; collision detection disabled, no gravity, invincibility,(with the exception of certain traps like pits, the grinder in conkula's mansion(i think) and such) tricking and fooling your opponents. use the D-pad directions Up and Down to rise Conker/whoever you are upwards or downwards. slow down or speed up the up/down movement by holding down two directions at once, depending on if you hold up or down. either direction up or down+left direction slows it, and up or down+right speeds it up fast! Press B+A to deactivate the code at the desired position and height. hopefully this should be a suitable replacement for the moonjump cheat. There will be camera issues sometimes if you leave the area and reactivate the code again(the hack got a tendency to deactivate itself if you leave the area you were in, if you die, or go back to the bar(menu). I tried to fix this bug once, but it created another bug that let you have low gravity if the code is turned off), but going into first person look mode will fix it. It also creates a few other significant bugs(Just try riding the bull in the bull area. When the bull throws you off, and after a few seconds, you see the result). The lists are located here below:
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. Last edited by ConkerGuru; 29th November 2011 at 02:21 PM. Reason: only something minor. |
#12
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Yet more Conker Codes, and also some image modifiers for multiplayer mode:
Conker model visibility modifier[C.Guru] 810C4B98 000X X = digit 0 = invisible 1 = visible Conker model appearance modifier[C.Guru] 810C52F0 00XX XX = digit 1C = default Conker eye textures ?? modifier[C.Guru] 810C5A48 00XX XX = digit 2C = default(going above makes the game freeze) Conker ?? modifier[C.Guru] 810C5BC0 0XXX XXX = Digit 391 = default Conker ??(2) modifier[C.Guru] 810C5D38 0XXX XXX = Digit 32B = default Conker amount of animations modifier[C.Guru] 810C5EB0 0YYY YYY =Value 359=default(also max, going above will have no effect, except his animations will mess up a bit.) Hidden memory region[C.Guru] 80005EE7 0001 This code enables an hidden memory region in RAM(Tip; on bootup it starts at RAM address 2D3000, and ends at 2D4000.). To make room for it the game shuffles the area at 2CC000, where it's normally loaded, to 2D4000 What it is for, and what use it has i can't really figure out. Interpreter Simulation Code(PAL)[C.Guru] 810099B8 2406 810099BA 0004 This cheat forces the game to run in Interpreter-like mode, even if Project64 is not safely capable of this yet(even though it can be switched to in the options, the game runs noticably slower, and could even crash the emu. With this code, you can have the game run through the interpreter perhaps all the time, without any slowdowns or instabilities, and the resulted audio output is nearly identical to that of what can be heard through the speakers of a TV.) The game has to be reset before the cheat can take effect(Unlike the other sound modifiers i made, this one will not take effect by reloading any savestates) I made this code for Project64 V1.6, as it is the most stable version so far. Master Sounds Pitch Modifier fix V1.1[C.Guru] 810151D4 2704 810151D6 XXXX 81019DA6 3F80 This fixes that strange audio bug heard in songs like Windy and Heist(multi) when the Pitch modifier for all sounds but speech is being altered. However, it won't make any difference unless the player changes the 0000 for the 810151D6 line as well, as this is required. Example: if 81019DA6 is 3FA0, then 810151D6 has to be FE80. same for value 3F98, then the value for 810151D6 should be FEE0. It's a bit tricky to learn, even i myself haven't really gotten much hang of it yet. Some sfx pitch bugs could still be present however. Reset Type Modifier[C.Guru] 800BEA35 000X 1 - tasks reset 2 - level reset Best used with button activators. Framerate fix[C.Guru] 8102AF32 0671 Fixes the framerate drops that occur in areas of too much activity. It might lead to some undesirable side effects though, but so far i've never noticed any. Also seems to make the game load things faster, and fixing cutscene timings to a degree(the latter may only apply to emulator, and audio timings also aren't fixed) Messed Up Music[C.Guru] 81018E96 FFFE 81012954 2407 81012956 0051 Really Messed Up Music[C.Guru] 81018E46 FFFB 81018E96 FFFF 8101448E 0009 81018EEA 0073 81018F0E 001D 81012954 2407 81012956 0051 Extremely Messed Up Music 81018E96 FFFF 81018E46 FFE2 8101448E 0009 81018EEA 0071 81018F0E 001D 81012954 2407 81012956 0051 For all these music messing codes the voices had to be turned off, because without the two bottom lines the game will crash, as the code somehow forces a random voice clip to play, even voices in regions outside of what's really available in the game. Even though the voices has been disabled, the game may still crash, depending on the track, so take caution!. Automatic rotating Camera distance modifier(Ex. MP Heist) 810A3888 4377 810A388A 0000 810A388C 42C8 810A388E 0000 No Damage By Falling From High Places(Player 2) 810CCBE8 F000 Damage Condition No Wait Time(Player 2) 810CCB22 FFFF No Damage By Falling From High Places(Player 3) 810CCF14 F000 Damage Condition No Wait Time(Player 3) 810CCE4E FFFF No Damage By Falling From High Places(Player 4) 810CD240 F000 Damage Condition No Wait Time(Player 4) 810CD17A FFFF Multiplayer huds text load modifier 810021E2 XXXX FFFF - Normal FFFE - Decimals?? FFF6 - 8112 FFF2 - 112 Seconds in timer displays as: 81002268 2418 8100226A 0001 00 - 0?(with ? being whatever decimal digit) 01 - ?(with ? being whatever decimal digit) 02 - +?(with ? being whatever decimal digit)(debug??) Status Hud Letter Modifier(Multiplayer) 810027B8 240E 810027BA 00XX Affects mostly the numbers Moneybag Image Modifier 800ABA36 XX7E Last edited by ConkerGuru; 29th November 2011 at 03:04 PM. |
#13
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The values for the image modifiers, including a number of unused ones(were unable to fit them into previous post, so that's why i had to make a 2nd post):
Status Hud Letter Modifier values: Code:
00 - 0 01 - 1 02 - 2 03 - 3 04 - 4 05 - 5 06 - 6 07 - 7 08 - 8 09 - 9 0A - A 0B - B 0C - C 0D - D 0E - E 0F - F 10 - G 11 - H 12 - I 13 - J 14 - K 15 - L 16 - M 17 - N 18 - O 19 - P 1A - Q 1B - R 1C - S 1D - T 1E - U 1F - V 20 - nothing 21 - ! 22 - " 23 - # 24 - $ 25 - % 26 - & 27 - ' 28 - ( 29 - ) 2A - " 2B - + 2C - , 2D - - 2E - _ 2F - / 30 - 0 31 - 1 32 - 2 33 - 3 34 - 4 35 - 5 36 - 6 37 - 7 38 - 8 39 - 9 3A - : 3B - ; 3C - < 3D - = 3E - > 3F - ? 40 - © 41 - A 42 - B 43 - C 44 - D 45 - E 46 - F 47 - G 48 - H 49 - I 4A - J 4B - K 4C - L 4D - M 4E - N 4F - O 50 - P 51 - Q 52 - R 53 - S 54 - T 55 - U 56 - V 57 - W 58 - X 59 - Y 5A - Z 5B - [ 5C - [ 5D - ® 5E - ^ 5F - Invisible letter overflow!! 60 - Nothing 61 - A 62 - B 63 - Nothing 64 - Some kind of decimal counter 65 - Another decimal counter 66 - Decimal counter. is set to zero 67 - Developer code?? 68 - H 69 - Decimal counter 6A - J 6B - K 6C - L 6D - M 6E - CRASH!! 6F - Decimal counter 70 - RAM Address Pointer display! 71 - Q 72 - R 73 - Freeze 74 - T 75 - Decimal counter 76 - V 77 - W 78 - Pointer Address 79 - Y 7A - Z 7B - { 7C - Nothing 7D - } 7E - ¯ 7F-81 - Nothing 82 - Slightly wider hud, with no letters 83 - Slightly wider hud, with no letters 84-88 - Nothing 89 - Character Hud wide long, with no letters 8A - Character Hud wide long, with no letters 8B-A7 - Nothing A8 - A button A9 - B button AA - C-Left(Twelve Tales leftover?) AB - C-Right(Twelve Tales leftover?) AC - C-Up(Twelve Tales leftover?) AD - C-Down(Twelve Tales leftover?) AE - Z button AF - L button B0 - R button B1 - Small Control Stick B2 - Curse word symbol(Skull) B3 - Curse word symbol(twirl) B4 - Curse word symbol(Star) B5 - Curse word symbol(bolt) B6 - st B7 - nd B8 - rd B9 - th BA - more . . . BB - (Programmer typer thing) BC-C1 - freeze C2 - Â C3 - freeze C4 - Ä C5-C6 - freeze C7 - Ç C8 - È C9 - É CA - Ê CB - Ë CC-CD - freeze CE - Î CF - Ï D0-D3 - freeze D4 - Ô D5 - freeze D6 - Ö D7-D8 - freeze D9 - Ù DA - freeze DB - Û DC - Ü DD-DE - freeze DF - ß E0 - * E1 - freeze E2 - â E3 - freeze E4 - Ä E5-E6 - freeze E7 - ç E8 - freeze E9 - è EA - ê EB - è EC-ED - freeze EE - î EF - ï F0-F3 - freeze F4 - ô F5 - freeze F6 - ö F7-F9 - freeze FA - ù FB - freeze FC - ü FD-FF - freeze Moneybag Image Modifier image values(Left digit): Code:
00 - OFF 01 - ON 02 - GOAL 03 - COLLECTION(beta) 04 - BATTLE(beta) 05 - WEASELS VS TEDIZ(beta) 06 - TEAMS 07 - LIVES 08 - TIME 09 - CASH 0A - BOTS 0B - KILLS 0C - LAPS 0D - PICTURE(beta) 0E - 4:3(beta) 0F - 16:9(beta) 10 - SOUND 11 - STEREO 12 - MONO 13 - SURROUND 14 - HEADPHONES(beta) 15 - LANGUAGE(beta) 16 - ENGLISH(beta)(the game is in english only anyways, so this never gets used.) 17 - FRENCH(beta) 18 - GERMAN(beta) 19 - SPANISH(beta) 1A - JAPANESE(beta) 1B - AI-VIEW(beta) 1C - BOMB BATTLE(beta) 1D - CIVILIAN(beta) 1E - TURRET PLAYER(beta?) 1F - 1 PLAYER MULTIPLAYER RESOLUTION(beta) 20 - NORMAL(beta) 21 - HI(beta) 22 - AI LEVEL 23 - INBRED 24 - CRAP 25 - NORMAL 26 - BASTARD 27 - EINSTEIN 28 - RADAR 29 - SCORE 2A - DIRECTION(beta?) 2B - FORWARDS(beta) 2C - BACKWARDS(beta) 2D - INFINITE 2E - SPEECH BUBBLES(beta) 2F - CHEATS 30 - PAGE 31 - BACKDROP(beta) 32 - NO CONTROLLER 33 - NO CONTROLLERS 34 - MULTIPLAYER 35 - OPTIONS 36 - TASKS 37 - GAME 3 38 - GAME 2 39 - GAME 1 3A - CHEAT ENTRY 3B - CASH GAME(beta?) 3C - RAPTOR1 3D - SPOOKY 3E - ASSAULT 3F - CAPTURE FLAG 40 - TOTAL WAR 41 - RACING1 42 - GAS ATTACK 43 - RACING2 44 - WAR 45 - TUNNELS 46 - BEACH 47 - HEIST 48 - RAPTOR 49 - SPOOKY 4A - NEW GAME 4B - LEVEL 4C - STARTPOINT 4D - CASH 4E - NOTASKS 4F - TIME 50 - DELETE GAME 51 - CONFIRM A YES, B NO 52 - GAME SELECT 53 - DEATH MATCH 54 - TEAM SELECTION 55 - REDS 56 - BLUES 57 - GREENS 58 - YELLOWS 59 - SQUIRRELS 5A - TEDIZ 5B - WEASELS(beta?) 5C - UGAS 5D - RAPTORS 5E - 1st 5F - 2nd 60 - 3rd 61 - 4th 62 - 5th 63 - 6th 64 - 7th 65 - 8th 66 - 9th 67 - 10th 68 - 11th 69 - 12th 6A - GAME SELECT 6B - AI WINS 6C - WINNER 6D - P 6E - nothing 6F - CASH 70 - AI 71 - MIN(appears to be unused, as the amount of minutes normally can't be set lower than 3) 72 - MINS 73 - UNLIMITED 74 - COPYRIGHT RARE LTD 2001 75 - BACK TO BAR 76 - HEIST 77 - TANK 78 - RAPTOR 79 - DEATH MATCH 7A - BEACHHEAD 7B - WAR 7C - RACE 7D - BALANCE 7E - PLAY AGAIN 7F - QUIT 80 - 9D - freeze 9E - nothing 9F - nothing A0 - nothing A1 - Freeze A2 - Down C-button A3 - Up C-button A4 - YELLOWS A5 - GREENS A6 - BLUES A7 - REDS A8 - DRAW A9 - LOSE AA - WIN AB - FRENCHYS(beta) AC - RAPTORS(beta) AD - UGAS AE - YOU AF - TEDIZ(beta) B0 - SQUIRRELS(beta) B1 - YELLOWS(beta) B2 - GREENS(beta) B3 - BLUES(beta) B4 - REDS(beta) B5 - STATS B6 - HEIST B7 - IT'S WAR B8 - SPOOKY B9 - UGA BUGA BA - SLOPRANO BB - BARN BOYS BC - BATS TOWER BD - WINDY BE - HUNGOVER BF - Score C0 - Moneybag C1 - Brightness/Saturation(Beta) C2 - Screen adjustment C3 - Stopwatch C4 - Right C-Button C5 - Left C-Button C6 - Balance(Number of chars on each team) C7 - Radar C8 - Tank view C9 - Kills CA - Laps CB - Lives CC - Frenchie CD - QUIT CE - RESTART CF - NEW GAME D0 - BUNKER D1 - BUNKER(Inanimate) D2 - COLORS D3 - COLORS(Inanimate) D4 - TOTAL WAR D5 - TOTAL WAR(Inanimate) D6 - THE VAULT D7 - THE VAULT(Inanimate) D8 - TEMPLE D9 - TEMPLE(Inanimate) DA - RACE B DB - RACE B(Inanimate) DC - RACE A DD - RACE A(Inanimate) DE - RESTART DF - RESTART(Inanimate) E0 - Y E1 - Y(Inanimate) E2 - N E3 - N(Inanimate) E4 - SET-UP E5 - SET-UP(Inanimate) E6 - Control Stick Cursor E7 - ERASE E8 - ERASE(Inanimate) E9 - PLAY EA - PLAY(Inanimate) EB - Single Speaker EC - Surround Speakers ED - Stereo Speakers EE - ON(Speech Bubbles)(beta) EF - OFF(Speech Bubbles)(beta) F0 - CHEATS F1 - QUIT F2 - QUIT(Inanimate) F3 - CONT F4 - CONT(Inanimate) F5 - Raptor F6 - Uga F7 - Soldier F8 - Tediz F9 - Arrows(Beta) FA - AI FB - Bot FC - P4 FD - P3 FE - P2 FF - No image Last edited by ConkerGuru; 29th November 2011 at 02:34 PM. |
#14
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Thank you very much.
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#15
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One more huge batch of cbfd codes, including some memory manipulating codes that i never bothered to post.
Speech bubbles color modifier[C.Guru] 810C40EC RRGG 800C40EE 00BB RR-red GG-green BB-blue FFFF FF - white(usually default) 3C3C 3C - dark grey(Greggs speech bubble) Multiplayer values "+" toggle: 81002964 240F 81002966 000X 0 - off 1 - on Make the game run some frames slower[C.Guru] 81009910 2419 81009912 000X 0 - normal 1 - slower on console, it also makes the audio skip. Voices just bleeps[C.Guru] 8102A570 200C 8102A572 0000 Either requires resetting, or savestate reload. Dark Scratches and beeps in voices[C.Guru] 8102AA1C 2006 8102AA1E 0000 Either requires resetting, or savestate reload. Speaker Balance Modifier(Music)[C.Guru] 81014C60 2419 81014C62 00XX 00 - On Left Speaker Only 7F - On Right Speaker Only If set to mono, the code won't have any effect If set to surround or Stereo, it will try to correct itself at most(Mostly **** and Plucker(censored it a little)) Fuzzy music[C.Guru] 81014C8C 240B 81014C8E 00XX XX Amount to be applied 00 - OFF 01 and higher(up to 3F) - ON RAM Memory manipulation codes: Note: 1 of these will maybe cause glitches, such as crashing, or minor defects. All of them require the game to be reset. Also, they all need the expansion pak to be enabled, or the game will likely freeze. A few addresses in RAM are now on the expansion pack[C.Guru] 810013A0 3C04 810013A2 804A 810013A4 0C00 810013A6 10B1 810013A8 2484 810013AA 1000 810013AC 3C18 810013AE 8040 810013B2 3690 nothing special, but a few things in the 100000 range or somwhere in that range are also at different places Certain RAM locations are now on the Exp. Pak[C.Guru] 810013AA 8043 810032E2 8043 81003302 8043 81003322 8043 81003342 8043 81003362 8043 810033A2 8043 8100364A 8043 810036A6 8043 8100373E 8044 81003742 8044 81003746 8044 810039CA 807F 810039D6 807F Certain RAM locations are now on the Exp. Pak 2[C.Guru] 8100610E 8043 81006216 8043 81006302 8043 810074D2 8044 810075D2 8043 81007612 8043 8100798A 8043 81007EF6 8043 810084A2 8044 8100990A 8044 An new MEM block is placed on start of Exp. Pak[C.Guru] 81003B90 3C09 81003B92 8040 81003BB6 000X 81003BEE 000Y 81003BFE 000Z X - the 16-bit value to write. default - 1 Y - size of block. default - 4 Z - the amount to space every digit. default - 8 |
Tags |
codes, hacking |
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