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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #16  
Old 19th June 2014, 11:19 PM
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Quote:
Originally Posted by Goku View Post
That's amazing, man! Congratulations on this, that's pretty damn awesome. I'm more than willing to advertise and promote the hell out of your new games! I'll even pull some strings and get my YouTube famous buddies to gain you some exposure. Good luck, and I'm sure you'll make some fantastic games!
Thanks, but I would only want this to be advertised when at the very least I have one level 100% done. For now I'd like to keep quiet about it because I don't know if I'm going to be able to even get the project to that state. Remember, it may take years to get one level out. If this project doesn't become anything (which is entirely possible), I don't want to disappoint everybody.

I'm only discussing it with you guys because you are all Banjo fans and you all know what makes a great Banjo game. If I can get the fans here to approve of all aspects of this project, then I think I'm going to be fine.
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  #17  
Old 20th June 2014, 12:27 AM
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I know there's a lot you can't discuss, but how long was the turnaround on your application? Saw someone else say it was about 2 months before the initial email last year. Does that still hold up?
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  #18  
Old 20th June 2014, 07:27 PM
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That's so good to hear, Coolboyman; I really hope this all works out well for you. I'll be keeping my eye on this.
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  #19  
Old 20th June 2014, 09:10 PM
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Congrats man! I hope you make a lot of games so I can actually play my Wii U more
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  #20  
Old 20th June 2014, 09:38 PM
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Quote:
Originally Posted by Coolboyman View Post
~Quote~
How long have you had the idea for this game in your noggin?
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  #21  
Old 21st July 2014, 10:21 PM
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Quote:
Originally Posted by qwertyo76 View Post
How long have you had the idea for this game in your noggin?
I've actually had the idea for over a year. I met Grant Kirkhope at GDC 2013 and we briefly discussed the "spiritual successor" to the Banjo series. He mentioned it was cancelled then later on I thought, "Why don't I just make the spiritual successor?"

So during the past year I developed a bare-bones platformer prototype in Unity. I later developed various characters, the main hub world and the first world. The hub world is a mechanical cartoonish-steampunk city. I've also developed a unique way to get "Jiggies" that no other platformer game has done so far. It's kind of hard to explain without giving too much away, but it's nothing like Nuts and Bolt's "Quests". The majority you just pick up or complete an NPC's quest.
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  #22  
Old 23rd July 2014, 02:56 AM
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Sounds cool CBM. Congrats on the status.
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  #23  
Old 23rd July 2014, 08:49 AM
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Fake.
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  #24  
Old 23rd July 2014, 11:49 AM
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^You're fake, you stupid dick munching, ass-pirate with wings.
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  #25  
Old 23rd July 2014, 07:19 PM
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^You're fake, you stupid dick munching, ass-pirate with wings.
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  #26  
Old 23rd July 2014, 09:25 PM
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Originally Posted by project64banjo View Post
Fake.
What's fake about this?
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  #27  
Old 23rd July 2014, 09:30 PM
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How's the programming going? Got any cool Wii U Pad interaction going on yet?
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  #28  
Old 23rd July 2014, 10:01 PM
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Coolboyman Coolboyman is offline 1 Highscore
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Quote:
Originally Posted by Smouvy View Post
How's the programming going? Got any cool Wii U Pad interaction going on yet?
Not yet. I think I'm going to rewrite all the code I wrote for the prototype from scratch since I'm a better programmer than I was a year ago.
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  #29  
Old 27th July 2014, 02:22 AM
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Congrats! If you ever need any music I know a few people
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  #30  
Old 27th July 2014, 06:44 PM
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Like me! ;D

Haha, but I can't wait to see something wonderful in the hopefully soon future.
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