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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #31  
Old 31st July 2014, 08:06 PM
Yookazookie Yookazookie is offline
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Good luck with your project!

With the fondness the Banjo series generates, I'm surprised there's not more of these sorts of projects. Many indies focus on recreating what they loved about 8-bit or 16-bit games but we don't see many 32/64-bit indie recreations, which is unfortunate, but maybe the people who grew up during that era (such as myself) are just now becoming game developers. We could be on the verge of something great
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  #32  
Old 10th September 2014, 08:23 AM
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I'm considering making the graphic quality of this game like a N64 game late in its lifetime. Like Koopler said, we don't see many 32/64-bit indie recreations.

If the "8 bit style" can be acceptable for games, why can't the "64 bit style" be acceptable too? There's indie games out there like "A Hat in Time" that draw their inspirations from Banjo-Kazooie, but doesn't take consideration of the N64 hardware limitations. I'm not saying it's a bad game for ignoring that, but there's no indie games out there that DO take consideration of the N64's hardware limitations.

It wouldn't just be low polys with blurry textures, I would have the modelers and texture artists study the potential of N64 games by playing and studying games like Banjo-Tooie and Conker's Bad Fur Day. Music would be midi like too.

What do you think? It's a huge risk, but if it works the payoff will be huge.

Last edited by Coolboyman; 10th September 2014 at 08:27 AM.
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  #33  
Old 10th September 2014, 09:52 AM
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If you get something off the ground, I will play the crap out of it, CBM.

However, I don't think the '64-bit' style is a good idea. 8-bit games do sell themselves on nostalgia, but they also look good.

As someone who's first console was the N64 (and, as such, has no nostalgia for the 8-/16-bit era), I love 8-bit style. Those games aren't ugly.

Nintendo 64 games were ugly as balls.

Towards the end of the console's life they got better, but even then they are horrible to look at. They were mind-blowing at the time, and no one could accuse Ocarina of Time or Banjo-Kazooie -- some of the console's earlier titles -- of looking bad, but... look at it this way: Their HD remakes were a lot nicer to look at.
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  #34  
Old 10th September 2014, 11:25 AM
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Yeah, I have similar issues. 8 bit still looks nice; 16 bit still looks nice (both of course does depend on the game). 64 bit looks like a polygonfest more than anything. There's a reason so many N64 don't really hold up anymore aesthetically.
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  #35  
Old 10th September 2014, 01:51 PM
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I think you're both right. Maybe its the fact that not only I grew up with this stuff, but I've been reverse engineering those games for years that the games appear more aesthetically pleasing to me than the average person. I knew not everyone was going to like it, hence I said it was a huge risk. But if hardcore Banjo-Kazooie fans don't think it's a good idea, then I think I'll scrap it.

I'd still like the art direction to be an obvious nod to the N64. Maybe very high quality models (in N64 terms) but with current gen quality textures and shaders?
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  #36  
Old 10th September 2014, 02:53 PM
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I have a passion for 64bit games so I would love to see a new game in that style. I support your idea, CBM.
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  #37  
Old 10th September 2014, 03:48 PM
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I support it too. You know how many indie games these days just go straight to 8 bit pixel graphics? They're getting played out. But no one does 64 bit, so not only would it be a refreshing indie game for once, but your game would get more attention for being one of the few to make one that looks like that. It's not supposed to look good, since Banjo looks like crap, graphically, but it would be a much needed homage to the n64/ps1 generation
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  #38  
Old 10th September 2014, 05:29 PM
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Quote:
Originally Posted by Smouvy View Post
Yeah, I have similar issues. 8 bit still looks nice; 16 bit still looks nice (both of course does depend on the game). 64 bit looks like a polygonfest more than anything. There's a reason so many N64 don't really hold up anymore aesthetically.
To add to this, of course there are games that still do hold up this day and age, and actually get a bit of charm from being in the 64 bit era. Games like Zelda (both OoT and MM) and the Banjo-Kazooie games. Both of those games went the extra mile and pushed what was possible with the system.

Games like Super Mario 64 though, no matter how much fun they are, just look like a collection of polygons.
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  #39  
Old 11th September 2014, 12:37 AM
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I definitely think the 64-bit style could be pulled off. I just don't think it would be easy.

Current gen textures and shaders are a good idea. If you really want the game's art to be a nod to old-school N64 games, try using the always-facing-you sprites for entities and effects, a la Banjo-Kazooie's collectables.

In the end, it all comes down to whether or not the game looks good. That's not something you can know until you see it. It would be worth putting some time into a few different art styles; true N64, high-res N64, etc.

I don't think I'd like the look of a game that looks just like the blurry, jagged stuff I was looking at 14 years ago, but, who knows, maybe you can change my mind.

EDIT/PS: Those world unlock puzzles in Banjo-Tooie (and the Bottles challenge puzzles in Banjo-Kazooie), would work reeeaaally well on the Wii U gamepad.
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Last edited by LoMoNoCrAt; 11th September 2014 at 12:43 AM.
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  #40  
Old 11th September 2014, 05:35 AM
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Quote:
Originally Posted by Coolboyman View Post
I'm considering making the graphic quality of this game like a N64 game late in its lifetime. Like Koopler said, we don't see many 32/64-bit indie recreations.

If the "8 bit style" can be acceptable for games, why can't the "64 bit style" be acceptable too? There's indie games out there like "A Hat in Time" that draw their inspirations from Banjo-Kazooie, but doesn't take consideration of the N64 hardware limitations. I'm not saying it's a bad game for ignoring that, but there's no indie games out there that DO take consideration of the N64's hardware limitations.

It wouldn't just be low polys with blurry textures, I would have the modelers and texture artists study the potential of N64 games by playing and studying games like Banjo-Tooie and Conker's Bad Fur Day. Music would be midi like too.

What do you think? It's a huge risk, but if it works the payoff will be huge.
please do this
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  #41  
Old 11th September 2014, 09:32 AM
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I think I'll give this art direction a shot whenever I find a modeler and get to that phase.

We'll make one scene, show it off to you guys and see what you think. It'll take a while though.

Quote:
Originally Posted by Smouvy View Post
To add to this, of course there are games that still do hold up this day and age, and actually get a bit of charm from being in the 64 bit era. Games like Zelda (both OoT and MM) and the Banjo-Kazooie games. Both of those games went the extra mile and pushed what was possible with the system.

Games like Super Mario 64 though, no matter how much fun they are, just look like a collection of polygons.
Yeah, I was planning to go with the later N64 style.
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  #42  
Old 12th September 2014, 08:09 PM
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Quote:
Originally Posted by LoMoNoCrAt View Post
If you really want the game's art to be a nod to old-school N64 games, try using the always-facing-you sprites for entities and effects, a la Banjo-Kazooie's collectables.
I think billboard rendering with modern graphics would ridiculous.
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  #43  
Old 15th September 2014, 04:10 AM
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LoMoNoCrAt LoMoNoCrAt is offline 1 Highscore
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I think billboard rendering with modern graphics would ridiculous.
I think it would be hilarious! Give all the textures googly-eyes and it's like they're always looking at you!
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  #44  
Old 22nd September 2014, 09:17 PM
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How about a remake of DK64 for Wii U?
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  #45  
Old 23rd September 2014, 12:03 PM
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How about a remake of DK64 for Wii U?
Nope. Nintendo doesn't accept unsolicited business proposals or game concepts from developers on their indie programme.
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