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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #481  
Old 23rd July 2009, 08:13 AM
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cooliscool cooliscool is offline
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Good to hear. As far as a final version goes, a very long time. I have pretty grandiose ideas that I'd like to achieve before even estimating when I'll be done with the project. As it stands it's still in preliminary stages as far as I'm concerned.
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  #482  
Old 27th July 2009, 05:08 PM
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http://i616.photobucket.com/albums/t...ntfireeyes.jpg

Dun, dun, duunn!!!
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  #483  
Old 27th July 2009, 07:40 PM
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Quote:
Originally Posted by Johny90 View Post
JEBUS!!!1eleven11!!!!one211!!!!

Which I saw in person.

Now let's see if this works for me yet.

Yeah it works!
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Last edited by Breegullbeak; 27th July 2009 at 08:16 PM.
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  #484  
Old 27th July 2009, 10:39 PM
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How you got it
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  #485  
Old 28th July 2009, 09:05 AM
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Quote:
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How you got it
Obviously edited.
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  #486  
Old 28th July 2009, 09:44 AM
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...using the program?
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  #487  
Old 28th July 2009, 12:50 PM
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Nah, using paint... took ages.

(P.S: Johny90 is me, i accidently logged on him out of habbit of using that username)
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  #488  
Old 28th July 2009, 09:43 PM
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i can't wait the next update
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  #489  
Old 28th July 2009, 10:06 PM
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Can i ask, what is the purpose of this program?

I'm just curious. Does it only load models? What can you do with the models?
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  #490  
Old 29th July 2009, 04:15 AM
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Loads BK/BT models, nearly complete rendering, can export the models to .obj. Much more in the future; DK64 support, model importing, map setup editing, etc.
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  #491  
Old 31st July 2009, 02:16 AM
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Quote:
Originally Posted by cooliscool View Post
Loads BK/BT models, nearly complete rendering, can export the models to .obj. Much more in the future; DK64 support, model importing, map setup editing, etc.
DK64: Funky's Shades.

This just got alot more interesting.
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  #492  
Old 8th August 2009, 10:36 AM
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If anybody hasent gotten it yet I finished the BanjoKazooie INI file (BKmodels.ini) in the misc folder.
Attached Files
File Type: zip BKmodels.zip (8.5 KB, 19 views)
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  #493  
Old 8th August 2009, 01:31 PM
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Quote:
Originally Posted by JohnyT94 View Post
Nah, using paint... took ages.

(P.S: Johny90 is me, i accidently logged on him out of habbit of using that username)
You have an Alt!

The program is awsome. What programs can use the model types that the program exports too? I really want to start doing stuff with the models.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny
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  #494  
Old 8th August 2009, 07:15 PM
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cooliscool cooliscool is offline
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Quote:
Originally Posted by Breegullbeak View Post
You have an Alt!

The program is awsome. What programs can use the model types that the program exports too? I really want to start doing stuff with the models.
Pretty much anything (3DS Max, Blender, etc).
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  #495  
Old 9th August 2009, 01:44 AM
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This promgram could be the key to somthing better then stop'n'swop when used with Toad's tools long awaited update. It's a model importer that changes the ground to be shaped like an object. This could give me days of enjoyment.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny
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