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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #16  
Old 7th August 2008, 04:54 AM
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honestly, I won't care about the vehicles if it makes it feel like you're still doing everything like how it was in banjo kazooie/tooie, but if it completely changes the whole game from what we all loved to some new game then i;ll get mad
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  #17  
Old 7th August 2008, 05:00 AM
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It needs more salt.
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  #18  
Old 7th August 2008, 05:01 AM
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  #19  
Old 7th August 2008, 05:51 AM
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Can you actually make a decision... I mean, the game hasn't even came out yet.
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  #20  
Old 7th August 2008, 10:20 PM
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More cameos.

And I don't even know how many there are yet.

But Rare cameos are the best. And there can never be enough.
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  #21  
Old 7th August 2008, 10:25 PM
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Quote:
Originally Posted by Tanjo View Post
Honestly...the vehicles. I've accepted them but it doesn't mean I want them.
This. Plus, I'd rather Kazooie use her good ol' fashioned beak than a magic wrench/wand thing.
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  #22  
Old 7th August 2008, 10:56 PM
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I still dont understand why people keep on asking this. Its like you guys are thinking that if you post so much about not wanting vehicles they will completely start over and make a new game >_>

And I wouldnt change a thing, except make more parts, more parts=More fun xD
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  #23  
Old 7th August 2008, 11:05 PM
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Don't they already have like a thousand or something?

I would change the lack of "magic". The old games were all about hunting down witches, shape shifting and using magic items to progress through the game. All of the new things about Nuts 'n' Bolts seem really artificial and focus on technology rather than fantastic things like that. I dunno.

Last edited by B-R-E-T; 8th August 2008 at 08:06 AM.
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  #24  
Old 8th August 2008, 01:44 AM
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make mumbo playable again with new spells and he can use certain vehicles.
for example: The Mumbo Mobile
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  #25  
Old 8th August 2008, 01:58 AM
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You see, the thing I loved about the Banjo-Kazooie series was navigating through various worlds to collect items to move on to the next level, fight bosses (even though they weren't plentiful), defeat the witch and so on and so forth. I love games like that. I'm not saying Nuts & Bolts is anywhere bad, I'm just saying that the atmosphere doesn't feel like the way it used to be.
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  #26  
Old 8th August 2008, 02:07 AM
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I'd change the way that people are already critisizing the game when they haven't even played it yet.
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  #27  
Old 8th August 2008, 02:48 AM
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I'd have it ported to the Wii.
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  #28  
Old 8th August 2008, 02:55 AM
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Quote:
Originally Posted by Silent Warrior View Post
You see, the thing I loved about the Banjo-Kazooie series was navigating through various worlds to collect items to move on to the next level, fight bosses (even though they weren't plentiful), defeat the witch and so on and so forth. I love games like that. I'm not saying Nuts & Bolts is anywhere bad, I'm just saying that the atmosphere doesn't feel like the way it used to be.
Exactly this.....
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  #29  
Old 8th August 2008, 03:02 AM
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Quote:
Originally Posted by Silent Warrior View Post
You see, the thing I loved about the Banjo-Kazooie series was navigating through various worlds to collect items to move on to the next level, fight bosses (even though they weren't plentiful), defeat the witch and so on and so forth. I love games like that. I'm not saying Nuts & Bolts is anywhere bad, I'm just saying that the atmosphere doesn't feel like the way it used to be.
Uh isnt BK N&B just like this.... You travel through various worlds still, but your riding something that aint kazooie. You still collect jiggies and notes, you still fight bosses, and you still fight grunty.... >_>
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  #30  
Old 8th August 2008, 04:02 AM
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I wouldn't really change anything, I would add some more playable characters like Mumbo Jumbo or Grunty in both the multiplayer and singleplayer modes.
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