|
Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
|
Thread Tools |
#781
|
||||
|
||||
maybe
now when i think over my gamecube SNS discovery i wonder if both nintendo and rareware had the same idea.
__________________
Do not try contacting me on AIM as i dont have it for a while Steve Company Currently Closed
|
#782
|
||||
|
||||
Quote:
Quote:
Quote:
Quote:
|
#783
|
||||
|
||||
So, BK is, from a starting point of 1 or 2 seconds after the game boots, constantly writing SnS data into RAM, right? What's more that memory address seems to be sitting in the middle of all the memory addresses and not at either extremety, which seems significant to me...
Runehero, you are making great progress with this and I would like to chat with you more privately. Do you have AIM? |
#784
|
||||
|
||||
Quote:
Quote:
The data is written in a chunk of memory in the ram. Some of these values seem to go crazy when you go to different parts of the game. I don't know what causes it. I guess it's because the game needs that address for something else. Right now though, I've been trying to use the "command" debug tool(in nemu64) to find the address in memory that the game reads from that tells it to start writing these values to the memory. The thing is, there has to be some shortcut, because im not about to go through 10,000 commands to get to that address. ================================================== ====================== Wow, the patent covered alot more than I thought. It is clear to me now that figure "6" IS definetly the method, and that at one point the ice key in banjo kazooie would unlock the blocked icy cave in Donkey Kong 64. Dont believe me? Read the 10th page of the patent starting at where it explains figure 6 VERY slowly. Here is the link: http://v3.espacenet.com/origdoc?DB=E...&QPN=US6820265 Looks like you could swap the cartridges at anytime during BK. Oh, and btw it says behind the blocked icy cave would be a new area. So its not the ice vault in BT. Thats different. Last edited by runehero123; 24th July 2007 at 07:47 PM. |
#785
|
||||
|
||||
Well, I see what you're driving at, but I do think they probably made the examples in the patent more generalised for ease of explanations and to demonstrate a broad principle. I don't know if we can draw specifics like that.
|
#786
|
||||
|
||||
Well, from what we've collected so far. It seems to make the most sense. Notice how fig.6 is the only example they use the ice-key in. What it would mean is that you wouldn't have to go to some secret room in the game. You could swap anytime after you collect the key. Fig.3 from reading the info shows the method of Cold-Swapping. And I believe Fig.2 referrs to video games meant for computer. With hot-swapping you dont have to swap in 30 secs, you'd probably have unlimited time to swap.
|
#787
|
||||
|
||||
Then is it possible to safely swap carts between BK and DK? Can anyone make instructions and/or test this, or is it too incomplete/unstable?
|
#788
|
|||||||||||||||
|
|||||||||||||||
Quote:
To answer your question, no we cannot safely swap BK with DK64(yet). We still need to look further into this and figure out how SNS works in BK. ================================================== ==================== Let me start by analyzing figure 6 in the patent, this will take some time and I will keep it updated. Quote:
Quote:
Quote:
Quote:
it. Quote:
Quote:
Quote:
Quote:
Quote:
The following is an example of the second program (Banjo Kazooie obviously) being executed after swapping from DK64. Quote:
Here is the technical explanation of what happens: Quote:
Quote:
Quote:
Quote:
================================================== ====================== So there you have it. Now if a cut-scene of BK's icy cavern is located in DK64's rom, it could be one of the freeze digits (if there are any, not sure). Same with the ice-key. Last edited by runehero123; 25th July 2007 at 01:48 AM. |
#789
|
||||
|
||||
Great idea runehero123!
Notice that Rare's patent released in June 1999...only five months before Donkey Kong 64's released. So patent suggest that BK-DK64 connection worked/works via hot swapping? I wonder about sandcastle codes in BK.Why did Rare include way in BK for collecting ice key without swapping data from DK64? Last edited by BanjoPL; 25th July 2007 at 01:16 PM. |
#790
|
||||
|
||||
The sandcastle codes were to test the functionality of SNS in BK, without having to swap with other carts. However, when you enter the code, it may place a flag in memory to imitate the cart being swapped(Rare could use this to test where the flag would have to be written.). If so, I will be able to find it pretty easily.
So what do we know so far: flag is set in memory (DRAM) when you collect ice-key [x] No secret areas needed in BK for swapping [x] Evidence of Ice key in DK64 [x] Also, an Ice key in BT [x] Last edited by runehero123; 26th July 2007 at 01:05 AM. |
#791
|
||||
|
||||
Please try this:
-use ONLY sandcastle code for ice key,then collect ice key and next try cold/hot swapping to DK64 -use ONLY sandcastle code for red egg,then collect egg and next try cold/hot swapping to BT Post your results... |
#792
|
||||
|
||||
Rune, you may be the new RWHero. I would try the Sandcastle Codes, like BanjoPL said. They seem to be the most obvious things to have the 'fake flag'.
Once you input a SC code, doesn't it still show you where the area is when you put it in again? If so, then that means that DK64 AND BT could of had some of the same code implanted, for players that didn't have one of the games. If so, then searching for similar didgits within BT and DK64's memorys could turn fruitful. |
#793
|
||||
|
||||
Well...i collected ice key and all eggs in Banjo-Kazooie but i will test this:
1.I will type sandcastle code for red egg. 2.Then captain's'cabin will be show. (without egg of course) 3.Hot/cold swapping to Banjo-Tooie. |
#794
|
||||
|
||||
When you mensioned a lever in DK I thought of the levers in Fungus Forest and how you can enter the code for a gold bannana. Is it possible to see if they have another combo which may have triggered the ice key wall's disapearance?
|
#795
|
||||
|
||||
we will see soon enough
Last edited by runehero123; 26th July 2007 at 08:14 PM. |
Tags |
hacking |
Thread Tools | |
|
|