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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #16  
Old 6th November 2018, 10:46 PM
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Uh, just a stupid question, but, what were the color of the eggs? And what were the colors in b-t and what did the specific colors unlock. I know the prizes but what did, like, the link egg unlock
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  #17  
Old 7th November 2018, 12:10 AM
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SNS never got far enough in development for them to decide what the eggs unlocked in BT, which is why they unlock Gamerpics on Xbox
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  #18  
Old 7th November 2018, 03:16 PM
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GamerMan23 There are cyan, pink, blue, green, red and yellow eggs in B-K. Now we know that there was 7th egg at once. There are only pink, blue and yellow eggs in B-T howewer BK Base Egg (hacked texture for eggs) changes into all 6 colours.

@ Ghouly Boy said that they coded SNS in DK64 and the next game for it could be Jet Force Gemini but then Nintendo decided to canned the feature. Howewer in Banjo-Tooie Tepid Seat, published in June 1999 (so a year after SNS was cancelled in B-K), Rare still promised a connection and said that B-T could open secrets in B-K and those secrets could be used in B-T. My guess is that the next option after cold swap failure was 64DD.
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Last edited by BanjoPL; 7th November 2018 at 03:23 PM.
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  #19  
Old 9th November 2018, 12:20 AM
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I don't think it would had been any particular person or group at Nintendo to say no...

Rather, when they in general realized Rare was going to use an unintended hardware glitch they said no.
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  #20  
Old 12th November 2018, 05:58 AM
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It's interesting that 20 years lateródespite modern games all essentially have a "shared" save data spaceóthe only games I can actually recall taking advantage of that are the BK/BT rereleases on Xbox.* If a game were to do this today, I would probably still think it's extremely cool. But why do that when they could sell you the unlockable instead.

[COLOR="Gray"]*I'm sure consoles have software restrictions in place to prevent one game from wrecking havoc with another game's data. If they're anything like iOS, though, software from a developer could read and write data of another piece of software by the same developer.
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  #21  
Old 12th November 2018, 07:08 AM
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Quote:
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It's interesting that 20 years lateródespite modern games all essentially have a "shared" save data spaceóthe only games I can actually recall taking advantage of that are the BK/BT rereleases on Xbox.* If a game were to do this today, I would probably still think it's extremely cool. But why do that when they could sell you the unlockable instead.

[COLOR="Gray"]*I'm sure consoles have software restrictions in place to prevent one game from wrecking havoc with another game's data. If they're anything like iOS, though, software from a developer could read and write data of another piece of software by the same developer.
You can transfer items and game status from Shenmue to Shenmue II.
You can transfer characters from Lego Star Wars to Lego Star Wars II.

But IMO the best connection between two video games are Transfer Pak features in Mario Tennis. You can transfer GBC characters and text to N64 version and also unlock some courts. Then you can transfer N64 characters to GBC version. It works great.
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  #22  
Old 12th November 2018, 05:01 PM
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You can also transfer your character between games in several series. It's just not as novel anymore so most people don't do it.
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  #23  
Old 12th November 2018, 07:06 PM
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Quote:
Originally Posted by Whyme123 View Post
I don't think it would had been any particular person or group at Nintendo to say no...

Rather, when they in general realized Rare was going to use an unintended hardware glitch they said no.
there has to be a person behind the "they", whyme

as much as we shorthand nintendo as a living, breathing entity, it isn't one
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  #24  
Old 14th November 2018, 12:54 AM
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Quote:
Originally Posted by BanjoPL View Post
You can transfer items and game status from Shenmue to Shenmue II.
You can transfer characters from Lego Star Wars to Lego Star Wars II.

But IMO the best connection between two video games are Transfer Pak features in Mario Tennis. You can transfer GBC characters and text to N64 version and also unlock some courts. Then you can transfer N64 characters to GBC version. It works great.
Why didn't Nintendo just add that to the GameCube since it could hold way more data?
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  #25  
Old 14th November 2018, 01:01 AM
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Because the games were already out.
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  #26  
Old 14th November 2018, 03:23 PM
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The real question is why Rare didn't use Controller Pak for the feature...?
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  #27  
Old 20th November 2018, 02:21 PM
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Quote:
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The real question is why Rare didn't use Controller Pak for the feature...?
Yeah... that is a big question. It was almost like it was designed to allow data to be saved between consoles and game packs... :|
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  #28  
Old 20th November 2018, 05:07 PM
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making people buy an extra thing is lame, they're already buying multiple games
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  #29  
Old 20th November 2018, 11:36 PM
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Hi guys, I'm Fabio from Italy! Sorry but I have not found the lobby for introducing myself

The series of Banjo-Kazooie it is one of my favourite, the best, recently I have picked up again so I have decided to join RWP. I remember in my childhood, when the Nintendo 64 was my first console ever, and BK was the second videogame that I've ever played before Super Mario 64.

If the BK game is amazing, with the most original soundtrack, gameplay and story, the Stop n Swop background twice. I remember that damn ICE KEY first and after the ending scene on Hammeread Beach that day by day I was looking for reach the secret items, even in the sequel BT.

In every moment during gameplay I knew that something was strange with Sharkfood Island, Wozza's Cave, with the closed door in Gobys Valley and the barrel in Mad Monster Mansion.

So thank you for the new amazing news about the SnS, unfortunately I have missed the good old days of this amazing website and forums that discovered so many things about the background, I only imagine the surprise when IceMario and SubDrag discovered the secret codes. Nothing compared for sure with Rare Replay revelation (Except Dream).

IMHO I think that we have reached most of the information about the game and SnS, and I suppose that every code of the cartridges/roms gets analyzed but maybe some of the theories, especially the Grabbed by the Ghoulies one was not so wrong, maybe it's crazy but I have always believed that there was a secret level or something like that to uncover again, Rare did not tell us everything.

Last edited by BKMax; 20th November 2018 at 11:46 PM.
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  #30  
Old 21st November 2018, 02:22 AM
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hey, welcome bkmax!

your post made me think, in terms of things we don't know...if banjopl's post is right about sns being intended for goldeneye and blast corps, there would be remnants of what it unlocked in those games, right? maybe the built-in zx spectrum emulator would have been put to use with the right egg, lol
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