#2071
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it's a well-known fact among everybody who has dug too deep into the gex franchise, and that is actually the truth, it is real
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#2072
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Lake Flaccid is the first sub-hub of Gex 3: Deep Cover Gecko. Here, the levels have a degree of action themes to them.
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#2073
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*smokes a lot of WEED* hello dominos I would like to place an ALTO MONDO PLEASE
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#2074
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You could show it to some teenagers today and have the same effect.
__________________
DON'T DESPAIR, MIKE! UNDER THE SOUTHERN CROSS, ANYTHING IS POSSIBLE |
#2075
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i am a teenager today and was a young child when i owned the game and i can confirm that i had no idea what half the jokes were in reference to whenever i played the game at any point in time
even as a young child, i think there was a point where i stopped laughing instinctively because weird things were happening and just wondered what the hell was even happening anymore |
#2076
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Starting in I think February, I've played through Pokemon Yellow, Heart Gold, Platinum, Black, and now I'm on X. All right in a row. I don't know how I'm not bored. I think I have a problem. Also, I've tried like four or five times to get into Dark Souls, and while I've put at least a dozen hours into the game, I just can't ever commit to it. I think my recent shot of vitamin B12 is what it will actually take for me to muster up the mental energy to maintain interest. It's a series and world I really want to get into and enjoy, especially at the height of its popularity.
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#2077
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Playing through Yellow has really made me realize how much more difficult those early games really are. I don't think I've blacked out a single time in my AR or X playthroughs, but here I am getting swept by Misty. It's a much bigger time commitment, and I think the grinding is way too much. However, if they just kept the Exp. Share in the new games but dramatically increased the difficulty of the puzzles and battles, it could really be a perfect game.
__________________
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#2078
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Just started The Witness. Far too early to say much, but some of the logic is... interesting. Currently struggling with the puzzles involving the black and white squares (thought I understood the logic but maybe not? or maybe I'm just bad?). Definitely a brain teaser.
__________________
Talk less, smile more
Don't let them know what you're against or what you're for You wanna get ahead? Fools who run their mouths off wind up dead |
#2079
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Quote:
Also catching legendaries wasn't done with a quick ball. It was done with 1 hp and sleep/paralysis.
__________________
☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
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#2080
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Ok so The Witness is very good, I don't want to diminish that, and I'm genuinely enjoying it, and when the puzzles are good they are quite good, but man, I swear, a lot of the puzzles I feel less like I'm trying to solve them with logic and more like I'm playing a game of "Guess what the developer was thinking", except the developer is a ****ing madman. Like the solutions are logical once you figure out the logic, but trying to figure out the logic in the first place? Maaaaaan.
__________________
Talk less, smile more
Don't let them know what you're against or what you're for You wanna get ahead? Fools who run their mouths off wind up dead |
#2081
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My main gripe with the game, with the full concession that I've never played it, is the majority of the puzzles basically being their own game within the game. It's like if you were playing BK and when you got a Jiggy the game would have you solve a Sudoku puzzle in order to continue. But the thing is it's not like that makes it awful, especially if you like Sudoku.
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#2082
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Quote:
-The games essentially placing the burden on the player to make it challenging for themselves. "Nuzlocke" is the best example of this terrible difficulty imbalance. -Keeping the meta-game basically a secret for too long for players who enjoy that crap. -Way too many underdeveloped gimmicks per generation - contests, plays, film shoots, bad, bad mini-games. I wish more fun diversions would center around catching, trading, and battling, like the Bug-Catching Contest or Safari Zone. Although I guess they do have tons of those. -Generally bad writing. And the more plot-heavy the games become, the more cringe-inducing the dialogue is. I really hope its peak was Black and White. It had some seriously "Pokemon: The First Movie" levels of hypocritical, condescending, cloying, saccharine writing. It's not so bad in X and Y. -Some other things I'm forgetting. Great series tho |
#2083
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pokemon is primarily aimed at children so that is probably a reason why it is kind of easy
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#2084
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They have gotten significantly easier though. Compare RB to XY.
__________________
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#2085
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Quote:
edit: From what I remember I never really noticed the stuff noted in the above paragraph until Grey Jinjo pointed it out to me. Y'know, credit where it's due and such In my experience with playing through a bunch of the main games in the last two months, the challenge came from my desire to use a full and varied team of Pokemon I have rarely or never used before, over a team of one or three Pokemon that could plow through all eight gym leaders and the Elite Four. I think it's pretty revealing how bad I actually *am* at Pokemon however, that I avoid "bonuses" like the Battle Tower/Frontier/Subway/Chateau because I end up sucking at those. Yet that's where the single-player game is at its purest and most challenging. |
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